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package node
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import (
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"time"
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"github.com/harmony-one/harmony/core"
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"github.com/harmony-one/harmony/core/types"
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"github.com/harmony-one/harmony/internal/utils"
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)
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// WaitForConsensusReady listen for the readiness signal from consensus and generate new block for consensus.
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func (node *Node) WaitForConsensusReady(readySignal chan struct{}, stopChan chan struct{}, stoppedChan chan struct{}) {
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go func() {
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// Setup stoppedChan
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defer close(stoppedChan)
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utils.GetLogInstance().Debug("Waiting for Consensus ready")
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time.Sleep(15 * time.Second) // Wait for other nodes to be ready (test-only)
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firstTime := true
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var newBlock *types.Block
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timeoutCount := 0
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for {
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// keep waiting for Consensus ready
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select {
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case <-readySignal:
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time.Sleep(100 * time.Millisecond) // Delay a bit so validator is catched up (test-only).
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case <-time.After(200 * time.Second):
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node.Consensus.ResetState()
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timeoutCount++
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utils.GetLogInstance().Debug("Consensus timeout, retry!", "count", timeoutCount, "node", node)
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case <-stopChan:
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return
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}
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for {
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// threshold and firstTime are for the test-only built-in smart contract tx. TODO: remove in production
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threshold := 1
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if firstTime {
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threshold = 2
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firstTime = false
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}
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utils.GetLogInstance().Debug("STARTING BLOCK", "threshold", threshold, "pendingTransactions", len(node.pendingTransactions))
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if len(node.pendingTransactions) >= threshold {
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// Normal tx block consensus
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selectedTxs := node.getTransactionsForNewBlock(MaxNumberOfTransactionsPerBlock)
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if len(selectedTxs) != 0 {
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node.Worker.CommitTransactions(selectedTxs)
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block, err := node.Worker.Commit()
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if err != nil {
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utils.GetLogInstance().Debug("Failed commiting new block", "Error", err)
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} else {
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// add new shard state if it's epoch block
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node.addNewShardState(block)
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newBlock = block
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break
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}
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}
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}
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// If not enough transactions to run Consensus,
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// periodically check whether we have enough transactions to package into block.
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time.Sleep(1 * time.Second)
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}
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// Send the new block to Consensus so it can be confirmed.
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if newBlock != nil {
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node.BlockChannel <- newBlock
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}
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}
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}()
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}
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func (node *Node) addNewShardState(block *types.Block) {
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shardState := node.blockchain.GetNewShardState(block)
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if shardState != nil {
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shardHash := shardState.Hash()
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utils.GetLogInstance().Debug("[resharding] adding new shard state", "shardHash", shardHash)
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for _, c := range shardState {
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utils.GetLogInstance().Debug("new shard information", "shardID", c.ShardID, "NodeList", c.NodeList)
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}
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block.AddShardStateHash(shardHash)
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}
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}
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func (node *Node) addNewRandSeed(block *types.Block) {
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if !core.IsEpochBlock(block) {
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return
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}
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var rnd int64
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blockNumber := block.NumberU64()
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epoch := core.GetEpochFromBlockNumber(blockNumber)
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if epoch == 1 {
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rnd = core.InitialSeed
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} else {
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number := core.GetPreviousEpochBlockNumber(blockNumber)
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oldrnd := node.blockchain.GetRandSeedByNumber(number)
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rnd = core.FakeGenRandSeed(oldrnd)
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}
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block.AddRandSeed(rnd)
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}
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