The core protocol of WoopChain
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woop/node/node_resharding.go

301 lines
9.2 KiB

package node
import (
"bytes"
"errors"
"math"
"math/big"
"os"
"os/exec"
"strconv"
"syscall"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/bls/ffi/go/bls"
proto_node "github.com/harmony-one/harmony/api/proto/node"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
nodeconfig "github.com/harmony-one/harmony/internal/configs/node"
"github.com/harmony-one/harmony/internal/ctxerror"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/p2p/host"
"github.com/harmony-one/harmony/shard"
)
// validateNewShardState validate whether the new shard state root matches
func (node *Node) validateNewShardState(block *types.Block) error {
// Common case first – blocks without resharding proposal
header := block.Header()
if header.ShardStateHash() == (common.Hash{}) {
// No new shard state was proposed
if block.ShardID() == 0 {
if core.IsEpochLastBlock(block) {
// TODO ek - invoke view change
return errors.New("beacon leader did not propose resharding")
}
} else {
if node.nextShardState.master != nil &&
!time.Now().Before(node.nextShardState.proposeTime) {
// TODO ek – invoke view change
return errors.New("regular leader did not propose resharding")
}
}
// We aren't expecting to reshard, so proceed to sign
return nil
}
shardState := &shard.State{}
err := rlp.DecodeBytes(header.ShardState(), shardState)
if err != nil {
return err
}
proposed := *shardState
if block.ShardID() == 0 {
// Beacon validators independently recalculate the master state and
// compare it against the proposed copy.
nextEpoch := new(big.Int).Add(block.Header().Epoch(), common.Big1)
// TODO ek – this may be called from regular shards,
// for vetting beacon chain blocks received during block syncing.
// DRand may or or may not get in the way. Test this out.
expected, err := core.CalculateNewShardState(node.Blockchain(), nextEpoch)
if err != nil {
return ctxerror.New("cannot calculate expected shard state").
WithCause(err)
}
if shard.CompareShardState(expected, proposed) != 0 {
// TODO ek – log state proposal differences
// TODO ek – this error should trigger view change
err := errors.New("shard state proposal is different from expected")
// TODO ek/chao – calculated shard state is different even with the
// same input, i.e. it is nondeterministic.
// Don't treat this as a blocker until we fix the nondeterminism.
//return err
ctxerror.Log15(utils.GetLogger().Warn, err)
}
} else {
// Regular validators fetch the local-shard copy on the beacon chain
// and compare it against the proposed copy.
//
// We trust the master proposal in our copy of beacon chain.
// The sanity check for the master proposal is done earlier,
// when the beacon block containing the master proposal is received
// and before it is admitted into the local beacon chain.
//
// TODO ek – fetch masterProposal from beaconchain instead
masterProposal := node.nextShardState.master.ShardState
expected := masterProposal.FindCommitteeByID(block.ShardID())
switch len(proposed) {
case 0:
// Proposal to discontinue shard
if expected != nil {
// TODO ek – invoke view change
return errors.New(
"leader proposed to disband against beacon decision")
}
case 1:
// Proposal to continue shard
proposed := proposed[0]
// Sanity check: Shard ID should match
if proposed.ShardID != block.ShardID() {
// TODO ek – invoke view change
return ctxerror.New("proposal has incorrect shard ID",
"proposedShard", proposed.ShardID,
"blockShard", block.ShardID())
}
// Did beaconchain say we are no more?
if expected == nil {
// TODO ek – invoke view change
return errors.New(
"leader proposed to continue against beacon decision")
}
// Did beaconchain say the same proposal?
if shard.CompareCommittee(expected, &proposed) != 0 {
// TODO ek – log differences
// TODO ek – invoke view change
return errors.New("proposal differs from one in beacon chain")
}
default:
// TODO ek – invoke view change
return ctxerror.New(
"regular resharding proposal has incorrect number of shards",
"numShards", len(proposed))
}
}
return nil
}
func (node *Node) broadcastEpochShardState(newBlock *types.Block) error {
shardState, err := newBlock.Header().GetShardState()
if err != nil {
return err
}
epochShardStateMessage := proto_node.ConstructEpochShardStateMessage(
shard.EpochShardState{
Epoch: newBlock.Header().Epoch().Uint64() + 1,
ShardState: shardState,
},
)
return node.host.SendMessageToGroups(
[]nodeconfig.GroupID{node.NodeConfig.GetClientGroupID()},
host.ConstructP2pMessage(byte(0), epochShardStateMessage))
}
func (node *Node) epochShardStateMessageHandler(msgPayload []byte) error {
epochShardState, err := proto_node.DeserializeEpochShardStateFromMessage(msgPayload)
if err != nil {
return ctxerror.New("Can't get shard state message").WithCause(err)
}
if node.Consensus == nil {
return nil
}
receivedEpoch := big.NewInt(int64(epochShardState.Epoch))
utils.Logger().Info().
