The core protocol of WoopChain
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woop/node/node_resharding.go

140 lines
3.4 KiB

package node
import (
"bytes"
"math"
"os"
"os/exec"
"strconv"
"syscall"
"github.com/harmony-one/bls/ffi/go/bls"
"github.com/harmony-one/harmony/internal/utils"
"github.com/harmony-one/harmony/shard"
)
/*
func (node *Node) transitionIntoNextEpoch(shardState types.State) {
logger = logger.New(
"blsPubKey", hex.EncodeToString(node.Consensus.PubKey.Serialize()),
"curShard", node.Blockchain().ShardID(),
"curLeader", node.Consensus.IsLeader())
for _, c := range shardState {
utils.Logger().Debug().
Uint32("shardID", c.ShardID).
Str("nodeList", c.Slots).
Msg("new shard information")
}
myShardID, isNextLeader := findRoleInShardState(
node.Consensus.PubKey, shardState)
logger = logger.New(
"nextShard", myShardID,
"nextLeader", isNextLeader)
if myShardID == math.MaxUint32 {
getLogger().Info("Somehow I got kicked out. Exiting")
os.Exit(8) // 8 represents it's a loop and the program restart itself
}
myShardState := shardState[myShardID]
// Update public keys
var publicKeys []*bls.PublicKey
for idx, nodeID := range myShardState.Slots {
key := &bls.PublicKey{}
err := key.Deserialize(nodeID.BLSPublicKey[:])
if err != nil {
getLogger().Error("Failed to deserialize BLS public key in shard state",
"idx", idx,
"error", err)
}
publicKeys = append(publicKeys, key)
}
node.Consensus.UpdatePublicKeys(publicKeys)
// node.DRand.UpdatePublicKeys(publicKeys)
if node.Blockchain().ShardID() == myShardID {
getLogger().Info("staying in the same shard")
} else {
getLogger().Info("moving to another shard")
if err := node.shardChains.Close(); err != nil {
getLogger().Error("cannot close shard chains", "error", err)
}
restartProcess(getRestartArguments(myShardID))
}
}
*/
func findRoleInShardState(
key *bls.PublicKey, state shard.State,
) (shardID uint32, isLeader bool) {
keyBytes := key.Serialize()
for idx, shard := range state.Shards {
for nodeIdx, nodeID := range shard.Slots {
if bytes.Compare(nodeID.BLSPublicKey[:], keyBytes) == 0 {
return uint32(idx), nodeIdx == 0
}
}
}
return math.MaxUint32, false
}
func restartProcess(args []string) {
execFile, err := getBinaryPath()
if err != nil {
utils.Logger().Error().
Err(err).
Str("file", execFile).
Msg("Failed to get program path when restarting program")
}
utils.Logger().Info().
Strs("args", args).
Strs("env", os.Environ()).
Msg("Restarting program")
err = syscall.Exec(execFile, args, os.Environ())
if err != nil {
utils.Logger().Error().
Err(err).
Msg("Failed to restart program after resharding")
}
panic("syscall.Exec() is not supposed to return")
}
func getRestartArguments(myShardID uint32) []string {
args := os.Args
hasShardID := false
shardIDFlag := "-shard_id"
// newNodeFlag := "-is_newnode"
for i, arg := range args {
if arg == shardIDFlag {
if i+1 < len(args) {
args[i+1] = strconv.Itoa(int(myShardID))
} else {
args = append(args, strconv.Itoa(int(myShardID)))
}
hasShardID = true
}
// TODO: enable this
//if arg == newNodeFlag {
// args[i] = "" // remove new node flag
//}
}
if !hasShardID {
args = append(args, shardIDFlag)
args = append(args, strconv.Itoa(int(myShardID)))
}
return args
}
// Gets the path of this currently running binary program.
func getBinaryPath() (argv0 string, err error) {
argv0, err = exec.LookPath(os.Args[0])
if nil != err {
return
}
if _, err = os.Stat(argv0); nil != err {
return
}
return
}