The core protocol of WoopChain
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woop/node/node.go

725 lines
26 KiB

package node
import (
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"bytes"
"crypto/ecdsa"
"encoding/binary"
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"fmt"
"math/big"
"os"
"sync"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/hexutil"
"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/params"
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"github.com/ethereum/go-ethereum/rlp"
"github.com/harmony-one/harmony/api/client"
clientService "github.com/harmony-one/harmony/api/client/service"
proto_discovery "github.com/harmony-one/harmony/api/proto/discovery"
msg_pb "github.com/harmony-one/harmony/api/proto/message"
proto_node "github.com/harmony-one/harmony/api/proto/node"
"github.com/harmony-one/harmony/api/service"
blockproposal "github.com/harmony-one/harmony/api/service/blockproposal"
"github.com/harmony-one/harmony/api/service/clientsupport"
consensus_service "github.com/harmony-one/harmony/api/service/consensus"
"github.com/harmony-one/harmony/api/service/discovery"
"github.com/harmony-one/harmony/api/service/explorer"
"github.com/harmony-one/harmony/api/service/networkinfo"
randomness_service "github.com/harmony-one/harmony/api/service/randomness"
"github.com/harmony-one/harmony/api/service/staking"
"github.com/harmony-one/harmony/api/service/syncing"
"github.com/harmony-one/harmony/api/service/syncing/downloader"
downloader_pb "github.com/harmony-one/harmony/api/service/syncing/downloader/proto"
bft "github.com/harmony-one/harmony/consensus"
"github.com/harmony-one/harmony/core"
"github.com/harmony-one/harmony/core/types"
"github.com/harmony-one/harmony/crypto/pki"
"github.com/harmony-one/harmony/drand"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/node/worker"
"github.com/harmony-one/harmony/p2p"
)
// State is a state of a node.
type State byte
// All constants except the NodeLeader below are for validators only.
const (
NodeInit State = iota // Node just started, before contacting BeaconChain
NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard
NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time
NodeOffline // Node is offline
NodeReadyForConsensus // Node is ready for doing consensus
NodeDoingConsensus // Node is already doing consensus
NodeLeader // Node is the leader of some shard.
)
// Role defines a role of a node.
type Role byte
// All constants for different node roles.
const (
Unknown Role = iota
ShardLeader
ShardValidator
BeaconLeader
BeaconValidator
NewNode
ClientNode
)
func (state State) String() string {
switch state {
case NodeInit:
return "NodeInit"
case NodeWaitToJoin:
return "NodeWaitToJoin"
case NodeNotInSync:
return "NodeNotInSync"
case NodeOffline:
return "NodeOffline"
case NodeReadyForConsensus:
return "NodeReadyForConsensus"
case NodeDoingConsensus:
return "NodeDoingConsensus"
case NodeLeader:
return "NodeLeader"
}
return "Unknown"
}
// Constants related to doing syncing.
const (
lastMileThreshold = 4
inSyncThreshold = 1
)
const (
// ClientServicePortDiff is the positive port diff for client service
ClientServicePortDiff = 5555
maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync
broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins
)
// use to push new block to outofsync node
type syncConfig struct {
timestamp int64
client *downloader.Client
}
//constants related to staking
//The first four bytes of the call data for a function call specifies the function to be called.
//It is the first (left, high-order in big-endian) four bytes of the Keccak-256 (SHA-3)
//Refer: https://solidity.readthedocs.io/en/develop/abi-spec.html
const (
depositFuncSignature = "0xd0e30db0"
withdrawFuncSignature = "0x2e1a7d4d"
funcSingatureBytes = 4
)
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// Node represents a protocol-participating node in the network
type Node struct {
Consensus *bft.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits)
BlockChannel chan *types.Block // The channel to send newly proposed blocks
ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks
pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus
transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process
pendingTxMutex sync.Mutex
DRand *drand.DRand // The instance for distributed randomness protocol
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blockchain *core.BlockChain // The blockchain for the shard where this node belongs
beaconChain *core.BlockChain // The blockchain for beacon chain.
db *ethdb.LDBDatabase // LevelDB to store blockchain.
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ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept
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Client *client.Client // The presence of a client object means this node will also act as a client
SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work.
BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes.
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// TODO: Neighbors should store only neighbor nodes in the same shard
Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer
State State // State of the Node
stateMutex sync.Mutex // mutex for change node state
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TxPool *core.TxPool
Worker *worker.Worker
// Client server (for wallet requests)
clientServer *clientService.Server
// Syncing component.
downloaderServer *downloader.Server
stateSync *syncing.StateSync
peerRegistrationRecord map[uint32]*syncConfig // record registration time (unixtime) of peers begin in syncing
// The p2p host used to send/receive p2p messages
host p2p.Host
// Channel to stop sending ping message
StopPing chan struct{}
// Signal channel for lost validators
OfflinePeers chan p2p.Peer
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// Node Role.