Int64("epoch", receivedEpoch.Int64()).
Msg("received new shard state")
node.nextShardState.master = epochShardState
if node.Consensus.IsLeader() {
// Wait a bit to allow the master table to reach other validators.
node.nextShardState.proposeTime = time.Now().Add(5 * time.Second)
} else {
// Wait a bit to allow the master table to reach the leader,
// and to allow the leader to propose next shard state based upon it.
node.nextShardState.proposeTime = time.Now().Add(15 * time.Second)
}
// TODO ek – this should be done from replaying beaconchain once
// beaconchain sync is fixed
err = node.Beaconchain().WriteShardState(
receivedEpoch, epochShardState.ShardState)
if err != nil {
return ctxerror.New("cannot store shard state", "epoch", receivedEpoch).
WithCause(err)
}
return nil
}
/*
func (node *Node) transitionIntoNextEpoch(shardState types.State) {
logger = logger.New(
"blsPubKey", hex.EncodeToString(node.Consensus.PubKey.Serialize()),
"curShard", node.Blockchain().ShardID(),
"curLeader", node.Consensus.IsLeader())
for _, c := range shardState {
utils.Logger().Debug().
Uint32("shardID", c.ShardID).
Str("nodeList", c.NodeList).
Msg("new shard information")
}
myShardID, isNextLeader := findRoleInShardState(
node.Consensus.PubKey, shardState)
logger = logger.New(
"nextShard", myShardID,
"nextLeader", isNextLeader)
if myShardID == math.MaxUint32 {
getLogger().Info("Somehow I got kicked out. Exiting")
os.Exit(8) // 8 represents it's a loop and the program restart itself
}
myShardState := shardState[myShardID]
// Update public keys
var publicKeys []*bls.PublicKey
for idx, nodeID := range myShardState.NodeList {
key := &bls.PublicKey{}
err := key.Deserialize(nodeID.BlsPublicKey[:])
if err != nil {
getLogger().Error("Failed to deserialize BLS public key in shard state",
"idx", idx,
"error", err)
}
publicKeys = append(publicKeys, key)
}
node.Consensus.UpdatePublicKeys(publicKeys)
// node.DRand.UpdatePublicKeys(publicKeys)
if node.Blockchain().ShardID() == myShardID {
getLogger().Info("staying in the same shard")
} else {
getLogger().Info("moving to another shard")
if err := node.shardChains.Close(); err != nil {
getLogger().Error("cannot close shard chains", "error", err)
}
restartProcess(getRestartArguments(myShardID))
}
}
*/
func findRoleInShardState(
key *bls.PublicKey, state shard.State,
) (shardID uint32, isLeader bool) {
keyBytes := key.Serialize()
for idx, shard := range state {
for nodeIdx, nodeID := range shard.NodeList {
if bytes.Compare(nodeID.BlsPublicKey[:], keyBytes) == 0 {
return uint32(idx), nodeIdx == 0
}
}
}
return math.MaxUint32, false
}
func restartProcess(args []string) {
execFile, err := getBinaryPath()
if err != nil {
utils.Logger().Error().
Err(err).
Str("file", execFile).
Msg("Failed to get program path when restarting program")
}
utils.Logger().Info().
Strs("args", args).
Strs("env", os.Environ()).
Msg("Restarting program")
err = syscall.Exec(execFile, args, os.Environ())
if err != nil {
utils.Logger().Error().
Err(err).
Msg("Failed to restart program after resharding")
}
panic("syscall.Exec() is not supposed to return")
}
func getRestartArguments(myShardID uint32) []string {
args := os.Args
hasShardID := false
shardIDFlag := "-shard_id"
// newNodeFlag := "-is_newnode"
for i, arg := range args {
if arg == shardIDFlag {
if i+1 < len(args) {
args[i+1] = strconv.Itoa(int(myShardID))
} else {
args = append(args, strconv.Itoa(int(myShardID)))
}
hasShardID = true
}
// TODO: enable this
//if arg == newNodeFlag {
// args[i] = "" // remove new node flag
//}
}
if !hasShardID {
args = append(args, shardIDFlag)
args = append(args, strconv.Itoa(int(myShardID)))
}
return args
}
// Gets the path of this currently running binary program.
func getBinaryPath() (argv0 string, err error) {
argv0, err = exec.LookPath(os.Args[0])
if nil != err {
return
}
if _, err = os.Stat(argv0); nil != err {
return
}
return
}