* use debug rpc endpoint to resync worldstate
* Reset transaction pool state every time the initial sync is done
Signed-off-by: garyschulte <garyschulte@gmail.com>
Co-authored-by: Fabio Di Fabio <fabio.difabio@consensys.net>
* Modify reattemptPendingPeerRequests implementation to not iterate on pending request. This should avoid a lot of unnecessary computation
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* Fix failed unit tests.
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* Fix failed unit tests
Iterate over pending requests only if there is a peer with available request capacity
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* Fix stream implementation (use the same stream several times)
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* Spotless
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* Undo reducing method visibility as it is no longer used
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
* use one buffered for each peer and wait to have capacity before sending request
Signed-off-by: Karim TAAM <karim.t2am@gmail.com>
* fix tests
Signed-off-by: Karim TAAM <karim.t2am@gmail.com>
Signed-off-by: Ameziane H <ameziane.hamlat@consensys.net>
Signed-off-by: Karim TAAM <karim.t2am@gmail.com>
Co-authored-by: Karim TAAM <karim.t2am@gmail.com>
The idea behind this commit is to preload asynchronously account nodes and storage nodes from the database during the transaction processing to use these nodes during the calculate root hash step.
We've created two caches, one for account nodes and one for storage nodes. The size of these caches is 100k for accounts and 200k for storage. We've tested other values but this configuration is the one that works better.
We also use exporter cache metrics as Prometheus metrics to check cache efficiency.
Signed-off-by: Karim TAAM <karim.t2am@gmail.com>
Co-authored-by: Ameziane H <ameziane.hamlat@consensys.net>
* aggresively seeking out other places to defend from this
Signed-off-by: Justin Florentine <justin+github@florentine.us>
Co-authored-by: Justin Florentine <justin+github@florentine.us>
* Rename fastSyncEnabled to fullSyncDisabled and pass syncConfig down instead of boolean
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@gmail.com>
* Fix tests references
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@gmail.com>
* Fix class references
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@gmail.com>
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@gmail.com>
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@consensys.net>
Signed-off-by: Gabriel Trintinalia <gabriel.trintinalia@consensys.net>
Co-authored-by: Gabriel Trintinalia <gabriel.trintinalia@consensys.net>
* Add Shandong network and fork
Add the transient Shandong fork and network definitions. For Shanghai
fork testing. Besu doesn't sync, but it does connect.
Signed-off-by: Danno Ferrin <danno.ferrin@swirldslabs.com>
* implementation of Bonsai snapshots based BonsaiWorldStateArchive
includes: try-with-resources and AutoCloseable WorldState in order to release snapshots when we are done with them
Signed-off-by: garyschulte <garyschulte@gmail.com>
Due to subtle differences between Bytes32 and UInt256 the changes failed
burn-in testing and are being reverted.
Signed-off-by: Danno Ferrin <danno.ferrin@swirldslabs.com>
Signed-off-by: Danno Ferrin <danno.ferrin@swirldslabs.com>
* don't add to bad blocks manager on StorageException
* support for MerklePatriciaTrie exceptions
Signed-off-by: Justin Florentine <justin+github@florentine.us>
The current internal storage APIs implement UInt256 rather than Bytes32,
which is an accident of prior EVM design. This migrates all internal
handling of storage addresses and values to Bytes32.
The main performance gain is reduced GC pressure, in that UInt256
stores the data as an array of ints, whereas Bytes32 keeps a sliced or
wrapped array of bytes. Since database APIs are all byte array based
this should remove unneeded conversions when going to/from the DB.
Signed-off-by: Danno Ferrin <danno.ferrin@swirldslabs.com>
Based on previous work of @garyschulte
Signed-off-by: Fabio Di Fabio <fabio.difabio@consensys.net>
Signed-off-by: Fabio Di Fabio <fabio.difabio@consensys.net>
* Refactor to optimize pivot block selector on PoS networks
On PoS network we use a pivot block sent by the Consensus Layer, so we do
not need peers, and so all the logic for selecting the pivot block from peers
has been moved from FastSyncActions to PivotSelectorFromPeers.
We do not need anymore the TransictionPeerSelector, and the --fast-sync-min-peers
applies only to PoW networks.
Signed-off-by: Fabio Di Fabio <fabio.difabio@consensys.net>