Role Role
// Service manager.
serviceManager *service.Manager
//Staked Accounts and Contract
CurrentStakes map[common.Address]int64 //This will save the latest information about staked nodes.
StakingContractAddress common.Address
WithdrawStakeFunc []byte
//Node Account
AccountKey *ecdsa.PrivateKey
Address common.Address
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// For test only
TestBankKeys []*ecdsa.PrivateKey
ContractKeys []*ecdsa.PrivateKey
ContractAddresses []common.Address
// Group Message Receiver
groupReceiver p2p.GroupReceiver
// Client Message Receiver to handle light client messages
// Beacon leader needs to use this receiver to talk to new node
clientReceiver p2p.GroupReceiver
// Duplicated Ping Message Received
duplicatedPing map[string]bool
// Channel to notify consensus service to really start consensus
startConsensus chan struct{}
// My GroupID
MyShardGroupID p2p.GroupID
// My ShardClient GroupID
MyClientGroupID p2p.GroupID
// map of service type to its message channel.
serviceMessageChan map[service.Type]chan *msg_pb.Message
}
// Blockchain returns the blockchain from node
func (node *Node) Blockchain() *core.BlockChain {
return node.blockchain
}
// Add new transactions to the pending transaction list
func (node *Node) addPendingTransactions(newTxs types.Transactions) {
node.pendingTxMutex.Lock()
node.pendingTransactions = append(node.pendingTransactions, newTxs...)
node.pendingTxMutex.Unlock()
utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions))
}
// Take out a subset of valid transactions from the pending transaction list
// Note the pending transaction list will then contain the rest of the txs
func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions {
node.pendingTxMutex.Lock()
selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs)
_ = invalid // invalid txs are discard
utils.GetLogInstance().Debug("Invalid transactions discarded", "number", len(invalid))
node.pendingTransactions = unselected
utils.GetLogInstance().Debug("Remaining pending transactions", "number", len(node.pendingTransactions), "selected", len(selected))
node.pendingTxMutex.Unlock()
return selected
}
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// StartServer starts a server and process the requests by a handler.
func (node *Node) StartServer() {
if utils.UseLibP2P {
select {}
} else {
node.host.BindHandlerAndServe(node.StreamHandler)
}
}
// Count the total number of transactions in the blockchain
// Currently used for stats reporting purpose
func (node *Node) countNumTransactionsInBlockchain() int {
count := 0
for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
count += len(block.Transactions())
}
return count
}
// New creates a new node.
func New(host p2p.Host, consensus *bft.Consensus, db ethdb.Database) *Node {
node := Node{}
if host != nil {
node.host = host
node.SelfPeer = host.GetSelfPeer()
}
if host != nil && consensus != nil {
// Consensus and associated channel to communicate blocks
node.Consensus = consensus
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// Init db.
database := db
if database == nil {
database = ethdb.NewMemDatabase()
}
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chain, err := node.GenesisBlockSetup(database)
if err != nil {
utils.GetLogInstance().Error("Error when doing genesis setup")
os.Exit(1)
}
node.blockchain = chain
node.BlockChannel = make(chan *types.Block)
node.ConfirmedBlockChannel = make(chan *types.Block)
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node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain)
node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey), node.Consensus.ShardID)
if node.Role == BeaconLeader || node.Role == BeaconValidator {
node.CurrentStakes = make(map[common.Address]int64)
}
utils.GetLogInstance().Debug("Received", "blockHash", chain.GetBlockByNumber(0).Hash().Hex())
node.Consensus.ConsensusBlock = make(chan *bft.BFTBlockInfo)
node.Consensus.VerifiedNewBlock = make(chan *types.Block)
}
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if consensus != nil && consensus.IsLeader {
node.State = NodeLeader
go node.ReceiveClientGroupMessage()
} else {
node.State = NodeInit
}
// Setup initial state of syncing.
