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package node
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import (
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"bytes"
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"errors"
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"math"
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"math/big"
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"os"
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"os/exec"
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"strconv"
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"syscall"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/harmony-one/bls/ffi/go/bls"
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"github.com/harmony-one/harmony/contracts/structs"
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"time"
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proto_node "github.com/harmony-one/harmony/api/proto/node"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
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"github.com/harmony-one/harmony/internal/ctxerror"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/p2p/host"
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"github.com/harmony-one/harmony/shard"
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)
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// validateNewShardState validate whether the new shard state root matches
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func (node *Node) validateNewShardState(block *types.Block, stakeInfo *map[common.Address]*structs.StakeInfo) error {
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// Common case first – blocks without resharding proposal
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header := block.Header()
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if header.ShardStateHash() == (common.Hash{}) {
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// No new shard state was proposed
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if block.ShardID() == 0 {
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if core.IsEpochLastBlock(block) {
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// TODO ek - invoke view change
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return errors.New("beacon leader did not propose resharding")
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}
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} else {
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if node.nextShardState.master != nil &&
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!time.Now().Before(node.nextShardState.proposeTime) {
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// TODO ek – invoke view change
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return errors.New("regular leader did not propose resharding")
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}
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}
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// We aren't expecting to reshard, so proceed to sign
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return nil
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}
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shardState := &shard.State{}
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err := rlp.DecodeBytes(header.ShardState(), shardState)
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if err != nil {
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return err
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}
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proposed := *shardState
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if block.ShardID() == 0 {
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// Beacon validators independently recalculate the master state and
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// compare it against the proposed copy.
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nextEpoch := new(big.Int).Add(block.Header().Epoch(), common.Big1)
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// TODO ek – this may be called from regular shards,
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// for vetting beacon chain blocks received during block syncing.
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// DRand may or or may not get in the way. Test this out.
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expected, err := core.CalculateNewShardState(
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node.Blockchain(), nextEpoch, stakeInfo)
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if err != nil {
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return ctxerror.New("cannot calculate expected shard state").
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WithCause(err)
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}
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if shard.CompareShardState(expected, proposed) != 0 {
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// TODO ek – log state proposal differences
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// TODO ek – this error should trigger view change
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err := errors.New("shard state proposal is different from expected")
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// TODO ek/chao – calculated shard state is different even with the
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// same input, i.e. it is nondeterministic.
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// Don't treat this as a blocker until we fix the nondeterminism.
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//return err
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ctxerror.Log15(utils.GetLogger().Warn, err)
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}
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} else {
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// Regular validators fetch the local-shard copy on the beacon chain
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// and compare it against the proposed copy.
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//
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// We trust the master proposal in our copy of beacon chain.
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// The sanity check for the master proposal is done earlier,
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// when the beacon block containing the master proposal is received
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// and before it is admitted into the local beacon chain.
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//
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// TODO ek – fetch masterProposal from beaconchain instead
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masterProposal := node.nextShardState.master.ShardState
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expected := masterProposal.FindCommitteeByID(block.ShardID())
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switch len(proposed) {
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case 0:
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// Proposal to discontinue shard
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if expected != nil {
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// TODO ek – invoke view change
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return errors.New(
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"leader proposed to disband against beacon decision")
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}
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case 1:
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// Proposal to continue shard
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proposed := proposed[0]
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// Sanity check: Shard ID should match
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if proposed.ShardID != block.ShardID() {
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// TODO ek – invoke view change
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return ctxerror.New("proposal has incorrect shard ID",
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"proposedShard", proposed.ShardID,
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"blockShard", block.ShardID())
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}
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// Did beaconchain say we are no more?
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if expected == nil {
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// TODO ek – invoke view change
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return errors.New(
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"leader proposed to continue against beacon decision")
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}
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// Did beaconchain say the same proposal?
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if shard.CompareCommittee(expected, &proposed) != 0 {
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// TODO ek – log differences
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// TODO ek – invoke view change
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return errors.New("proposal differs from one in beacon chain")
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}
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default:
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// TODO ek – invoke view change
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return ctxerror.New(
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"regular resharding proposal has incorrect number of shards",
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"numShards", len(proposed))
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}
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}
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return nil
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}
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func (node *Node) broadcastEpochShardState(newBlock *types.Block) error {
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shardState, err := newBlock.Header().GetShardState()
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if err != nil {
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return err
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}
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epochShardStateMessage := proto_node.ConstructEpochShardStateMessage(
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shard.EpochShardState{
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Epoch: newBlock.Header().Epoch().Uint64() + 1,
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ShardState: shardState,
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},
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)
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return node.host.SendMessageToGroups(
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[]nodeconfig.GroupID{node.NodeConfig.GetClientGroupID()},
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host.ConstructP2pMessage(byte(0), epochShardStateMessage))
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}
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func (node *Node) epochShardStateMessageHandler(msgPayload []byte) error {
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epochShardState, err := proto_node.DeserializeEpochShardStateFromMessage(msgPayload)
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if err != nil {
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return ctxerror.New("Can't get shard state message").WithCause(err)
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}
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if node.Consensus == nil {
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return nil
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}
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receivedEpoch := big.NewInt(int64(epochShardState.Epoch))
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utils.Logger().Info().
