The core protocol of WoopChain
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woop/p2p/peer.go

91 lines
2.1 KiB

package p2p
import (
"bytes"
"encoding/binary"
"log"
"net"
"strings"
"sync"
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"github.com/simple-rules/harmony-benchmark/attack"
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"github.com/dedis/kyber"
)
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// Peer is the object for a p2p peer (node)
type Peer struct {
Ip string // Ip address of the peer
Port string // Port number of the peer
PubKey kyber.Point // Public key of the peer
}
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// SendMessage sends the message to the peer
func SendMessage(peer Peer, msg []byte) {
// Construct normal p2p message
content := ConstructP2pMessage(byte(0), msg)
send(peer.Ip, peer.Port, content)
}
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// BroadcastMessage sends the message to a list of peers
func BroadcastMessage(peers []Peer, msg []byte) {
// Construct broadcast p2p message
content := ConstructP2pMessage(byte(17), msg)
var wg sync.WaitGroup
wg.Add(len(peers))
for _, peer := range peers {
peerCopy := peer
go func() {
defer wg.Done()
send(peerCopy.Ip, peerCopy.Port, content)
}()
}
wg.Wait()
}
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// ConstructP2pMessage constructs the p2p message as [messageType, contentSize, content]
func ConstructP2pMessage(msgType byte, content []byte) []byte {
firstByte := byte(17) // messageType 0x11
sizeBytes := make([]byte, 4) // contentSize
binary.BigEndian.PutUint32(sizeBytes, uint32(len(content)))
byteBuffer := bytes.NewBuffer([]byte{})
byteBuffer.WriteByte(firstByte)
byteBuffer.Write(sizeBytes)
byteBuffer.Write(content)
return byteBuffer.Bytes()
}
// SocketClient is to connect a socket given a port and send the given message.
func sendWithSocketClient(ip, port string, message []byte) (res string) {
//log.Printf("Sending message to ip %s and port %s\n", ip, port)
addr := strings.Join([]string{ip, port}, ":")
conn, err := net.Dial("tcp", addr)
if err != nil {
log.Println(err)
return
}
defer conn.Close()
conn.Write(message)
//log.Printf("Sent to ip %s and port %s: %s\n", ip, port, message)
// No ack (reply) message from the receiver for now.
return
}
// Send a message to another node with given port.
func send(ip, port string, message []byte) (returnMessage string) {
// Add attack code here.
attack.GetInstance().Run()
sendWithSocketClient(ip, port, message)
return
}