The core protocol of WoopChain
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woop/p2p/host/message.go

113 lines
3.6 KiB

package host
import (
"encoding/binary"
"net"
"runtime"
"time"
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"github.com/ethereum/go-ethereum/log"
"github.com/harmony-one/harmony/p2p"
)
// SendMessage is to connect a socket given a port and send the given message.
// TODO(minhdoan, rj): need to check if a peer is reachable or not.
func SendMessage(host p2p.Host, p p2p.Peer, message []byte, lostPeer chan p2p.Peer) {
// Construct normal p2p message
content := ConstructP2pMessage(byte(0), message)
go send(host, p, content, lostPeer)
}
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// BroadcastMessage sends the message to a list of peers
func BroadcastMessage(h p2p.Host, peers []p2p.Peer, msg []byte, lostPeer chan p2p.Peer) {
if len(peers) == 0 {
return
}
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// Construct broadcast p2p message
content := ConstructP2pMessage(byte(17), msg)
length := len(content)
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log.Info("Start Broadcasting", "gomaxprocs", runtime.GOMAXPROCS(0), "Size", length)
start := time.Now()
for _, peer := range peers {
peerCopy := peer
go send(h, peerCopy, content, lostPeer)
}
log.Info("Broadcasting Done", "time spent(s)", time.Since(start).Seconds())
// Keep track of block propagation time
// Assume 1M message is for block propagation
if length > 1000000 {
log.Debug("NET: START BLOCK PROPAGATION", "Size", length)
}
}
// BroadcastMessageFromLeader sends the message to a list of peers from a leader.
func BroadcastMessageFromLeader(h p2p.Host, peers []p2p.Peer, msg []byte, lostPeer chan p2p.Peer) {
// TODO(minhdoan): Enable back for multicast.
peers = SelectMyPeers(peers, 1, MaxBroadCast)
BroadcastMessage(h, peers, msg, lostPeer)
}
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// ConstructP2pMessage constructs the p2p message as [messageType, contentSize, content]
func ConstructP2pMessage(msgType byte, content []byte) []byte {
message := make([]byte, 5+len(content))
message[0] = 17 // messageType 0x11
binary.BigEndian.PutUint32(message[1:5], uint32(len(content)))
copy(message[5:], content)
return message
}
// BroadcastMessageFromValidator sends the message to a list of peers from a validator.
func BroadcastMessageFromValidator(h p2p.Host, selfPeer p2p.Peer, peers []p2p.Peer, msg []byte) {
peers = SelectMyPeers(peers, selfPeer.ValidatorID*MaxBroadCast+1, (selfPeer.ValidatorID+1)*MaxBroadCast)
BroadcastMessage(h, peers, msg, nil)
}
// MaxBroadCast is the maximum number of neighbors to broadcast
const MaxBroadCast = 20
// SelectMyPeers chooses a list of peers based on the range of ValidatorID
// This is a quick hack of the current p2p networking model
func SelectMyPeers(peers []p2p.Peer, min int, max int) []p2p.Peer {
res := []p2p.Peer{}
for _, peer := range peers {
if peer.ValidatorID >= min && peer.ValidatorID <= max {
res = append(res, peer)
}
}
return res
}
// Send a message to another node with given port.
func send(h p2p.Host, peer p2p.Peer, message []byte, lostPeer chan p2p.Peer) {
// Add attack code here.
//attack.GetInstance().Run()
backoff := p2p.NewExpBackoff(150*time.Millisecond, 5*time.Second, 2)
for trial := 0; trial < 10; trial++ {
if err := h.SendMessage(peer, message); err == nil {
if trial > 0 {
log.Warn("retry send", "rety", trial)
}
return
}
log.Info("sleeping before trying to send again",
"duration", backoff.Cur, "addr", net.JoinHostPort(peer.IP, peer.Port))
backoff.Sleep()
}
log.Error("gave up sending a message", "addr", net.JoinHostPort(peer.IP, peer.Port))
if lostPeer != nil {
// Notify lostPeer channel
lostPeer <- peer
}
}
// DialWithSocketClient joins host port and establishes connection
func DialWithSocketClient(ip, port string) (conn net.Conn, err error) {
addr := net.JoinHostPort(ip, port)
conn, err = net.Dial("tcp", addr)
return
}