The core protocol of WoopChain
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woop/utils/utils.go

92 lines
2.5 KiB

package utils
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import (
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"bytes"
"encoding/binary"
"log"
"os/exec"
"regexp"
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"strconv"
"github.com/dedis/kyber"
"github.com/harmony-one/harmony/crypto"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/p2p"
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)
// ConvertFixedDataIntoByteArray converts an empty interface data to a byte array
func ConvertFixedDataIntoByteArray(data interface{}) []byte {
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buff := new(bytes.Buffer)
err := binary.Write(buff, binary.BigEndian, data)
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if err != nil {
log.Panic(err)
}
return buff.Bytes()
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}
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// GetUniqueIDFromPeer ...
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// TODO(minhdoan): this is probably a hack, probably needs some strong non-collision hash.
func GetUniqueIDFromPeer(peer p2p.Peer) uint16 {
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return GetUniqueIDFromIPPort(peer.IP, peer.Port)
}
// GetUniqueIDFromIPPort --
func GetUniqueIDFromIPPort(ip, port string) uint16 {
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
log.Panic("Regex Compilation Failed", "err", err)
}
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socketID := reg.ReplaceAllString(ip+port, "") // A integer Id formed by unique IP/PORT pair
value, _ := strconv.Atoi(socketID)
return uint16(value)
}
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// RunCmd runs command `name` with arguments `args`
func RunCmd(name string, args ...string) error {
cmd := exec.Command(name, args...)
stderrBytes := &bytes.Buffer{}
cmd.Stderr = stderrBytes
if err := cmd.Start(); err != nil {
log.Fatal(err)
return err
}
log.Println("Command running", name, args)
go func() {
if err := cmd.Wait(); err != nil {
log.Printf("Command finished with error: %v", err)
log.Printf("Stderr: %v", string(stderrBytes.Bytes()))
} else {
log.Printf("Command finished successfully")
}
}()
return nil
}
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// GenKey generates a key given ip and port.
func GenKey(ip, port string) (kyber.Scalar, kyber.Point) {
priKey := crypto.Ed25519Curve.Scalar().SetInt64(int64(GetUniqueIDFromIPPort(ip, port))) // TODO: figure out why using a random hash value doesn't work for private key (schnorr)
pubKey := pki.GetPublicKeyFromScalar(priKey)
return priKey, pubKey
}
// AllocateShard uses the number of current nodes and number of shards
// to return the shardNum a new node belongs to, it also tells whether the node is a leader
func AllocateShard(numOfAddedNodes, numOfShards int) (int, bool) {
if numOfShards == 1 {
if numOfAddedNodes == 1 {
return 1, true
}
return 1, false
}
if numOfAddedNodes > numOfShards {
shardNum := numOfAddedNodes % numOfShards
if shardNum == 0 {
return numOfShards, false
}
return shardNum, false
}
return numOfAddedNodes, true
}