From 2dbe645c5041276ee240acadc2c49296a06609de Mon Sep 17 00:00:00 2001 From: ak Date: Wed, 1 May 2019 12:00:44 -0700 Subject: [PATCH] Harmony Puzzle --- contracts/Puzzle.sol | 84 +++++++++++++++++++++++++++++++++++++------- 1 file changed, 72 insertions(+), 12 deletions(-) diff --git a/contracts/Puzzle.sol b/contracts/Puzzle.sol index b3ce15d8a..370e85079 100644 --- a/contracts/Puzzle.sol +++ b/contracts/Puzzle.sol @@ -1,37 +1,97 @@ pragma solidity >=0.4.22; + contract Puzzle { string internal constant INSUFFICIENT_FUND_MESSAGE = "Insufficient Fund"; string internal constant RESTRICTED_MESSAGE = "Unauthorized Access"; + string internal constant INCORRECT_SESSION = "Player requesting payout for unknown session"; + string internal constant INCORRECT_LEVEL = "Player requesting payout for earlier level"; + uint amount; + uint sessionID; + uint progress; + string seq; + uint constant thresholdLevel = 4; + mapping(address => uint) playerLevel; + mapping(address => uint) playerSession; + mapping(address => uint) playerStake; address public manager; // The adress of the owner of this contract - mapping(address => uint8) public level_map; + address payable[] public players; // The players of current session - constructor() public payable { + constructor() public { manager = msg.sender; } - + + /** + * @dev random number generator + * + */ + function random() private returns (uint) { + sessionID = uint(keccak256(abi.encodePacked(now, msg.sender, this))); + return sessionID; + } + /** * @dev The player enters into the current game session by * paying at least 2 token. */ - function play() public payable { + function play() public payable returns (uint) { require(msg.value >= 2 ether, INSUFFICIENT_FUND_MESSAGE); + sessionID = random(); + playerLevel[msg.sender] = 0; + playerSession[msg.sender] = sessionID; + playerStake[msg.sender] = msg.value; + players.push(msg.sender); + return sessionID; } + /** + * @dev returns the current best level the player has crossed + */ + function setLevel(address player, uint level) public{ + playerLevel[player] = level; + } + /** * @dev pay the player if they have crossed their last best level. */ - function payout(address payable player, uint8 new_level) public payable restricted { - uint8 cur_level = level_map[player]; - if (new_level >= cur_level) { - player.transfer(2 * (new_level - cur_level + 1) * 1 ether); - level_map[player] = new_level; - } else { - delete level_map[player]; - } + function payout(address payable player, uint level, uint session, string memory /*sequence*/) public payable restricted { + require(playerSession[player] == session, INCORRECT_SESSION ); + require(level > playerLevel[player], INCORRECT_LEVEL); + progress = level - playerLevel[player]; //if a later transaction for a higher level comes earlier. + setLevel(player,level); + amount = progress*(playerStake[player]/thresholdLevel); + player.transfer(amount); } modifier restricted() { require(msg.sender == manager, RESTRICTED_MESSAGE); _; } + + /** + * @dev Resets the current session of one player + */ + function resetPlayer(address player) public restricted { + delete playerLevel[player]; + delete playerSession[player]; + delete playerStake[player]; + } + + /** + * @dev Resets the current session by deleting all the players + */ + function reset() public restricted { + uint arrayLength = players.length; + for(uint i=0; i< arrayLength; i++) { + address player = players[i]; + resetPlayer(player); + } + players.length = 0; + } + + /** + * @dev Returns a list of all players in the current session. + */ + function getPlayers() public view returns (address payable[] memory) { + return players; + } }