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package beaconchain
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import (
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"math/rand"
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"os"
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"strconv"
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"sync"
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"github.com/harmony-one/bls/ffi/go/bls"
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"github.com/harmony-one/harmony/api/proto/bcconn"
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proto_identity "github.com/harmony-one/harmony/api/proto/identity"
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"github.com/harmony-one/harmony/api/proto/node"
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"github.com/harmony-one/harmony/crypto/pki"
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beaconchain "github.com/harmony-one/harmony/internal/beaconchain/rpc"
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"github.com/harmony-one/harmony/internal/utils"
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"github.com/harmony-one/harmony/p2p"
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"github.com/harmony-one/harmony/p2p/host"
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"github.com/harmony-one/harmony/p2p/p2pimpl"
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p2p_crypto "github.com/libp2p/go-libp2p-crypto"
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peer "github.com/libp2p/go-libp2p-peer"
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)
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//BCState keeps track of the state the beaconchain is in
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type BCState int
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var mutex sync.Mutex
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var identityPerBlock = 100000
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// BeaconchainServicePortDiff is the positive port diff from beacon chain's self port
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const BeaconchainServicePortDiff = 4444
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//BCInfo is the information that needs to be stored on the disk in order to allow for a restart.
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type BCInfo struct {
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Leaders []*node.Info `json:"leaders"`
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ShardLeaderMap map[int]*node.Info `json:"shardLeaderMap"`
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NumberOfShards int `json:"numShards"`
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NumberOfNodesAdded int `json:"numNodesAdded"`
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IP string `json:"ip"`
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Port string `json:"port"`
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}
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// BeaconChain (Blockchain) keeps Identities per epoch, currently centralized!
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type BeaconChain struct {
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BCInfo BCInfo
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ShardLeaderMap map[int]*node.Info
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PubKey *bls.PublicKey
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host p2p.Host
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state BCState
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rpcServer *beaconchain.Server
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Peer p2p.Peer
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Self p2p.Peer // self Peer
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}
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//SaveFile is to store the file in which beaconchain info will be stored.
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var SaveFile string
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// Followings are the set of states of that beaconchain can be in.
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const (
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NodeInfoReceived BCState = iota
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RandomInfoSent
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)
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// SupportRPC initializes and starts the rpc service
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func (bc *BeaconChain) SupportRPC() {
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bc.InitRPCServer()
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bc.StartRPCServer()
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}
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// InitRPCServer initializes Rpc server.
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func (bc *BeaconChain) InitRPCServer() {
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bc.rpcServer = beaconchain.NewServer(bc.GetShardLeaderMap)
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}
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// StartRPCServer starts Rpc server.
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func (bc *BeaconChain) StartRPCServer() {
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port, err := strconv.Atoi(bc.BCInfo.Port)
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if err != nil {
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port = 0
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}
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utils.GetLogInstance().Info("support_client: StartRpcServer on port:", "port", strconv.Itoa(port+BeaconchainServicePortDiff))
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bc.rpcServer.Start(bc.BCInfo.IP, strconv.Itoa(port+BeaconchainServicePortDiff))
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}
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// GetShardLeaderMap returns the map from shard id to leader.
