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syntax = "proto3";
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package message;
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// Client is the service used for any client-facing requests.
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service ClientService {
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rpc Process(Message) returns (Response) {}
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}
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// ReceiverType indicates who is the receiver of this message.
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enum ReceiverType {
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NEWNODE = 0;
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LEADER = 1;
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VALIDATOR = 2;
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CLIENT = 3;
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}
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// ServiceType indicates which service used to generate this message.
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enum ServiceType {
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CONSENSUS = 0;
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STAKING = 1;
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DRAND = 2;
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}
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// MessageType indicates what is the type of this message.
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enum MessageType {
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NEWNODE_BEACON_STAKING = 0;
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ANNOUNCE = 1;
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PREPARE = 2;
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PREPARED = 3;
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COMMIT = 4;
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COMMITTED = 5;
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DRAND_INIT = 6;
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DRAND_COMMIT = 7;
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}
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// This is universal message for all communication protocols.
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// There are different Requests for different message types.
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// As we introduce a new type of message just add a new MessageType and new type of request in Message.
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//
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// The request field will be either one of the structure corresponding to the MessageType type.
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message Message {
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ReceiverType receiver_type = 1;
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ServiceType service_type = 2;
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MessageType type = 3;
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bytes signature = 4;
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oneof request {
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StakingRequest staking = 5;
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ConsensusRequest consensus = 6;
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DrandRequest drand = 7;
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// Refactor this later after demo.
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LotteryRequest lottery_request = 8;
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}
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}
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message Response {
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ReceiverType receiver_type = 1;
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ServiceType service_type = 2;
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MessageType type = 3;
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oneof response {
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LotteryResponse lottery_response = 4;
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}
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}
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message LotteryResponse {
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repeated string players = 1;
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repeated uint64 balances = 3;
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}
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message LotteryRequest {
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enum Type {
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ENTER = 0;
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RESULT = 1;
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}
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Type type = 1;
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string private_key = 2;
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}
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// Staking Request from new node to beacon node.
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message StakingRequest {
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bytes transaction = 1;
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string node_id = 2;
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}
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message ConsensusRequest {
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uint32 consensus_id = 1;
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bytes block_hash = 2;
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string sender_address = 3;
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bytes payload = 4;
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}
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message DrandRequest {
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string sender_address = 1;
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bytes block_hash = 2;
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bytes payload = 3;
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}
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