Merge pull request #61 from simple-rules/idc

WIP [new version of IDC]
pull/69/head
alajko 6 years ago committed by GitHub
commit b2ff625ea0
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  1. 5
      identitychain/identityblock.go
  2. 81
      identitychain/identitychain.go
  3. 3
      runwait/run_wait.go

@ -30,6 +30,11 @@ func (b *IdentityBlock) Serialize() []byte {
return result.Bytes()
}
//Get Identities
func (b *IdentityBlock) GetIdentities() []*waitnode.WaitNode {
return b.Identities
}
// DeserializeBlock deserializes a block
func DeserializeBlock(d []byte) *IdentityBlock {
var block IdentityBlock

@ -2,6 +2,8 @@ package identitychain
import (
"fmt"
"math"
"math/rand"
"net"
"os"
"sync"
@ -16,20 +18,83 @@ var identityPerBlock = 100000
// IdentityChain (Blockchain) keeps Identities per epoch, currently centralized!
type IdentityChain struct {
Identities []*IdentityBlock
PendingIdentities []*waitnode.WaitNode
log log.Logger
Peer p2p.Peer
Identities []*IdentityBlock
PendingIdentities []*waitnode.WaitNode
log log.Logger
Peer p2p.Peer
SelectedIdentitites []*waitnode.WaitNode
EpochNum int
PeerToShardMap map[*waitnode.WaitNode]int
ShardLeaderMap map[int]*waitnode.WaitNode
PubKey string
CurrentEpochStartTime int64
NumberOfShards int
NumberOfNodesInShard int
}
func seekRandomNumber(EpochNum int, SelectedIdentitites []*waitnode.WaitNode) int {
// Broadcast message to all nodes and collect back their numbers, do consensus and get a leader.
// Use leader to generate a random number.
//all here mocked
// interact with "node" and "wait_node"
return rand.Intn(1000)
}
//GlobalBlockchainConfig stores global level blockchain configurations.
type GlobalBlockchainConfig struct {
NumberOfShards int
EpochTimeSecs int16
NumberOfShards int
EpochTimeSecs int16
MaxNodesInShard int
}
//Shard
func (IDC *IdentityChain) Shard() {
num := seekRandomNumber(IDC.EpochNum, IDC.SelectedIdentitites)
IDC.CreateShardAssignment(num)
IDC.ElectLeaders()
}
//
func (IDC *IdentityChain) ElectLeaders() {
}
//CreateShardAssignment
func (IDC *IdentityChain) CreateShardAssignment(num int) {
IDC.NumberOfShards = IDC.NumberOfShards + needNewShards()
IDC.SelectedIdentitites = generateRandomPermutations(num, IDC.SelectedIdentitites)
IDC.PeerToShardMap = make(map[*waitnode.WaitNode]int)
numberInOneShard := len(IDC.SelectedIdentitites) / IDC.NumberOfShards
for peerNum := 1; peerNum <= len(IDC.SelectedIdentitites); peerNum++ {
IDC.PeerToShardMap[IDC.SelectedIdentitites[peerNum]] = peerNum / numberInOneShard
}
}
func generateRandomPermutations(num int, SelectedIdentitites []*waitnode.WaitNode) []*waitnode.WaitNode {
src := rand.NewSource(int64(num))
rnd := rand.New(src)
perm := rnd.Perm(len(SelectedIdentitites))
SelectedIdentititesCopy := make([]*waitnode.WaitNode, len(SelectedIdentitites))
for j, i := range perm {
SelectedIdentititesCopy[j] = SelectedIdentitites[i]
}
return SelectedIdentititesCopy
}
// SelectIds
func (IDC *IdentityChain) SelectIds() {
selectNumber := IDC.NumberOfNodesInShard - len(IDC.Identities)
IB := IDC.GetLatestBlock()
currentIDS := IB.GetIdentities()
selectNumber = int(math.Min(float64(len(IDC.PendingIdentities)), float64(selectNumber)))
pending := IDC.PendingIdentities[:selectNumber]
IDC.SelectedIdentitites = append(currentIDS, pending...)
IDC.PendingIdentities = []*waitnode.WaitNode{}
}
func (IDC *IdentityChain) shard() {
return
//Checks how many new shards we need. Currently we say 0.
func needNewShards() int {
return 0
}
// GetLatestBlock gests the latest block at the end of the chain

@ -1,5 +1,7 @@
package main
import "fmt"
// import (
// "flag"
@ -8,6 +10,7 @@ package main
// )
func main() {
fmt.Println("hello")
// ip := flag.String("ip", "127.0.0.0", "IP of the node")
// port := flag.String("port", "8080", "port of the node")
// flag.Parse()

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