node.StopPing = make(chan struct{})
node.peerRegistrationRecord = make(map[uint32]*syncConfig)
node.OfflinePeers = make(chan p2p.Peer)
go node.RemovePeersHandler()
// start the goroutine to receive group message
go node.ReceiveGroupMessage()
node.duplicatedPing = make(map[string]bool)
if utils.UseLibP2P {
node.startConsensus = make(chan struct{})
} else {
node.startConsensus = nil
}
return &node
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}
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func (node *Node) getDeployedStakingContract() common.Address {
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return node.StakingContractAddress
}
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// IsOutOfSync checks whether the node is out of sync by comparing latest block with consensus block
func (node *Node) IsOutOfSync(consensusBlockInfo *bft.BFTBlockInfo) bool {
consensusBlock := consensusBlockInfo.Block
consensusID := consensusBlockInfo.ConsensusID
myHeight := node.blockchain.CurrentBlock().NumberU64()
newHeight := consensusBlock.NumberU64()
utils.GetLogInstance().Debug("[SYNC]", "myHeight", myHeight, "newHeight", newHeight)
if newHeight-myHeight <= inSyncThreshold {
node.stateSync.AddLastMileBlock(consensusBlock)
node.Consensus.UpdateConsensusID(consensusID + 1)
return false
}
// cache latest blocks for last mile catch up
if newHeight-myHeight <= lastMileThreshold && node.stateSync != nil {
node.stateSync.AddLastMileBlock(consensusBlock)
}
return true
}
// AddPeers adds neighbors nodes
func (node *Node) AddPeers(peers []*p2p.Peer) int {
count := 0
for _, p := range peers {
key := fmt.Sprintf("%v", p.PubKey)
_, ok := node.Neighbors.Load(key)
if !ok {
node.Neighbors.Store(key, *p)
count++
node.host.AddPeer(p)
continue
}
if node.SelfPeer.ValidatorID == -1 && p.IP == node.SelfPeer.IP && p.Port == node.SelfPeer.Port {
node.SelfPeer.ValidatorID = p.ValidatorID
}
}
if count > 0 {
node.Consensus.AddPeers(peers)
// TODO: make peers into a context object shared by consensus and drand
node.DRand.AddPeers(peers)
}
return count
}
// JoinShard helps a new node to join a shard.
func (node *Node) JoinShard(leader p2p.Peer) {
// try to join the shard, send ping message every 1 second, with a 10 minutes time-out
tick := time.NewTicker(1 * time.Second)
timeout := time.NewTicker(10 * time.Minute)
defer tick.Stop()
defer timeout.Stop()
for {
select {
case <-tick.C:
ping := proto_discovery.NewPingMessage(node.SelfPeer)
if node.Client != nil { // assume this is the client node
ping.Node.Role = proto_node.ClientRole
}
buffer := ping.ConstructPingMessage()
// Talk to leader.
node.SendMessage(leader, buffer)
case <-timeout.C:
utils.GetLogInstance().Info("JoinShard timeout")
return
case <-node.StopPing:
utils.GetLogInstance().Info("Stopping JoinShard")
return
}
}
}
// CalculateResponse implements DownloadInterface on Node object.
func (node *Node) CalculateResponse(request *downloader_pb.DownloaderRequest) (*downloader_pb.DownloaderResponse, error) {
response := &downloader_pb.DownloaderResponse{}
switch request.Type {
case downloader_pb.DownloaderRequest_HEADER:
utils.GetLogInstance().Debug("[SYNC] CalculateResponse DownloaderRequest_HEADER", "request.BlockHash", request.BlockHash)
var startHeaderHash []byte
if request.BlockHash == nil {
tmp := node.blockchain.Genesis().Hash()
startHeaderHash = tmp[:]
} else {
startHeaderHash = request.BlockHash
}
for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) {
blockHash := block.Hash()
if bytes.Compare(blockHash[:], startHeaderHash) == 0 {
break
}
response.Payload = append(response.Payload, blockHash[:])
}
case downloader_pb.DownloaderRequest_BLOCK:
for _, bytes := range request.Hashes {
var hash common.Hash
hash.SetBytes(bytes)
block := node.blockchain.GetBlockByHash(hash)
encodedBlock, err := rlp.EncodeToBytes(block)
if err == nil {
response.Payload = append(response.Payload, encodedBlock)
}
}
case downloader_pb.DownloaderRequest_NEWBLOCK:
if node.State != NodeNotInSync {
