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80 lines
2.1 KiB
80 lines
2.1 KiB
// Copyright SIX DAY LLC. All rights reserved.
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import Foundation
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import UIKit
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extension UIGestureRecognizer {
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@discardableResult convenience init(addToView targetView: UIView,
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closure: @escaping () -> Void) {
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self.init()
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GestureTarget.add(gesture: self,
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closure: closure,
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toView: targetView)
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}
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}
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private class GestureTarget: UIView {
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class ClosureContainer {
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weak var gesture: UIGestureRecognizer?
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let closure: (() -> Void)
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init(closure: @escaping () -> Void) {
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self.closure = closure
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}
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}
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var containers = [ClosureContainer]()
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convenience init() {
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self.init(frame: .zero)
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isHidden = true
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}
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class func add(
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gesture: UIGestureRecognizer,
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closure: @escaping () -> Void,
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toView targetView: UIView
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) {
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let target: GestureTarget
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if let existingTarget = existingTarget(inTargetView: targetView) {
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target = existingTarget
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} else {
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target = GestureTarget()
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targetView.addSubview(target)
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}
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let container = ClosureContainer(closure: closure)
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container.gesture = gesture
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target.containers.append(container)
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gesture.addTarget(target, action: #selector(GestureTarget.target(gesture:)))
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targetView.addGestureRecognizer(gesture)
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}
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class func existingTarget(inTargetView targetView: UIView) -> GestureTarget? {
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for subview in targetView.subviews {
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if let target = subview as? GestureTarget {
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return target
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}
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}
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return nil
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}
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func cleanUpContainers() {
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containers = containers.filter({ $0.gesture != nil })
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}
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@objc func target(gesture: UIGestureRecognizer) {
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cleanUpContainers()
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for container in containers {
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guard let containerGesture = container.gesture else {
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continue
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}
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if gesture === containerGesture {
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container.closure()
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}
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}
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}
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}
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