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package node
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import (
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"os"
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"github.com/harmony-one/harmony/api/service/staking"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/params"
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msg_pb "github.com/harmony-one/harmony/api/proto/message"
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"github.com/harmony-one/harmony/api/service"
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"github.com/harmony-one/harmony/api/service/blockproposal"
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"github.com/harmony-one/harmony/api/service/clientsupport"
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"github.com/harmony-one/harmony/api/service/consensus"
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"github.com/harmony-one/harmony/api/service/discovery"
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"github.com/harmony-one/harmony/api/service/explorer"
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"github.com/harmony-one/harmony/api/service/networkinfo"
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"github.com/harmony-one/harmony/api/service/randomness"
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"github.com/harmony-one/harmony/crypto/pki"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/node/worker"
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"github.com/harmony-one/harmony/p2p"
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)
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func (node *Node) setupForShardLeader() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service. No need to do staking for beacon chain node.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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// Register explorer service.
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node.serviceManager.RegisterService(service.SupportExplorer, explorer.New(&node.SelfPeer))
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// Register consensus service.
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node.serviceManager.RegisterService(service.Consensus, consensus.New(node.BlockChannel, node.Consensus, node.startConsensus))
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// Register new block service.
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node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
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// Register client support service.
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node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
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// Register randomness service
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node.serviceManager.RegisterService(service.Randomness, randomness.New(node.DRand))
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}
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func (node *Node) setupForShardValidator() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service. "0" is the beacon shard ID. No need to do staking for beacon chain node.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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}
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func (node *Node) setupForBeaconLeader() {
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nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
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// Register peer discovery service. No need to do staking for beacon chain node.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, nil))
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// Register networkinfo service.
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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// Register consensus service.
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node.serviceManager.RegisterService(service.Consensus, consensus.New(node.BlockChannel, node.Consensus, node.startConsensus))
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// Register new block service.
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node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
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// Register client support service.
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node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
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// Register randomness service
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node.serviceManager.RegisterService(service.Randomness, randomness.New(node.DRand))
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}
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func (node *Node) setupForBeaconValidator() {
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nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
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// Register peer discovery service. No need to do staking for beacon chain node.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, nil))
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// Register networkinfo service.
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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}
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func (node *Node) setupForNewNode() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register staking service.
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node.serviceManager.RegisterService(service.Staking, staking.New(node.host, node.AccountKey, node.beaconChain))
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// Register peer discovery service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, node.AddBeaconPeer))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
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}
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func (node *Node) setupForClientNode() {
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nodeConfig, chanPeer := node.initNodeConfiguration()
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// Register peer discovery service.
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node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer, nil))
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// Register networkinfo service. "0" is the beacon shard ID
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node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
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}
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// AddBeaconChainDatabase adds database support for beaconchain blocks on normal sharding nodes (not BeaconChain node)
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func (node *Node) AddBeaconChainDatabase(db ethdb.Database) {
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database := db
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if database == nil {
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database = ethdb.NewMemDatabase()
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}
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// TODO (chao) currently we use the same genesis block as normal shard
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chain, err := node.GenesisBlockSetup(database)
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if err != nil {
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utils.GetLogInstance().Error("Error when doing genesis setup")
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os.Exit(1)
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}
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node.beaconChain = chain
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node.BeaconWorker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
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}
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// ServiceManagerSetup setups service store.
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func (node *Node) ServiceManagerSetup() {
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node.serviceManager = &service.Manager{}
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node.serviceMessageChan = make(map[service.Type]chan *msg_pb.Message)
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switch node.Role {
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case ShardLeader:
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node.setupForShardLeader()
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case ShardValidator:
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node.setupForShardValidator()
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case BeaconLeader:
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node.setupForBeaconLeader()
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case BeaconValidator:
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node.setupForBeaconValidator()
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case NewNode:
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node.setupForNewNode()
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case ClientNode:
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node.setupForClientNode()
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}
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node.serviceManager.SetupServiceMessageChan(node.serviceMessageChan)
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}
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// RunServices runs registered services.
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func (node *Node) RunServices() {
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if node.serviceManager == nil {
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utils.GetLogInstance().Info("Service manager is not set up yet.")
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return
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}
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node.serviceManager.RunServices()
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}
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