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package node
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import (
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"bytes"
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"fmt"
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"os"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/harmony-one/bls/ffi/go/bls"
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"github.com/harmony-one/harmony/api/proto"
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proto_discovery "github.com/harmony-one/harmony/api/proto/discovery"
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proto_identity "github.com/harmony-one/harmony/api/proto/identity"
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proto_node "github.com/harmony-one/harmony/api/proto/node"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/crypto/pki"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/p2p"
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"github.com/harmony-one/harmony/p2p/host"
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)
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const (
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// MaxNumberOfTransactionsPerBlock is the max number of transaction per a block.
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MaxNumberOfTransactionsPerBlock = 8000
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)
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// MaybeBroadcastAsValidator returns if the node is a validator node.
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func (node *Node) MaybeBroadcastAsValidator(content []byte) {
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// TODO: this is tree-based broadcasting. this needs to be replaced by p2p gossiping.
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if node.SelfPeer.ValidatorID > 0 && node.SelfPeer.ValidatorID <= host.MaxBroadCast {
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go host.BroadcastMessageFromValidator(node.host, node.SelfPeer, node.Consensus.GetValidatorPeers(), content)
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}
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}
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// StreamHandler handles a new incoming network message.
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func (node *Node) StreamHandler(s p2p.Stream) {
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defer s.Close()
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// Read p2p message payload
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content, err := p2p.ReadMessageContent(s)
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if err != nil {
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utils.GetLogInstance().Error("Read p2p data failed", "err", err, "node", node)
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return
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}
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node.messageHandler(content)
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}
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// messageHandler parses the message and dispatch the actions
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func (node *Node) messageHandler(content []byte) {
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node.MaybeBroadcastAsValidator(content)
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consensusObj := node.Consensus
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msgCategory, err := proto.GetMessageCategory(content)
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if err != nil {
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utils.GetLogInstance().Error("Read node type failed", "err", err, "node", node)
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return
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}
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msgType, err := proto.GetMessageType(content)
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if err != nil {
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utils.GetLogInstance().Error("Read action type failed", "err", err, "node", node)
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return
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}
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msgPayload, err := proto.GetMessagePayload(content)
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if err != nil {
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utils.GetLogInstance().Error("Read message payload failed", "err", err, "node", node)
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return
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}
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switch msgCategory {
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case proto.Identity:
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actionType := proto_identity.IDMessageType(msgType)
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switch actionType {
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case proto_identity.Identity:
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messageType := proto_identity.MessageType(msgPayload[0])
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switch messageType {
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case proto_identity.Register:
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fmt.Println("received a identity message")
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utils.GetLogInstance().Info("NET: received message: IDENTITY/REGISTER")
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default:
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utils.GetLogInstance().Error("Announce message should be sent to IdentityChain")
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}
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}
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case proto.Consensus:
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msgPayload, _ := proto.GetConsensusMessagePayload(content)
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if consensusObj.IsLeader {
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utils.GetLogInstance().Info("NET: Leader received message:", "messageCategory", msgCategory, "messageType", msgType)
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consensusObj.ProcessMessageLeader(msgPayload)
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} else {
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utils.GetLogInstance().Info("NET: Validator received message:", "messageCategory", msgCategory, "messageType", msgType)
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consensusObj.ProcessMessageValidator(msgPayload)
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// TODO(minhdoan): add logic to check if the current blockchain is not sync with other consensus
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// we should switch to other state rather than DoingConsensus.
