The core protocol of WoopChain
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woop/internal/configs/node/group.go

109 lines
2.7 KiB

package nodeconfig
import (
"fmt"
"strconv"
)
// GroupID is a multicast group ID.
//
// It is a binary string,
// conducive to layering and scoped generation using cryptographic hash.
//
// Applications define their own group ID, without central allocation.
// A cryptographically secure random string of enough length – 32 bytes for
// example – may be used.
type GroupID string
func (id GroupID) String() string {
return string(id)
}
// Const of group ID
const (
GroupIDBeacon GroupID = "%s/0.0.1/node/beacon"
GroupIDBeaconClient GroupID = "%s/0.0.1/client/beacon"
GroupIDShardPrefix GroupID = "%s/0.0.1/node/shard/%s"
GroupIDShardClientPrefix GroupID = "%s/0.0.1/client/shard/%s"
GroupIDGlobal GroupID = "%s/0.0.1/node/global"
GroupIDGlobalClient GroupID = "%s/0.0.1/node/global"
GroupIDUnknown GroupID = "%s/B1acKh0lE"
)
// ShardID defines the ID of a shard
type ShardID uint32
func getNetworkPrefix(shardID ShardID) (netPre string) {
switch GetShardConfig(uint32(shardID)).GetNetworkType() {
case Mainnet:
netPre = "harmony"
case Testnet:
netPre = "hmy/testnet"
case Pangaea:
netPre = "hmy/pangaea"
case Partner:
netPre = "hmy/partner"
case Stressnet:
netPre = "hmy/stressnet"
case Devnet:
netPre = "hmy/devnet"
case Localnet:
netPre = "hmy/local"
default:
netPre = "hmy/misc"
}
return
}
// NewGroupIDByShardID returns a new groupID for a shard
func NewGroupIDByShardID(shardID ShardID) GroupID {
if shardID == 0 {
return GroupID(fmt.Sprintf(GroupIDBeacon.String(), getNetworkPrefix(shardID)))
}
return GroupID(fmt.Sprintf(GroupIDShardPrefix.String(), getNetworkPrefix(shardID), strconv.Itoa(int(shardID))))
}
// NewClientGroupIDByShardID returns a new groupID for a shard's client
func NewClientGroupIDByShardID(shardID ShardID) GroupID {
if shardID == 0 {
return GroupID(fmt.Sprintf(GroupIDBeaconClient.String(), getNetworkPrefix(shardID)))
}
return GroupID(fmt.Sprintf(GroupIDShardClientPrefix.String(), getNetworkPrefix(shardID), strconv.Itoa(int(shardID))))
}
// ActionType lists action on group
type ActionType uint
// Const of different Action type
const (
ActionStart ActionType = iota
ActionPause
ActionResume
ActionStop
ActionUnknown
)
func (a ActionType) String() string {
switch a {
case ActionStart:
return "ActionStart"
case ActionPause:
return "ActionPause"
case ActionResume:
return "ActionResume"
case ActionStop:
return "ActionStop"
}
return "ActionUnknown"
}
// GroupAction specify action on corresponding group
type GroupAction struct {
Name GroupID
Action ActionType
}
func (g GroupAction) String() string {
return fmt.Sprintf("%s/%s", g.Name, g.Action)
}