package node import ( "bytes" "encoding/gob" "fmt" "log" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/rlp" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/api/proto" peer "github.com/libp2p/go-libp2p-peer" ) // MessageType is to indicate the specific type of message under Node category type MessageType byte // Constant of the top level Message Type exchanged among nodes const ( Transaction MessageType = iota Block Client Control PING // node send ip/pki to register with leader PONG // node broadcast pubK // TODO: add more types ) // BlockchainSyncMessage is a struct for blockchain sync message. type BlockchainSyncMessage struct { BlockHeight int BlockHashes []common.Hash } // BlockchainSyncMessageType represents BlockchainSyncMessageType type. type BlockchainSyncMessageType int // Constant of blockchain sync-up message subtype const ( Done BlockchainSyncMessageType = iota GetLastBlockHashes GetBlock ) // TransactionMessageType representa the types of messages used for Node/Transaction type TransactionMessageType int // Constant of transaction message subtype const ( Send TransactionMessageType = iota Request Unlock ) // RoleType defines the role of the node type RoleType int // Type of roles of a node const ( ValidatorRole RoleType = iota ClientRole ) func (r RoleType) String() string { switch r { case ValidatorRole: return "Validator" case ClientRole: return "Client" } return "Unknown" } // Info refers to Peer struct in p2p/peer.go // this is basically a simplified version of Peer // for network transportation type Info struct { IP string Port string PubKey []byte ValidatorID int Role RoleType PeerID peer.ID // Peerstore ID } func (info Info) String() string { return fmt.Sprintf("Info:%v/%v=>%v/%v", info.IP, info.Port, info.ValidatorID, info.PeerID.Pretty()) } // BlockMessageType represents the type of messages used for Node/Block type BlockMessageType int // Block sync message subtype const ( Sync BlockMessageType = iota ) // ControlMessageType is the type of messages used for Node/Control type ControlMessageType int // ControlMessageType const ( STOP ControlMessageType = iota ) // SerializeBlockchainSyncMessage serializes BlockchainSyncMessage. func SerializeBlockchainSyncMessage(blockchainSyncMessage *BlockchainSyncMessage) []byte { var result bytes.Buffer encoder := gob.NewEncoder(&result) err := encoder.Encode(blockchainSyncMessage) if err != nil { log.Panic(err) } return result.Bytes() } // DeserializeBlockchainSyncMessage deserializes BlockchainSyncMessage. func DeserializeBlockchainSyncMessage(d []byte) (*BlockchainSyncMessage, error) { var blockchainSyncMessage BlockchainSyncMessage decoder := gob.NewDecoder(bytes.NewReader(d)) err := decoder.Decode(&blockchainSyncMessage) if err != nil { log.Panic(err) } return &blockchainSyncMessage, err } // ConstructTransactionListMessageAccount constructs serialized transactions in account model func ConstructTransactionListMessageAccount(transactions types.Transactions) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(Transaction)) byteBuffer.WriteByte(byte(Send)) txs, err := rlp.EncodeToBytes(transactions) if err != nil { log.Fatal(err) return []byte{} // TODO(RJ): better handle of the error } byteBuffer.Write(txs) return byteBuffer.Bytes() } // ConstructRequestTransactionsMessage constructs serialized transactions func ConstructRequestTransactionsMessage(transactionIds [][]byte) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(Transaction)) byteBuffer.WriteByte(byte(Request)) for _, txID := range transactionIds { byteBuffer.Write(txID) } return byteBuffer.Bytes() } // ConstructStopMessage constructs STOP message for node to stop func ConstructStopMessage() []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(Control)) byteBuffer.WriteByte(byte(STOP)) return byteBuffer.Bytes() } // ConstructBlocksSyncMessage constructs blocks sync message to send blocks to other nodes func ConstructBlocksSyncMessage(blocks []*types.Block) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(Block)) byteBuffer.WriteByte(byte(Sync)) blocksData, _ := rlp.EncodeToBytes(blocks) byteBuffer.Write(blocksData) return byteBuffer.Bytes() }