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}
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case proto.Node:
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actionType := proto_node.MessageType(msgType)
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switch actionType {
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case proto_node.Transaction:
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utils.GetLogInstance().Info("NET: received message: Node/Transaction")
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node.transactionMessageHandler(msgPayload)
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case proto_node.Block:
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utils.GetLogInstance().Info("NET: received message: Node/Block")
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blockMsgType := proto_node.BlockMessageType(msgPayload[0])
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switch blockMsgType {
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case proto_node.Sync:
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var blocks []*types.Block
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err := rlp.DecodeBytes(msgPayload[1:], &blocks) // skip the Sync messge type
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if err != nil {
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utils.GetLogInstance().Error("block sync", "error", err)
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} else {
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if node.Client != nil && node.Client.UpdateBlocks != nil && blocks != nil {
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node.Client.UpdateBlocks(blocks)
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}
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}
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}
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case proto_node.Control:
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utils.GetLogInstance().Info("NET: received message: Node/Control")
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controlType := msgPayload[0]
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if proto_node.ControlMessageType(controlType) == proto_node.STOP {
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utils.GetLogInstance().Debug("Stopping Node", "node", node, "numBlocks", node.blockchain.CurrentBlock().NumberU64(), "numTxsProcessed", node.countNumTransactionsInBlockchain())
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var avgBlockSizeInBytes common.StorageSize
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txCount := 0
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blockCount := 0
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avgTxSize := 0
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for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
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avgBlockSizeInBytes += block.Size()
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txCount += len(block.Transactions())
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bytes, _ := rlp.EncodeToBytes(block.Transactions())
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avgTxSize += len(bytes)
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blockCount++
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}
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if blockCount != 0 {
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avgBlockSizeInBytes = avgBlockSizeInBytes / common.StorageSize(blockCount)
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avgTxSize = avgTxSize / txCount
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}
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utils.GetLogInstance().Debug("Blockchain Report", "totalNumBlocks", blockCount, "avgBlockSizeInCurrentEpoch", avgBlockSizeInBytes, "totalNumTxs", txCount, "avgTxSzieInCurrentEpoch", avgTxSize)
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os.Exit(0)
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}
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case proto_node.PING:
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node.pingMessageHandler(msgPayload)
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case proto_node.PONG:
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node.pongMessageHandler(msgPayload)
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}
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default:
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utils.GetLogInstance().Error("Unknown", "MsgCategory", msgCategory)
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}
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}
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func (node *Node) transactionMessageHandler(msgPayload []byte) {
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txMessageType := proto_node.TransactionMessageType(msgPayload[0])
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switch txMessageType {
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case proto_node.Send:
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txs := types.Transactions{}
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err := rlp.Decode(bytes.NewReader(msgPayload[1:]), &txs) // skip the Send messge type
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if err != nil {
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utils.GetLogInstance().Error("Failed to deserialize transaction list", "error", err)
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}
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node.addPendingTransactions(txs)
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case proto_node.Request:
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reader := bytes.NewBuffer(msgPayload[1:])
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txIDs := make(map[[32]byte]bool)
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buf := make([]byte, 32) // 32 byte hash Id
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for {
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_, err := reader.Read(buf)
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if err != nil {
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break
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}
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var txID [32]byte
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copy(txID[:], buf)
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txIDs[txID] = true
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}
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var txToReturn []*types.Transaction
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for _, tx := range node.pendingTransactions {
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if txIDs[tx.Hash()] {
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txToReturn = append(txToReturn, tx)
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}
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}
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}
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}
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// BroadcastNewBlock is called by consensus leader to sync new blocks with other clients/nodes.
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// NOTE: For now, just send to the client (basically not broadcasting)
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// TODO (lc): broadcast the new blocks to new nodes doing state sync
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func (node *Node) BroadcastNewBlock(newBlock *types.Block) {
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if node.ClientPeer != nil {
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utils.GetLogInstance().Debug("Sending new block to client", "client", node.ClientPeer)
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node.SendMessage(*node.ClientPeer, proto_node.ConstructBlocksSyncMessage([]*types.Block{newBlock}))
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}
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}
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// VerifyNewBlock is called by consensus participants to verify the block (account model) they are running consensus on
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func (node *Node) VerifyNewBlock(newBlock *types.Block) bool {
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err := node.blockchain.ValidateNewBlock(newBlock, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey))
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if err != nil {
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utils.GetLogInstance().Debug("Failed verifying new block", "Error", err, "tx", newBlock.Transactions()[0])
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return false
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}
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return true
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}
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// PostConsensusProcessing is called by consensus participants, after consensus is done, to:
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// 1. add the new block to blockchain
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// 2. [leader] send new block to the client
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func (node *Node) PostConsensusProcessing(newBlock *types.Block) {
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if node.Consensus.IsLeader {
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node.BroadcastNewBlock(newBlock)
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}
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node.AddNewBlock(newBlock)
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}
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// AddNewBlock is usedd to add new block into the blockchain.
