package shardingconfig import ( "math/big" ) const ( // VLBPE is a Very Large Block Per Epoch VLBPE = 1000000000000 ) type fixedSchedule struct { instance Instance } // InstanceForEpoch returns the fixed sharding configuration instance regardless // the given epoch. func (s fixedSchedule) InstanceForEpoch(epoch *big.Int) Instance { return s.instance } func (s fixedSchedule) BlocksPerEpoch() uint64 { return VLBPE } func (s fixedSchedule) CalcEpochNumber(blockNum uint64) *big.Int { return big.NewInt(int64(blockNum / s.BlocksPerEpoch())) } func (s fixedSchedule) IsLastBlock(blockNum uint64) bool { blocks := s.BlocksPerEpoch() return blockNum%blocks == blocks-1 } func (s fixedSchedule) EpochLastBlock(epochNum uint64) uint64 { blocks := s.BlocksPerEpoch() return blocks*(epochNum+1) - 1 } func (s fixedSchedule) VdfDifficulty() int { return mainnetVdfDifficulty } // ConsensusRatio ratio of new nodes vs consensus total nodes func (s fixedSchedule) ConsensusRatio() float64 { return mainnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (s fixedSchedule) RandomnessStartingEpoch() uint64 { return mainnetRandomnessStartingEpoch } func (s fixedSchedule) GetNetworkID() NetworkID { return DevNet } // GetShardingStructure is the sharding structure for fixed schedule. func (s fixedSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} { return genShardingStructure(numShard, shardID, TestNetHTTPPattern, TestNetHTTPPattern) } // NewFixedSchedule returns a sharding configuration schedule that uses the // given config instance for all epochs. Useful for testing. func NewFixedSchedule(instance Instance) Schedule { return fixedSchedule{instance: instance} }