utils.GetLogInstance().Debug("[SYNC] new block received, but state is", "state", node.State.String())
response.Type = downloader_pb.DownloaderResponse_INSYNC
return response, nil
}
var blockObj types.Block
err := rlp.DecodeBytes(request.BlockHash, &blockObj)
if err != nil {
utils.GetLogInstance().Warn("[SYNC] unable to decode received new block")
return response, err
}
node.stateSync.AddNewBlock(request.PeerHash, &blockObj)
case downloader_pb.DownloaderRequest_REGISTER:
peerID := binary.BigEndian.Uint32(request.PeerHash)
if _, ok := node.peerRegistrationRecord[peerID]; ok {
response.Type = downloader_pb.DownloaderResponse_FAIL
utils.GetLogInstance().Warn("[SYNC] peerRegistration record already exists", "peerID", peerID)
return response, nil
} else if len(node.peerRegistrationRecord) >= maxBroadcastNodes {
response.Type = downloader_pb.DownloaderResponse_FAIL
utils.GetLogInstance().Warn("[SYNC] maximum registration limit exceeds", "peerID", peerID)
return response, nil
} else {
peer, ok := node.Consensus.GetPeerFromID(peerID)
if !ok {
utils.GetLogInstance().Warn("[SYNC] unable to get peer from peerID", "peerID", peerID)
}
client := downloader.ClientSetup(peer.IP, GetSyncingPort(peer.Port))
if client == nil {
utils.GetLogInstance().Warn("[SYNC] unable to setup client for peerID", "peerID", peerID)
return response, nil
}
config := &syncConfig{timestamp: time.Now().UnixNano(), client: client}
node.stateMutex.Lock()
node.peerRegistrationRecord[peerID] = config
node.stateMutex.Unlock()
utils.GetLogInstance().Debug("[SYNC] register peerID success", "peerID", peerID)
response.Type = downloader_pb.DownloaderResponse_SUCCESS
}
case downloader_pb.DownloaderRequest_REGISTERTIMEOUT:
if node.State == NodeNotInSync {
count := node.stateSync.RegisterNodeInfo()
utils.GetLogInstance().Debug("[SYNC] extra node registered", "number", count)
}
}
return response, nil
}
// RemovePeersHandler is a goroutine to wait on the OfflinePeers channel
// and remove the peers from validator list
func (node *Node) RemovePeersHandler() {
for {
select {
case p := <-node.OfflinePeers:
node.Consensus.OfflinePeerList = append(node.Consensus.OfflinePeerList, p)
}
}
}
//UpdateStakingList updates the stakes of every node.
func (node *Node) UpdateStakingList(block *types.Block) error {
signerType := types.HomesteadSigner{}
txns := block.Transactions()
for i := range txns {
txn := txns[i]
toAddress := txn.To()
if toAddress != nil && *toAddress != node.StakingContractAddress { //Not a address aimed at the staking contract.
continue
}
currentSender, _ := types.Sender(signerType, txn)
_, isPresent := node.CurrentStakes[currentSender]
data := txn.Data()
switch funcSignature := decodeFuncSign(data); funcSignature {
case depositFuncSignature: //deposit, currently: 0xd0e30db0
amount := txn.Value()
value := amount.Int64()
if isPresent {
//This means the node has increased its stake.
node.CurrentStakes[currentSender] += value
} else {
//This means its a new node that is staking the first time.
node.CurrentStakes[currentSender] = value
}
case withdrawFuncSignature: //withdaw, currently: 0x2e1a7d4d
value := decodeStakeCall(data)
if isPresent {
if node.CurrentStakes[currentSender] > value {
node.CurrentStakes[currentSender] -= value
} else if node.CurrentStakes[currentSender] == value {
delete(node.CurrentStakes, currentSender)
} else {
continue //Overdraft protection.
}
} else {
continue //no-op: a node that is not staked cannot withdraw stake.
}
default:
continue //no-op if its not deposit or withdaw
}
}
return nil
}
//The first four bytes of the call data for a function call specifies the function to be called.
//It is the first (left, high-order in big-endian) four bytes of the Keccak-256 (SHA-3)
//Refer: https://solidity.readthedocs.io/en/develop/abi-spec.html
func decodeStakeCall(getData []byte) int64 {
value := new(big.Int)
value.SetBytes(getData[funcSingatureBytes:]) //Escape the method call.
return value.Int64()
}
//The first four bytes of the call data for a function call specifies the function to be called.