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func (bc *BeaconChain) GetShardLeaderMap() map[int]*node.Info {
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result := make(map[int]*node.Info)
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for i, leader := range bc.BCInfo.Leaders {
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result[i] = leader
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}
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return result
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}
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//New beaconchain initialization
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func New(numShards int, ip, port string, key p2p_crypto.PrivKey) *BeaconChain {
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bc := BeaconChain{}
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bc.PubKey = generateBCKey()
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bc.Self = p2p.Peer{IP: ip, Port: port}
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bc.host, _ = p2pimpl.NewHost(&bc.Self, key)
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bcinfo := &BCInfo{NumberOfShards: numShards, NumberOfNodesAdded: 0,
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IP: ip,
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Port: port,
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ShardLeaderMap: make(map[int]*node.Info)}
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bc.BCInfo = *bcinfo
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return &bc
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}
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func generateBCKey() *bls.PublicKey {
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r := rand.Intn(1000)
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priKey := pki.GetBLSPrivateKeyFromInt(r)
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pubkey := priKey.GetPublicKey()
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return pubkey
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}
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//AcceptNodeInfo deserializes node information received via beaconchain handler
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func (bc *BeaconChain) AcceptNodeInfo(b []byte) *node.Info {
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Node := bcconn.DeserializeNodeInfo(b)
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utils.GetLogInstance().Info("New Node Connection", "IP", Node.IP, "Port", Node.Port, "PeerID", Node.PeerID)
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bc.Peer = p2p.Peer{IP: Node.IP, Port: Node.Port, PeerID: Node.PeerID}
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bc.host.AddPeer(&bc.Peer)
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bc.BCInfo.NumberOfNodesAdded = bc.BCInfo.NumberOfNodesAdded + 1
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shardNum, isLeader := utils.AllocateShard(bc.BCInfo.NumberOfNodesAdded, bc.BCInfo.NumberOfShards)
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if isLeader {
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bc.BCInfo.Leaders = append(bc.BCInfo.Leaders, Node)
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bc.BCInfo.ShardLeaderMap[shardNum] = Node
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}
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go SaveBeaconChainInfo(SaveFile, bc)
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bc.state = NodeInfoReceived
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return Node
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}
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//RespondRandomness sends a randomness beacon to the node inorder for it process what shard it will be in
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func (bc *BeaconChain) RespondRandomness(Node *node.Info) {
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bci := bc.BCInfo
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response := bcconn.ResponseRandomNumber{NumberOfShards: bci.NumberOfShards, NumberOfNodesAdded: bci.NumberOfNodesAdded, Leaders: bci.Leaders}
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msg := bcconn.SerializeRandomInfo(response)
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msgToSend := proto_identity.ConstructIdentityMessage(proto_identity.Acknowledge, msg)
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utils.GetLogInstance().Info("Sent Out Msg", "# Nodes", response.NumberOfNodesAdded)
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for i, n := range response.Leaders {
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utils.GetLogInstance().Info("Sent Out Msg", "leader", i, "nodeInfo", n.PeerID)
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}
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host.SendMessage(bc.host, bc.Peer, msgToSend, nil)
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bc.state = RandomInfoSent
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}
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//AcceptConnections welcomes new connections
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func (bc *BeaconChain) AcceptConnections(b []byte) {
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node := bc.AcceptNodeInfo(b)
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bc.RespondRandomness(node)
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}
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//StartServer a server and process the request by a handler.
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func (bc *BeaconChain) StartServer() {
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bc.host.BindHandlerAndServe(bc.BeaconChainHandler)
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}
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//SaveBeaconChainInfo to disk
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func SaveBeaconChainInfo(filePath string, bc *BeaconChain) error {
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bci := BCtoBCI(bc)
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err := utils.Save(filePath, bci)
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return err
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}
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//LoadBeaconChainInfo from disk
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func LoadBeaconChainInfo(path string) (*BeaconChain, error) {
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bci := &BCInfo{}
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var err error
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if _, err := os.Stat(path); err != nil {
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return nil, err
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}
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err = utils.Load(path, bci)
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var bc *BeaconChain
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if err != nil {
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return nil, err
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}
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bc = BCItoBC(bci)
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return bc, err
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}
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// BCtoBCI converts beaconchain into beaconchaininfo
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func BCtoBCI(bc *BeaconChain) *BCInfo {
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bci := &BCInfo{Leaders: bc.BCInfo.Leaders, ShardLeaderMap: bc.BCInfo.ShardLeaderMap, NumberOfShards: bc.BCInfo.NumberOfShards, NumberOfNodesAdded: bc.BCInfo.NumberOfNodesAdded, IP: bc.BCInfo.IP, Port: bc.BCInfo.Port}
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return bci
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}
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//BCItoBC converts beconchaininfo to beaconchain
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func BCItoBC(bci *BCInfo) *BeaconChain {
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bc := &BeaconChain{BCInfo: *bci}
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return bc
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}
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//SetSaveFile sets the filepath where beaconchain will be saved
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func SetSaveFile(path string) {
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SaveFile = path
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}
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//GetID return ID
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func (bc *BeaconChain) GetID() peer.ID {
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return bc.host.GetID()
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}
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