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160 lines
5.4 KiB
160 lines
5.4 KiB
4 years ago
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// SPDX-License-Identifier: MIT OR Apache-2.0
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pragma solidity >=0.6.11;
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// ============ External Imports ============
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import {TypedMemView} from "@summa-tx/memview-sol/contracts/TypedMemView.sol";
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// ============ Internal Imports ============
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import {PingPongMessage} from "./PingPongMessage.sol";
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import {Router} from "../Router.sol";
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import {XAppConnectionClient} from "../XAppConnectionClient.sol";
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/*
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============ PingPong xApp ============
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The PingPong xApp is capable of initiating PingPong "matches" between two chains.
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A match consists of "volleys" sent back-and-forth between the two chains via Abacus.
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The first volley in a match is always a Ping volley.
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When a Router receives a Ping volley, it returns a Pong.
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When a Router receives a Pong volley, it returns a Ping.
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The Routers keep track of the number of volleys in a given match,
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and emit events for each Sent and Received volley so that spectators can watch.
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*/
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contract PingPongRouter is Router {
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// ============ Libraries ============
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using TypedMemView for bytes;
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using TypedMemView for bytes29;
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using PingPongMessage for bytes29;
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// ============ Mutable State ============
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uint32 nextMatch;
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// ============ Events ============
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event Received(
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uint32 indexed domain,
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uint32 indexed matchId,
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uint256 count,
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bool isPing
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);
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event Sent(
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uint32 indexed domain,
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uint32 indexed matchId,
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uint256 count,
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bool isPing
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);
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// ============ Constructor ============
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constructor(address _xAppConnectionManager) {
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require(false, "example xApp, do not deploy");
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__XAppConnectionClient_initialize(_xAppConnectionManager);
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}
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// ============ Handle message functions ============
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/**
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* @notice Handle "volleys" sent via Abacus from other remote PingPong Routers
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* @param _origin The domain the message is coming from
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* @param _sender The address the message is coming from
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* @param _message The message in the form of raw bytes
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*/
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function handle(
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uint32 _origin,
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bytes32 _sender,
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bytes memory _message
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) external override onlyReplica onlyRemoteRouter(_origin, _sender) {
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bytes29 _msg = _message.ref(0);
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if (_msg.isPing()) {
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_handlePing(_origin, _msg);
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} else if (_msg.isPong()) {
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_handlePong(_origin, _msg);
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} else {
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// if _message doesn't match any valid actions, revert
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require(false, "!valid action");
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}
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}
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/**
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* @notice Handle a Ping volley
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* @param _origin The domain that sent the volley
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* @param _message The message in the form of raw bytes
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*/
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function _handlePing(uint32 _origin, bytes29 _message) internal {
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bool _isPing = true;
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_handle(_origin, _isPing, _message);
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}
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/**
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* @notice Handle a Pong volley
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* @param _origin The domain that sent the volley
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* @param _message The message in the form of raw bytes
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*/
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function _handlePong(uint32 _origin, bytes29 _message) internal {
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bool _isPing = false;
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_handle(_origin, _isPing, _message);
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}
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/**
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* @notice Upon receiving a volley, emit an event, increment the count and return a the opposite volley
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* @param _origin The domain that sent the volley
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* @param _isPing True if the volley received is a Ping, false if it is a Pong
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* @param _message The message in the form of raw bytes
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*/
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function _handle(
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uint32 _origin,
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bool _isPing,
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bytes29 _message
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) internal {
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// get the volley count for this game
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uint256 _count = _message.count();
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uint32 _match = _message.matchId();
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// emit a Received event
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emit Received(_origin, _match, _count, _isPing);
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// send the opposite volley back
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_send(_origin, !_isPing, _match, _count + 1);
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}
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// ============ Dispatch message functions ============
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/**
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* @notice Initiate a PingPong match with the destination domain
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* by sending the first Ping volley.
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* @param _destinationDomain The domain to initiate the match with
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*/
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function initiatePingPongMatch(uint32 _destinationDomain) external {
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// the PingPong match always begins with a Ping volley
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bool _isPing = true;
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// increment match counter
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uint32 _match = nextMatch;
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nextMatch = _match + 1;
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// send the first volley to the destination domain
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_send(_destinationDomain, _isPing, _match, 0);
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}
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/**
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* @notice Send a Ping or Pong volley to the destination domain
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* @param _destinationDomain The domain to send the volley to
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* @param _isPing True if the volley to send is a Ping, false if it is a Pong
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* @param _count The number of volleys in this match
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*/
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function _send(
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uint32 _destinationDomain,
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bool _isPing,
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uint32 _match,
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uint256 _count
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) internal {
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// get the xApp Router at the destinationDomain
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bytes32 _remoteRouterAddress = _mustHaveRemote(_destinationDomain);
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// format the ping message
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bytes memory _message = _isPing
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? PingPongMessage.formatPing(_match, _count)
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: PingPongMessage.formatPong(_match, _count);
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// send the message to the xApp Router
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(_home()).dispatch(_destinationDomain, _remoteRouterAddress, _message);
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// emit a Sent event
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emit Sent(_destinationDomain, _match, _count, _isPing);
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}
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}
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