//It is the first (left, high-order in big-endian) four bytes of the Keccak-256 (SHA-3)
//Refer: https://solidity.readthedocs.io/en/develop/abi-spec.html
//gets the function signature from data.
func decodeFuncSign(data []byte) string {
funcSign := hexutil.Encode(data[:funcSingatureBytes]) //The function signature is first 4 bytes of data in ethereum
return funcSign
}
func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
chanPeer := make(chan p2p.Peer)
nodeConfig := service.NodeConfig{
IsBeacon: false,
IsClient: true,
Beacon: p2p.GroupIDBeacon,
Group: p2p.GroupIDUnknown,
Actions: make(map[p2p.GroupID]p2p.ActionType),
}
nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
var err error
node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
if err != nil {
utils.GetLogInstance().Error("create group receiver error", "msg", err)
}
return nodeConfig, chanPeer
}
func (node *Node) initBeaconNodeConfiguration() (service.NodeConfig, chan p2p.Peer) {
chanPeer := make(chan p2p.Peer)
nodeConfig := service.NodeConfig{
IsBeacon: true,
IsClient: true,
Beacon: p2p.GroupIDBeacon,
Group: p2p.GroupIDUnknown,
Actions: make(map[p2p.GroupID]p2p.ActionType),
}
nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart
var err error
node.groupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeacon)
if err != nil {
utils.GetLogInstance().Error("create group receiver error", "msg", err)
}
// All beacon chain node will subscribe to BeaconClient topic
node.clientReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient)
if err != nil {
utils.GetLogInstance().Error("create client receiver error", "msg", err)
}
node.MyClientGroupID = p2p.GroupIDBeaconClient
return nodeConfig, chanPeer
}
func (node *Node) setupForShardLeader() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// Register explorer service.
node.serviceManager.RegisterService(service.SupportExplorer, explorer.New(&node.SelfPeer))
// Register consensus service.
node.serviceManager.RegisterService(service.Consensus, consensus_service.New(node.BlockChannel, node.Consensus, node.startConsensus))
// Register new block service.
node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForShardValidator() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service. "0" is the beacon shard ID. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
}
func (node *Node) setupForBeaconLeader() {
nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service.
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// Register consensus service.
node.serviceManager.RegisterService(service.Consensus, consensus_service.New(node.BlockChannel, node.Consensus, node.startConsensus))
// Register new block service.
node.serviceManager.RegisterService(service.BlockProposal, blockproposal.New(node.Consensus.ReadySignal, node.WaitForConsensusReady))
// Register client support service.
node.serviceManager.RegisterService(service.ClientSupport, clientsupport.New(node.blockchain.State, node.CallFaucetContract, node.getDeployedStakingContract, node.SelfPeer.IP, node.SelfPeer.Port))
// Register randomness service
node.serviceManager.RegisterService(service.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForBeaconValidator() {
nodeConfig, chanPeer := node.initBeaconNodeConfiguration()
// Register peer discovery service. No need to do staking for beacon chain node.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service.
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// Register randomness service
node.serviceManager.RegisterService(service.Randomness, randomness_service.New(node.DRand))
}
func (node *Node) setupForNewNode() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register staking service.
node.serviceManager.RegisterService(service.Staking, staking.New(node.host, node.AccountKey, 0, node.beaconChain))
// Register peer discovery service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
// TODO: how to restart networkinfo and discovery service after receiving shard id info from beacon chain?
}
func (node *Node) setupForClientNode() {
nodeConfig, chanPeer := node.initNodeConfiguration()
// Register peer discovery service.
node.serviceManager.RegisterService(service.PeerDiscovery, discovery.New(node.host, nodeConfig, chanPeer))
// Register networkinfo service. "0" is the beacon shard ID
node.serviceManager.RegisterService(service.NetworkInfo, networkinfo.New(node.host, p2p.GroupIDBeacon, chanPeer))
}
// AddBeaconChainDatabase adds database support for beaconchain blocks on normal sharding nodes (not BeaconChain node)
func (node *Node) AddBeaconChainDatabase(db ethdb.Database) {
database := db
if database == nil {
database = ethdb.NewMemDatabase()
}
// TODO (chao) currently we use the same genesis block as normal shard
chain, err := node.GenesisBlockSetup(database)
if err != nil {
utils.GetLogInstance().Error("Error when doing genesis setup")
os.Exit(1)
}
node.beaconChain = chain
}
// ServiceManagerSetup setups service store.
func (node *Node) ServiceManagerSetup() {
node.serviceManager = &service.Manager{}
node.serviceMessageChan = make(map[service.Type]chan *msg_pb.Message)
switch node.Role {
case ShardLeader:
node.setupForShardLeader()
case ShardValidator:
node.setupForShardValidator()
case BeaconLeader:
node.setupForBeaconLeader()
case BeaconValidator:
node.setupForBeaconValidator()
case NewNode:
node.setupForNewNode()
case ClientNode:
node.setupForClientNode()
}
node.serviceManager.SetupServiceMessageChan(node.serviceMessageChan)
}
// RunServices runs registered services.
func (node *Node) RunServices() {
if node.serviceManager == nil {
utils.GetLogInstance().Info("Service manager is not set up yet.")
return
}
node.serviceManager.RunServices()
}