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hyperlane-monorepo/solidity/optics-xapps/contracts/ping-pong/PingPongRouter.sol

159 lines
5.4 KiB

// SPDX-License-Identifier: MIT OR Apache-2.0
pragma solidity >=0.6.11;
// ============ External Imports ============
import {TypedMemView} from "@summa-tx/memview-sol/contracts/TypedMemView.sol";
// ============ Internal Imports ============
import {PingPongMessage} from "./PingPongMessage.sol";
import {Router} from "../Router.sol";
import {XAppConnectionClient} from "../XAppConnectionClient.sol";
/*
============ PingPong xApp ============
The PingPong xApp is capable of initiating PingPong "matches" between two chains.
A match consists of "volleys" sent back-and-forth between the two chains via Optics.
The first volley in a match is always a Ping volley.
When a Router receives a Ping volley, it returns a Pong.
When a Router receives a Pong volley, it returns a Ping.
The Routers keep track of the number of volleys in a given match,
and emit events for each Sent and Received volley so that spectators can watch.
*/
contract PingPongRouter is Router {
// ============ Libraries ============
using TypedMemView for bytes;
using TypedMemView for bytes29;
using PingPongMessage for bytes29;
// ============ Mutable State ============
uint32 nextMatch;
// ============ Events ============
event Received(
uint32 indexed domain,
uint32 indexed matchId,
uint256 count,
bool isPing
);
event Sent(
uint32 indexed domain,
uint32 indexed matchId,
uint256 count,
bool isPing
);
// ============ Constructor ============
constructor(address _xAppConnectionManager) {
require(false, "example xApp, do not deploy");
__XAppConnectionClient_initialize(_xAppConnectionManager);
}
// ============ Handle message functions ============
/**
* @notice Handle "volleys" sent via Optics from other remote PingPong Routers
* @param _origin The domain the message is coming from
* @param _sender The address the message is coming from
* @param _message The message in the form of raw bytes
*/
function handle(
uint32 _origin,
bytes32 _sender,
bytes memory _message
) external override onlyReplica onlyRemoteRouter(_origin, _sender) {
bytes29 _msg = _message.ref(0);
if (_msg.isPing()) {
_handlePing(_origin, _msg);
} else if (_msg.isPong()) {
_handlePong(_origin, _msg);
} else {
// if _message doesn't match any valid actions, revert
require(false, "!valid action");
}
}
/**
* @notice Handle a Ping volley
* @param _origin The domain that sent the volley
* @param _message The message in the form of raw bytes
*/
function _handlePing(uint32 _origin, bytes29 _message) internal {
bool _isPing = true;
_handle(_origin, _isPing, _message);
}
/**
* @notice Handle a Pong volley
* @param _origin The domain that sent the volley
* @param _message The message in the form of raw bytes
*/
function _handlePong(uint32 _origin, bytes29 _message) internal {
bool _isPing = false;
_handle(_origin, _isPing, _message);
}
/**
* @notice Upon receiving a volley, emit an event, increment the count and return a the opposite volley
* @param _origin The domain that sent the volley
* @param _isPing True if the volley received is a Ping, false if it is a Pong
* @param _message The message in the form of raw bytes
*/
function _handle(
uint32 _origin,
bool _isPing,
bytes29 _message
) internal {
// get the volley count for this game
uint256 _count = _message.count();
uint32 _match = _message.matchId();
// emit a Received event
emit Received(_origin, _match, _count, _isPing);
// send the opposite volley back
_send(_origin, !_isPing, _match, _count + 1);
}
// ============ Dispatch message functions ============
/**
* @notice Initiate a PingPong match with the destination domain
* by sending the first Ping volley.
* @param _destinationDomain The domain to initiate the match with
*/
function initiatePingPongMatch(uint32 _destinationDomain) external {
// the PingPong match always begins with a Ping volley
bool _isPing = true;
// increment match counter
uint32 _match = nextMatch;
nextMatch = _match + 1;
// send the first volley to the destination domain
_send(_destinationDomain, _isPing, _match, 0);
}
/**
* @notice Send a Ping or Pong volley to the destination domain
* @param _destinationDomain The domain to send the volley to
* @param _isPing True if the volley to send is a Ping, false if it is a Pong
* @param _count The number of volleys in this match
*/
function _send(
uint32 _destinationDomain,
bool _isPing,
uint32 _match,
uint256 _count
) internal {
// get the xApp Router at the destinationDomain
bytes32 _remoteRouterAddress = _mustHaveRemote(_destinationDomain);
// format the ping message
bytes memory _message = _isPing
? PingPongMessage.formatPing(_match, _count)
: PingPongMessage.formatPong(_match, _count);
// send the message to the xApp Router
(_home()).dispatch(_destinationDomain, _remoteRouterAddress, _message);
// emit a Sent event
emit Sent(_destinationDomain, _match, _count, _isPing);
}
}