The core protocol of WoopChain
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woop/consensus/consensus.go

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1.8 KiB

// Consensus package implements the Cosi PBFT consensus
package consensus // consensus
import (
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"harmony-benchmark/p2p"
)
// Consensus data containing all info related to one consensus process
type Consensus struct {
state ConsensusState
// Signatures collected from validators
commits map[string]string
// Signatures collected from validators
responses map[string]string
// Actual block data to reach consensus on
data string
// List of validators
validators []p2p.Peer
// Leader
leader p2p.Peer
// private key of current node
priKey string
// Whether I am leader. False means I am validator
IsLeader bool
}
// Consensus state enum for both leader and validator
// States for leader:
// READY, ANNOUNCE_DONE, CHALLENGE_DONE, FINISHED
// States for validator:
// READY, COMMIT_DONE, RESPONSE_DONE, FINISHED
type ConsensusState int
const (
READY ConsensusState = iota
ANNOUNCE_DONE
COMMIT_DONE
CHALLENGE_DONE
RESPONSE_DONE
FINISHED
)
// Returns string name for the ConsensusState enum
func (state ConsensusState) String() string {
names := [...]string{
"READY",
"ANNOUNCE_DONE",
"COMMIT_DONE",
"CHALLENGE_DONE",
"RESPONSE_DONE",
"FINISHED"}
if state < READY || state > RESPONSE_DONE {
return "Unknown"
}
return names[state]
}
func InitConsensus(ip, port string, peers []p2p.Peer, leader p2p.Peer) Consensus {
// The first Ip, port passed will be leader.
consensus := Consensus{}
peer := p2p.Peer{Port: port, Ip: ip}
Peers := peers
leaderPeer := leader
if leaderPeer == peer {
consensus.IsLeader = true
} else {
consensus.IsLeader = false
}
consensus.commits = make(map[string]string)
consensus.responses = make(map[string]string)
consensus.leader = leaderPeer
consensus.validators = Peers
consensus.priKey = ip + ":" + port // use ip:port as unique key for now
return consensus
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}