The core protocol of WoopChain
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woop/node/node_newblock.go

92 lines
3.0 KiB

package node
import (
"time"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/internal/utils"
)
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// Constants of lower bound limit of a new block.
const (
DefaultThreshold = 1
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FirstTimeThreshold = 2
ConsensusTimeOut = 10
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)
// WaitForConsensusReady listen for the readiness signal from consensus and generate new block for consensus.
func (node *Node) WaitForConsensusReady(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
go func() {
// Setup stoppedChan
defer close(stoppedChan)
utils.GetLogInstance().Debug("Waiting for Consensus ready")
time.Sleep(15 * time.Second) // Wait for other nodes to be ready (test-only)
firstTime := true
var newBlock *types.Block
timeoutCount := 0
for {
// keep waiting for Consensus ready
select {
case <-readySignal:
time.Sleep(100 * time.Millisecond) // Delay a bit so validator is catched up (test-only).
case <-time.After(ConsensusTimeOut * time.Second):
node.Consensus.ResetState()
timeoutCount++
utils.GetLogInstance().Debug("Consensus timeout, retry!", "count", timeoutCount)
// FIXME: retry is not working, there is no retry logic here. It will only wait for new transaction.
case <-stopChan:
return
}
for {
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// threshold and firstTime are for the test-only built-in smart contract tx.
// TODO: remove in production
threshold := DefaultThreshold
if firstTime {
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threshold = FirstTimeThreshold
firstTime = false
}
if len(node.pendingTransactions) >= threshold {
utils.GetLogInstance().Debug("PROPOSING NEW BLOCK ------------------------------------------------", "threshold", threshold, "pendingTransactions", len(node.pendingTransactions))
// Normal tx block consensus
selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
if len(selectedTxs) != 0 {
node.Worker.CommitTransactions(selectedTxs)
block, err := node.Worker.Commit()
if err != nil {
utils.GetLogInstance().Debug("Failed commiting new block", "Error", err)
} else {
// add new shard state if it's epoch block
// TODO(minhdoan): only happens for beaconchain
node.addNewShardState(block)
newBlock = block
break
}
}
}
// If not enough transactions to run Consensus,
// periodically check whether we have enough transactions to package into block.
time.Sleep(1 * time.Second)
}
// Send the new block to Consensus so it can be confirmed.
if newBlock != nil {
node.BlockChannel <- newBlock
}
}
}()
}
func (node *Node) addNewShardState(block *types.Block) {
shardState := node.blockchain.GetNewShardState(block)
if shardState != nil {
shardHash := shardState.Hash()
utils.GetLogInstance().Debug("[resharding] adding new shard state", "shardHash", shardHash)
for _, c := range shardState {
utils.GetLogInstance().Debug("new shard information", "shardID", c.ShardID, "NodeList", c.NodeList)
}
block.AddShardStateHash(shardHash)
}
}