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package shardingconfig
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import (
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"math/big"
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"github.com/harmony-one/harmony/internal/genesis"
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"github.com/harmony-one/harmony/internal/params"
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)
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// StressNetSchedule is the long-running public stressNet sharding
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// configuration schedule.
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var StressNetSchedule stressnetSchedule
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type stressnetSchedule struct{}
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const (
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// 10 minutes per epoch (at 8s/block)
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stressnetBlocksPerEpoch = 75
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stressnetVdfDifficulty = 10000 // This takes about 20s to finish the vdf
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// StressNetHTTPPattern is the http pattern for stressnet.
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StressNetHTTPPattern = "https://api.s%d.stn.hmny.io"
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// StressNetWSPattern is the websocket pattern for stressnet.
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StressNetWSPattern = "wss://ws.s%d.stn.hmny.io"
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)
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func (stressnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
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switch {
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case epoch.Cmp(params.StressnetChainConfig.StakingEpoch) >= 0:
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return stressnetV1
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default: // genesis
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return stressnetV0
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}
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}
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func (stressnetSchedule) BlocksPerEpoch() uint64 {
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return stressnetBlocksPerEpoch
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}
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func (ss stressnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
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epoch := blockNum / ss.BlocksPerEpoch()
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return big.NewInt(int64(epoch))
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}
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func (ss stressnetSchedule) IsLastBlock(blockNum uint64) bool {
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return (blockNum+1)%ss.BlocksPerEpoch() == 0
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}
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func (ss stressnetSchedule) EpochLastBlock(epochNum uint64) uint64 {
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return ss.BlocksPerEpoch()*(epochNum+1) - 1
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}
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func (ss stressnetSchedule) VdfDifficulty() int {
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return stressnetVdfDifficulty
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}
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// ConsensusRatio ratio of new nodes vs consensus total nodes
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func (ss stressnetSchedule) ConsensusRatio() float64 {
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return mainnetConsensusRatio
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}
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// TODO: remove it after randomness feature turned on mainnet
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//RandonnessStartingEpoch returns starting epoch of randonness generation
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func (ss stressnetSchedule) RandomnessStartingEpoch() uint64 {
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return mainnetRandomnessStartingEpoch
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}
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func (ss stressnetSchedule) GetNetworkID() NetworkID {
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return StressNet
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}
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// GetShardingStructure is the sharding structure for stressnet.
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func (ss stressnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} {
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return genShardingStructure(numShard, shardID, StressNetHTTPPattern, StressNetWSPattern)
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}
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var stressnetReshardingEpoch = []*big.Int{
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big.NewInt(0),
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params.StressnetChainConfig.StakingEpoch,
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}
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var stressnetV0 = MustNewInstance(4, 120, 120, genesis.TNHarmonyAccounts, genesis.TNFoundationalAccounts, stressnetReshardingEpoch, StressNetSchedule.BlocksPerEpoch())
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var stressnetV1 = MustNewInstance(4, 150, 120, genesis.TNHarmonyAccounts, genesis.TNFoundationalAccounts, stressnetReshardingEpoch, StressNetSchedule.BlocksPerEpoch())
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