The core protocol of WoopChain
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woop/p2p/peer.go

59 lines
1.2 KiB

package p2p
import (
"strings"
"net"
"log"
"fmt"
)
// Object for a p2p peer (node)
type Peer struct {
// Ip address of the peer
Ip string
// Port number of the peer
Port string
// Public key of the peer
PubKey string
}
// Send the message to the peer
func SendMessage(peer Peer, msg string){
send(peer.Ip, peer.Port, msg)
}
func BroadcastMessage(peers []Peer, msg string) {
fmt.Println(peers)
for _, peer := range peers {
SendMessage(peer, msg)
}
}
// SocketClient is to connect a socket given a port and send the given message.
func sendWithSocketClient(ip, port, message string) (res string) {
fmt.Printf("Sending message to ip %s and port %s\n", ip, port)
addr := strings.Join([]string{ip, port}, ":")
conn, err := net.Dial("tcp", addr)
if err != nil {
log.Fatalln(err)
}
defer conn.Close()
conn.Write([]byte(message))
log.Printf("Sent to ip %s and port %s: %s\n", ip, port, message)
buff := make([]byte, 1024)
n, _ := conn.Read(buff) // do we need this?
res = string(buff[:n])
return
}
// Send a message to another node with given port.
func send(ip, port, message string) (returnMessage string) {
returnMessage = sendWithSocketClient(ip, port, message)
fmt.Println(returnMessage)
return
}