The core protocol of WoopChain
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woop/consensus/consensus.go

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4.9 KiB

// Consensus package implements the Cosi PBFT consensus
package consensus // consensus
import (
"fmt"
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"harmony-benchmark/blockchain"
"harmony-benchmark/common"
"harmony-benchmark/log"
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"harmony-benchmark/p2p"
"regexp"
"strconv"
"sync"
)
// Consensus data containing all info related to one consensus process
type Consensus struct {
state ConsensusState
// Signatures collected from validators
commits map[string]string
// Signatures collected from validators
responses map[string]string
// List of validators
validators []p2p.Peer
// Leader
leader p2p.Peer
// private key of current node
priKey string
// Whether I am leader. False means I am validator
IsLeader bool
// Leader or validator Id - 2 byte
nodeId uint16
// Consensus Id (View Id) - 4 byte
consensusId uint32
// Blockhash - 32 byte
blockHash [32]byte
// BlockHeader to run consensus on
blockHeader []byte
// Shard Id which this node belongs to
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ShardID uint32
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// global consensus mutex
mutex sync.Mutex
// Validator specific fields
// Blocks received but not done with consensus yet
blocksReceived map[uint32]*BlockConsensusStatus
// Signal channel for starting a new consensus process
ReadySignal chan int
// The verifier func passed from Node object
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BlockVerifier func(*blockchain.Block) bool
// The post-consensus processing func passed from Node object
// Called when consensus on a new block is done
OnConsensusDone func(*blockchain.Block)
//// Network related fields
msgCategory byte
actionType byte
Log log.Logger
}
// This used to keep track of the consensus status of multiple blocks received so far
// This is mainly used in the case that this node is lagging behind and needs to catch up.
// For example, the consensus moved to round N and this node received message(N).
// However, this node may still not finished with round N-1, so the newly received message(N)
// should be stored in this temporary structure. In case the round N-1 finishes, it can catch
// up to the latest state of round N by using this structure.
type BlockConsensusStatus struct {
// BlockHeader to run consensus on
blockHeader []byte
state ConsensusState
}
// Consensus state enum for both leader and validator
// States for leader:
// FINISHED, ANNOUNCE_DONE, CHALLENGE_DONE
// States for validator:
// FINISHED, COMMIT_DONE, RESPONSE_DONE
type ConsensusState int
const (
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FINISHED ConsensusState = iota // initial state or state after previous consensus is done.
ANNOUNCE_DONE
COMMIT_DONE
CHALLENGE_DONE
RESPONSE_DONE
)
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// Returns string name for the ConsensusState enum
func (state ConsensusState) String() string {
names := [...]string{
"FINISHED",
"ANNOUNCE_DONE",
"COMMIT_DONE",
"CHALLENGE_DONE",
"RESPONSE_DONE"}
if state < FINISHED || state > RESPONSE_DONE {
return "Unknown"
}
return names[state]
}
// NewConsensus creates a new Consensus object
// TODO(minhdoan): Maybe convert it into just New
// FYI, see https://golang.org/doc/effective_go.html?#package-names
func NewConsensus(ip, port, ShardID string, peers []p2p.Peer, leader p2p.Peer) Consensus {
// The first Ip, port passed will be leader.
consensus := Consensus{}
peer := p2p.Peer{Port: port, Ip: ip}
Peers := peers
leaderPeer := leader
if leaderPeer == peer {
consensus.IsLeader = true
} else {
consensus.IsLeader = false
}
consensus.commits = make(map[string]string)
consensus.responses = make(map[string]string)
consensus.leader = leaderPeer
consensus.validators = Peers
consensus.priKey = ip + ":" + port // use ip:port as unique key for now
reg, err := regexp.Compile("[^0-9]+")
if err != nil {
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consensus.Log.Crit("Regex Compilation Failed", "err", err, "consensus", consensus)
}
consensus.consensusId = 0
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myShardID, err := strconv.Atoi(ShardID)
if err != nil {
panic("Unparseable shard Id" + ShardID)
}
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consensus.ShardID = uint32(myShardID)
// For validators
consensus.blocksReceived = make(map[uint32]*BlockConsensusStatus)
// For now use socket address as 16 byte Id
// TODO: populate with correct Id
socketId := reg.ReplaceAllString(consensus.priKey, "")
value, err := strconv.Atoi(socketId)
consensus.nodeId = uint16(value)
if consensus.IsLeader {
consensus.ReadySignal = make(chan int)
// send a signal to indicate it's ready to run consensus
go func() {
consensus.ReadySignal <- 1
}()
}
consensus.msgCategory = byte(common.COMMITTEE)
consensus.actionType = byte(CONSENSUS)
consensus.Log = log.New()
return consensus
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}
// Reset the state of the consensus
func (consensus *Consensus) ResetState() {
consensus.state = FINISHED
consensus.commits = make(map[string]string)
consensus.responses = make(map[string]string)
}
// Returns ID of this consensus
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func (consensus *Consensus) String() string {
var duty string
if consensus.IsLeader {
duty = "LDR" // leader
} else {
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duty = "VLD" // validator
}
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return fmt.Sprintf("[%s, %s, %v, %v, %s]", duty, consensus.priKey, consensus.ShardID, consensus.nodeId, consensus.state)
}