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// Package nodeconfig includes all the configuration variables for a node.
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// It is a global configuration for node and other services.
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// It will be included in node module, and other modules.
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package nodeconfig
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import (
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"crypto/ecdsa"
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"errors"
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"fmt"
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"sync"
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"github.com/harmony-one/bls/ffi/go/bls"
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p2p_crypto "github.com/libp2p/go-libp2p-crypto"
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)
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// Role defines a role of a node.
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type Role byte
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// All constants for different node roles.
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const (
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Unknown Role = iota
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Validator
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ClientNode
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WalletNode
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ExplorerNode
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)
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func (role Role) String() string {
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switch role {
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case Unknown:
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return "Unknown"
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case Validator:
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return "Validator"
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case ClientNode:
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return "ClientNode"
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case WalletNode:
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return "WalletNode"
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case ExplorerNode:
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return "ExplorerNode"
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}
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return "Unknown"
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}
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// NetworkType describes the type of Harmony network
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type NetworkType string
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// Constants for NetworkType
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const (
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Mainnet = "mainnet"
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Testnet = "testnet"
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Pangaea = "pangaea"
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Devnet = "devnet"
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Localnet = "localnet"
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)
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// Global is the index of the global node configuration
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const (
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Global = 0
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MaxShards = 32 // maximum number of shards. It is also the maxium number of configs.
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)
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var version string
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var publicRPC bool // enable public RPC access
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// ConfigType is the structure of all node related configuration variables
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type ConfigType struct {
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// The three groupID design, please refer to https://github.com/harmony-one/harmony/blob/master/node/node.md#libp2p-integration
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beacon GroupID // the beacon group ID
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group GroupID // the group ID of the shard (note: for beacon chain node, the beacon and shard group are the same)
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client GroupID // the client group ID of the shard
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isClient bool // whether this node is a client node, such as wallet/txgen
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isBeacon bool // whether this node is beacon node doing consensus or not
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ShardID uint32 // ShardID of this node; TODO ek – reviisit when resharding
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role Role // Role of the node
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Port string // Port of the node.
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IP string // IP of the node.
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MetricsFlag bool // collect and upload metrics flag
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PushgatewayIP string // metrics pushgateway prometheus ip
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PushgatewayPort string // metrics pushgateway prometheus port
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StringRole string
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StakingPriKey *ecdsa.PrivateKey
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P2pPriKey p2p_crypto.PrivKey
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ConsensusPriKey *bls.SecretKey
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ConsensusPubKey *bls.PublicKey
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// Database directory
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DBDir string
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networkType NetworkType
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}
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// configs is a list of node configuration.
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// It has at least one configuration.
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// The first one is the default, global node configuration
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var shardConfigs []ConfigType
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var defaultConfig ConfigType
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var onceForConfigs sync.Once
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// GetShardConfig return the shard's ConfigType variable
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func GetShardConfig(shardID uint32) *ConfigType {
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onceForConfigs.Do(func() {
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shardConfigs = make([]ConfigType, MaxShards)
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for i := range shardConfigs {
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shardConfigs[i].ShardID = uint32(i)
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}
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})
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if int(shardID) >= cap(shardConfigs) {
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return nil
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}
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return &shardConfigs[shardID]
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}
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// SetConfigs set ConfigType in the right index.
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func SetConfigs(config ConfigType, shardID uint32) error {
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onceForConfigs.Do(func() {
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shardConfigs = make([]ConfigType, MaxShards)
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})
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if int(shardID) >= cap(shardConfigs) {
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return errors.New("Failed to set ConfigType")
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}
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shardConfigs[int(shardID)] = config
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return nil
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}
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// GetDefaultConfig returns default config.
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func GetDefaultConfig() *ConfigType {
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return &defaultConfig
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}
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func (conf *ConfigType) String() string {
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return fmt.Sprintf("%s/%s/%s:%v,%v", conf.beacon, conf.group, conf.client, conf.isClient, conf.ShardID)
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}
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// SetBeaconGroupID set the groupID for beacon group
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func (conf *ConfigType) SetBeaconGroupID(g GroupID) {
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conf.beacon = g
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}
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// SetShardGroupID set the groupID for shard group
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func (conf *ConfigType) SetShardGroupID(g GroupID) {
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conf.group = g
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}
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// SetClientGroupID set the groupID for client group
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func (conf *ConfigType) SetClientGroupID(g GroupID) {
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conf.client = g
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}
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// SetIsClient set the isClient configuration
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func (conf *ConfigType) SetIsClient(b bool) {
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conf.isClient = b
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}
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// SetShardID set the ShardID
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func (conf *ConfigType) SetShardID(s uint32) {
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conf.ShardID = s
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}
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// SetRole set the role
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func (conf *ConfigType) SetRole(r Role) {
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conf.role = r
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}
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// SetPushgatewayIP set the pushgateway ip
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func (conf *ConfigType) SetPushgatewayIP(ip string) {
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conf.PushgatewayIP = ip
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}
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// SetPushgatewayPort set the pushgateway port
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func (conf *ConfigType) SetPushgatewayPort(port string) {
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conf.PushgatewayPort = port
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}
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// SetMetricsFlag set the metrics flag
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func (conf *ConfigType) SetMetricsFlag(flag bool) {
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conf.MetricsFlag = flag
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}
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// GetMetricsFlag get the metrics flag
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func (conf *ConfigType) GetMetricsFlag() bool {
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return conf.MetricsFlag
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}
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// GetPushgatewayIP get the pushgateway ip
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func (conf *ConfigType) GetPushgatewayIP() string {
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return conf.PushgatewayIP
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}
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// GetPushgatewayPort get the pushgateway port
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func (conf *ConfigType) GetPushgatewayPort() string {
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return conf.PushgatewayPort
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}
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// GetBeaconGroupID returns the groupID for beacon group
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func (conf *ConfigType) GetBeaconGroupID() GroupID {
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return conf.beacon
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}
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// GetShardGroupID returns the groupID for shard group
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func (conf *ConfigType) GetShardGroupID() GroupID {
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return conf.group
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}
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// GetShardID returns the shardID.
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func (conf *ConfigType) GetShardID() uint32 {
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return conf.ShardID
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}
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// GetClientGroupID returns the groupID for client group
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func (conf *ConfigType) GetClientGroupID() GroupID {
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return conf.client
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}
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// IsClient returns the isClient configuration
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func (conf *ConfigType) IsClient() bool {
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return conf.isClient
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}
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// Role returns the role
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func (conf *ConfigType) Role() Role {
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return conf.role
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}
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// SetNetworkType set the networkType
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func (conf *ConfigType) SetNetworkType(networkType NetworkType) {
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conf.networkType = networkType
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}
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// GetNetworkType gets the networkType
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func (conf *ConfigType) GetNetworkType() NetworkType {
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return conf.networkType
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}
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// SetVersion set the version of the node binary
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func SetVersion(ver string) {
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version = ver
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}
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// GetVersion return the version of the node binary
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func GetVersion() string {
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return version
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}
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// SetPublicRPC set the boolean value of public RPC access
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func SetPublicRPC(v bool) {
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publicRPC = v
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}
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// GetPublicRPC get the boolean value of public RPC access
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func GetPublicRPC() bool {
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return publicRPC
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}
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