The core protocol of WoopChain
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woop/internal/configs/sharding/localnet.go

118 lines
3.2 KiB

package shardingconfig
import (
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"fmt"
"math/big"
"github.com/harmony-one/harmony/internal/genesis"
)
// LocalnetSchedule is the local testnet sharding
// configuration schedule.
var LocalnetSchedule localnetSchedule
type localnetSchedule struct{}
const (
localnetV1Epoch = 1
localnetV2Epoch = 2
localnetEpochBlock1 = 10
twoOne = 5
localnetVdfDifficulty = 5000 // This takes about 10s to finish the vdf
localnetConsensusRatio = float64(0.1)
localnetRandomnessStartingEpoch = 0
)
func (localnetSchedule) InstanceForEpoch(epoch *big.Int) Instance {
switch {
case epoch.Cmp(big.NewInt(localnetV2Epoch)) >= 0:
return localnetV2
case epoch.Cmp(big.NewInt(localnetV1Epoch)) >= 0:
return localnetV1
default: // genesis
return localnetV0
}
}
func (ls localnetSchedule) BlocksPerEpoch() uint64 {
return twoOne
}
func (ls localnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int {
blocks := ls.BlocksPerEpoch()
switch {
case blockNum >= localnetEpochBlock1:
return big.NewInt(int64((blockNum-localnetEpochBlock1)/blocks) + 1)
default:
return big.NewInt(0)
}
}
func (ls localnetSchedule) IsLastBlock(blockNum uint64) bool {
blocks := ls.BlocksPerEpoch()
switch {
case blockNum < localnetEpochBlock1-1:
return false
case blockNum == localnetEpochBlock1-1:
return true
default:
return ((blockNum-localnetEpochBlock1)%blocks == blocks-1)
}
}
func (ls localnetSchedule) EpochLastBlock(epochNum uint64) uint64 {
blocks := ls.BlocksPerEpoch()
switch {
case epochNum == 0:
return localnetEpochBlock1 - 1
default:
return localnetEpochBlock1 - 1 + blocks*epochNum
}
}
func (ls localnetSchedule) VdfDifficulty() int {
return localnetVdfDifficulty
}
// ConsensusRatio ratio of new nodes vs consensus total nodes
func (ls localnetSchedule) ConsensusRatio() float64 {
return localnetConsensusRatio
}
// TODO: remove it after randomness feature turned on mainnet
//RandonnessStartingEpoch returns starting epoch of randonness generation
func (ls localnetSchedule) RandomnessStartingEpoch() uint64 {
return localnetRandomnessStartingEpoch
}
func (ls localnetSchedule) GetNetworkID() NetworkID {
return LocalNet
}
// GetShardingStructure is the sharding structure for localnet.
func (ls localnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} {
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res := []map[string]interface{}{}
for i := 0; i < numShard; i++ {
res = append(res, map[string]interface{}{
"current": int(shardID) == i,
"shardID": i,
"http": fmt.Sprintf("http://127.0.0.1:%d", 9500+i),
"ws": fmt.Sprintf("ws://127.0.0.1:%d", 9800+i),
})
}
return res
}
var (
localnetReshardingEpoch = []*big.Int{
big.NewInt(0), big.NewInt(localnetV1Epoch), big.NewInt(localnetV2Epoch),
}
// Number of shards, how many slots on each , how many slots owned by Harmony
localnetV0 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccounts, genesis.LocalFnAccounts, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpoch())
localnetV1 = MustNewInstance(2, 8, 5, genesis.LocalHarmonyAccountsV1, genesis.LocalFnAccountsV1, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpoch())
localnetV2 = MustNewInstance(2, 9, 6, genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch, LocalnetSchedule.BlocksPerEpoch())
)