The core protocol of WoopChain
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woop/api/proto/message/message.proto

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syntax = "proto3";
package message;
// Client is the service used for any client-facing requests.
service ClientService {
rpc Process(Message) returns (Response) {}
}
// ReceiverType indicates who is the receiver of this message.
enum ReceiverType {
NEWNODE = 0;
LEADER = 1;
VALIDATOR = 2;
CLIENT = 3;
}
// ServiceType indicates which service used to generate this message.
enum ServiceType {
CONSENSUS = 0;
STAKING = 1;
DRAND = 2;
}
// MessageType indicates what is the type of this message.
enum MessageType {
NEWNODE_BEACON_STAKING = 0;
ANNOUNCE = 1;
PREPARE = 2;
PREPARED = 3;
COMMIT = 4;
COMMITTED = 5;
DRAND_INIT = 6;
DRAND_COMMIT = 7;
}
// This is universal message for all communication protocols.
// There are different Requests for different message types.
// As we introduce a new type of message just add a new MessageType and new type of request in Message.
//
// The request field will be either one of the structure corresponding to the MessageType type.
message Message {
ReceiverType receiver_type = 1;
ServiceType service_type = 2;
MessageType type = 3;
bytes signature = 4;
oneof request {
StakingRequest staking = 5;
ConsensusRequest consensus = 6;
DrandRequest drand = 7;
// Refactor this later after demo.
LotteryRequest lottery_request = 8;
}
}
message Response {
ReceiverType receiver_type = 1;
ServiceType service_type = 2;
MessageType type = 3;
oneof response {
LotteryResponse lottery_response = 4;
}
}
message LotteryResponse {
repeated string players = 1;
repeated uint64 balances = 3;
}
message LotteryRequest {
enum Type {
ENTER = 0;
RESULT = 1;
}
Type type = 1;
string private_key = 2;
}
// Staking Request from new node to beacon node.
message StakingRequest {
bytes transaction = 1;
string node_id = 2;
}
message ConsensusRequest {
uint32 consensus_id = 1;
bytes block_hash = 2;
string sender_address = 3;
bytes payload = 4;
6 years ago
}
message DrandRequest {
string sender_address = 1;
bytes block_hash = 2;
bytes payload = 3;
}