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func (node *Node) AddNewBlock(newBlock *types.Block) {
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blockNum, err := node.blockchain.InsertChain([]*types.Block{newBlock})
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if err != nil {
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utils.GetLogInstance().Debug("Error adding new block to blockchain", "blockNum", blockNum, "Error", err)
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} else {
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utils.GetLogInstance().Info("adding new block to blockchain", "blockNum", blockNum)
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}
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}
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func (node *Node) pingMessageHandler(msgPayload []byte) int {
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ping, err := proto_discovery.GetPingMessage(msgPayload)
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if err != nil {
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utils.GetLogInstance().Error("Can't get Ping Message")
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return -1
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}
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// utils.GetLogInstance().Info("Ping", "Msg", ping)
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peer := new(p2p.Peer)
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peer.IP = ping.Node.IP
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peer.Port = ping.Node.Port
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peer.PeerID = ping.Node.PeerID
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peer.ValidatorID = ping.Node.ValidatorID
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peer.PubKey = &bls.PublicKey{}
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err = peer.PubKey.Deserialize(ping.Node.PubKey[:])
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if err != nil {
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utils.GetLogInstance().Error("UnmarshalBinary Failed", "error", err)
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return -1
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}
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if ping.Node.Role == proto_node.ClientRole {
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utils.GetLogInstance().Info("Add Client Peer to Node", "Node", node.Consensus.GetNodeID(), "Client", peer)
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node.ClientPeer = peer
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return 0
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}
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// Add to Node's peer list anyway
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node.AddPeers([]*p2p.Peer{peer})
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peers := node.Consensus.GetValidatorPeers()
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pong := proto_discovery.NewPongMessage(peers, node.Consensus.PublicKeys)
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buffer := pong.ConstructPongMessage()
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// Send a Pong message directly to the sender
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// This is necessary because the sender will need to get a ValidatorID
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// Just broadcast won't work, some validators won't receive the latest
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// PublicKeys as we rely on a valid ValidatorID to do broadcast.
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// This is very buggy, but we will move to libp2p, hope the problem will
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// be resolved then.
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// However, I disable it for now as we are sending redundant PONG messages
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// to all validators. This may not be needed. But it maybe add back.
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// p2p.SendMessage(*peer, buffer)
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// Broadcast the message to all validators, as publicKeys is updated
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// FIXME: HAR-89 use a separate nodefind/neighbor message
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host.BroadcastMessageFromLeader(node.GetHost(), peers, buffer, node.Consensus.OfflinePeers)
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return len(peers)
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}
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func (node *Node) pongMessageHandler(msgPayload []byte) int {
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pong, err := proto_discovery.GetPongMessage(msgPayload)
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if err != nil {
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utils.GetLogInstance().Error("Can't get Pong Message")
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return -1
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}
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// utils.GetLogInstance().Debug("pongMessageHandler", "pong", pong, "nodeID", node.Consensus.GetNodeID())
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peers := make([]*p2p.Peer, 0)
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for _, p := range pong.Peers {
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peer := new(p2p.Peer)
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peer.IP = p.IP
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peer.Port = p.Port
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peer.ValidatorID = p.ValidatorID
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peer.PeerID = p.PeerID
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peer.PubKey = &bls.PublicKey{}
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err = peer.PubKey.Deserialize(p.PubKey[:])
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if err != nil {
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utils.GetLogInstance().Error("UnmarshalBinary Failed", "error", err)
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continue
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}
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peers = append(peers, peer)
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}
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if len(peers) > 0 {
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node.AddPeers(peers)
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}
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// Reset Validator PublicKeys every time we receive PONG message from Leader
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// The PublicKeys has to be idential across the shard on every node
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// TODO (lc): we need to handle RemovePeer situation
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publicKeys := make([]*bls.PublicKey, 0)
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// Create the the PubKey from the []byte sent from leader
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for _, k := range pong.PubKeys {
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key := bls.PublicKey{}
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err = key.Deserialize(k[:])
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if err != nil {
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utils.GetLogInstance().Error("UnmarshalBinary Failed PubKeys", "error", err)
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continue
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}
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publicKeys = append(publicKeys, &key)
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}
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if node.State == NodeWaitToJoin {
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node.State = NodeReadyForConsensus
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// Notify JoinShard to stop sending Ping messages
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if node.StopPing != nil {
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node.StopPing <- struct{}{}
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}
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}
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return node.Consensus.UpdatePublicKeys(publicKeys)
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}
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