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Int64("epoch", receivedEpoch.Int64()).
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Msg("received new shard state")
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node.nextShardState.master = epochShardState
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if node.Consensus.IsLeader() {
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// Wait a bit to allow the master table to reach other validators.
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node.nextShardState.proposeTime = time.Now().Add(5 * time.Second)
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} else {
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// Wait a bit to allow the master table to reach the leader,
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// and to allow the leader to propose next shard state based upon it.
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node.nextShardState.proposeTime = time.Now().Add(15 * time.Second)
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}
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// TODO ek – this should be done from replaying beaconchain once
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// beaconchain sync is fixed
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err = node.Beaconchain().WriteShardState(
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receivedEpoch, epochShardState.ShardState)
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if err != nil {
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return ctxerror.New("cannot store shard state", "epoch", receivedEpoch).
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WithCause(err)
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}
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return nil
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}
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/*
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func (node *Node) transitionIntoNextEpoch(shardState types.State) {
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logger = logger.New(
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"blsPubKey", hex.EncodeToString(node.Consensus.PubKey.Serialize()),
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"curShard", node.Blockchain().ShardID(),
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"curLeader", node.Consensus.IsLeader())
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for _, c := range shardState {
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utils.Logger().Debug().
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Uint32("shardID", c.ShardID).
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Str("nodeList", c.NodeList).
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Msg("new shard information")
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}
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myShardID, isNextLeader := findRoleInShardState(
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node.Consensus.PubKey, shardState)
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logger = logger.New(
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"nextShard", myShardID,
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"nextLeader", isNextLeader)
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if myShardID == math.MaxUint32 {
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getLogger().Info("Somehow I got kicked out. Exiting")
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os.Exit(8) // 8 represents it's a loop and the program restart itself
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}
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myShardState := shardState[myShardID]
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// Update public keys
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var publicKeys []*bls.PublicKey
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for idx, nodeID := range myShardState.NodeList {
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key := &bls.PublicKey{}
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err := key.Deserialize(nodeID.BlsPublicKey[:])
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if err != nil {
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getLogger().Error("Failed to deserialize BLS public key in shard state",
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"idx", idx,
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"error", err)
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}
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publicKeys = append(publicKeys, key)
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}
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node.Consensus.UpdatePublicKeys(publicKeys)
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// node.DRand.UpdatePublicKeys(publicKeys)
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if node.Blockchain().ShardID() == myShardID {
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getLogger().Info("staying in the same shard")
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} else {
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getLogger().Info("moving to another shard")
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if err := node.shardChains.Close(); err != nil {
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getLogger().Error("cannot close shard chains", "error", err)
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}
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restartProcess(getRestartArguments(myShardID))
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}
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}
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*/
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func findRoleInShardState(
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key *bls.PublicKey, state shard.State,
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) (shardID uint32, isLeader bool) {
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keyBytes := key.Serialize()
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for idx, shard := range state {
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for nodeIdx, nodeID := range shard.NodeList {
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if bytes.Compare(nodeID.BlsPublicKey[:], keyBytes) == 0 {
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return uint32(idx), nodeIdx == 0
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}
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}
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}
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return math.MaxUint32, false
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}
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func restartProcess(args []string) {
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execFile, err := getBinaryPath()
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if err != nil {
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utils.Logger().Error().
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Err(err).
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Str("file", execFile).
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Msg("Failed to get program path when restarting program")
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}
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utils.Logger().Info().
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Strs("args", args).
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Strs("env", os.Environ()).
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Msg("Restarting program")
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err = syscall.Exec(execFile, args, os.Environ())
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if err != nil {
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utils.Logger().Error().
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Err(err).
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Msg("Failed to restart program after resharding")
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}
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panic("syscall.Exec() is not supposed to return")
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}
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func getRestartArguments(myShardID uint32) []string {
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args := os.Args
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hasShardID := false
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shardIDFlag := "-shard_id"
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// newNodeFlag := "-is_newnode"
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for i, arg := range args {
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if arg == shardIDFlag {
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if i+1 < len(args) {
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args[i+1] = strconv.Itoa(int(myShardID))
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} else {
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args = append(args, strconv.Itoa(int(myShardID)))
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}
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hasShardID = true
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}
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// TODO: enable this
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//if arg == newNodeFlag {
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// args[i] = "" // remove new node flag
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//}
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}
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if !hasShardID {
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args = append(args, shardIDFlag)
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args = append(args, strconv.Itoa(int(myShardID)))
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}
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return args
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}
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// Gets the path of this currently running binary program.
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func getBinaryPath() (argv0 string, err error) {
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argv0, err = exec.LookPath(os.Args[0])
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if nil != err {
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return
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}
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if _, err = os.Stat(argv0); nil != err {
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return
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}
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return
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}
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