package node import ( "fmt" "math/big" "os" "strings" "github.com/ethereum/go-ethereum/accounts/abi" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/crypto" "github.com/ethereum/go-ethereum/params" "github.com/harmony-one/harmony/contracts" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/internal/utils" contract_constants "github.com/harmony-one/harmony/internal/utils/contract" ) // Constants for puzzle. const ( Play = "play" Payout = "payout" EndGame = "endGame" ) var OneEther = big.NewInt(params.Ether) // AddPuzzleContract adds the demo puzzle contract the genesis block. func (node *Node) AddPuzzleContract() { // Add a puzzle demo contract. priKey, err := crypto.HexToECDSA(contract_constants.PuzzleAccounts[0].Private) if err != nil { utils.GetLogInstance().Error("Error when creating private key for puzzle demo contract") // Exit here to recognize the coding working. // Basically we will remove this logic when launching so it's fine for now. os.Exit(1) } dataEnc := common.FromHex(contracts.PuzzleBin) // Unsigned transaction to avoid the case of transaction address. contractFunds := big.NewInt(PuzzleFund) contractFunds = contractFunds.Mul(contractFunds, big.NewInt(params.Ether)) demoContract, _ := types.SignTx( types.NewContractCreation(uint64(0), node.Consensus.ShardID, contractFunds, params.TxGasContractCreation*1000, nil, dataEnc), types.HomesteadSigner{}, priKey) node.PuzzleContractAddress = crypto.CreateAddress(crypto.PubkeyToAddress(priKey.PublicKey), uint64(0)) node.PuzzleManagerPrivateKey = priKey node.addPendingTransactions(types.Transactions{demoContract}) } // CreateTransactionForPlayMethod generates transaction for play method and add it into pending tx list. func (node *Node) CreateTransactionForPlayMethod(priKey string, amount int64) (string, error) { var err error toAddress := node.PuzzleContractAddress abi, err := abi.JSON(strings.NewReader(contracts.PuzzleABI)) if err != nil { utils.GetLogInstance().Error("puzzle-play: Failed to generate staking contract's ABI", "error", err) return "", err } bytesData, err := abi.Pack(Play) if err != nil { utils.GetLogInstance().Error("puzzle-play: Failed to generate ABI function bytes data", "error", err) return "", err } Stake := big.NewInt(0) Stake = Stake.Mul(OneEther, big.NewInt(amount)) key, err := crypto.HexToECDSA(priKey) address := crypto.PubkeyToAddress(key.PublicKey) balance, err := node.GetBalanceOfAddress(address) if err != nil { utils.GetLogInstance().Error("puzzle-play: can not get address", "error", err) return "", err } else if balance.Cmp(Stake) == -1 { utils.GetLogInstance().Error("puzzle-play: insufficient fund", "error", err, "stake", Stake, "balance", balance) return "", ErrPuzzleInsufficientFund } nonce := node.GetNonceOfAddress(address) tx := types.NewTransaction( nonce, toAddress, node.NodeConfig.ShardID, Stake, params.TxGas*100, nil, bytesData, ) if err != nil { utils.GetLogInstance().Error("puzzle-play: Failed to get private key", "error", err) return "", err } if signedTx, err := types.SignTx(tx, types.HomesteadSigner{}, key); err == nil { node.addPendingTransactions(types.Transactions{signedTx}) return signedTx.Hash().Hex(), nil } utils.GetLogInstance().Error("puzzle-play: Unable to call enter method", "error", err) return "", err } // CreateTransactionForPayoutMethod generates transaction for payout method and add it into pending tx list. func (node *Node) CreateTransactionForPayoutMethod(address common.Address, level int, sequence string) (string, error) { var err error toAddress := node.PuzzleContractAddress abi, err := abi.JSON(strings.NewReader(contracts.PuzzleABI)) if err != nil { utils.GetLogInstance().Error("Failed to generate staking contract's ABI", "error", err) return "", err } // add params for address payable player, uint8 new_level, steps string fmt.Println("Payout: address", address) bytesData, err := abi.Pack(Payout, address, big.NewInt(int64(level)), sequence) if err != nil { utils.GetLogInstance().Error("Failed to generate ABI function bytes data", "error", err) return "", err } key := node.PuzzleManagerPrivateKey if key == nil { return "", fmt.Errorf("PuzzleManagerPrivateKey is nil") } nonce := node.GetNonceOfAddress(crypto.PubkeyToAddress(key.PublicKey)) Amount := big.NewInt(0) tx := types.NewTransaction( nonce, toAddress, node.NodeConfig.ShardID, Amount, params.TxGas*10, nil, bytesData, ) if err != nil { utils.GetLogInstance().Error("Failed to get private key", "error", err) return "", err } if signedTx, err := types.SignTx(tx, types.HomesteadSigner{}, key); err == nil { node.addPendingTransactions(types.Transactions{signedTx}) return signedTx.Hash().Hex(), nil } utils.GetLogInstance().Error("Unable to call enter method", "error", err) return "", err } // CreateTransactionForEndMethod generates transaction for endGame method and add it into pending tx list. func (node *Node) CreateTransactionForEndMethod(address common.Address) (string, error) { var err error toAddress := node.PuzzleContractAddress abi, err := abi.JSON(strings.NewReader(contracts.PuzzleABI)) if err != nil { utils.GetLogInstance().Error("Failed to generate staking contract's ABI", "error", err) return "", err } // add params for address payable player, uint8 new_level, steps string fmt.Println("EndGame: address", address) bytesData, err := abi.Pack(EndGame, address) if err != nil { utils.GetLogInstance().Error("Failed to generate ABI function bytes data", "error", err) return "", err } key := node.PuzzleManagerPrivateKey if key == nil { return "", fmt.Errorf("PuzzleManagerPrivateKey is nil") } nonce := node.GetNonceOfAddress(crypto.PubkeyToAddress(key.PublicKey)) Amount := big.NewInt(0) tx := types.NewTransaction( nonce, toAddress, node.NodeConfig.ShardID, Amount, params.TxGas*10, nil, bytesData, ) if err != nil { utils.GetLogInstance().Error("Failed to get private key", "error", err) return "", err } if signedTx, err := types.SignTx(tx, types.HomesteadSigner{}, key); err == nil { node.addPendingTransactions(types.Transactions{signedTx}) return signedTx.Hash().Hex(), nil } utils.GetLogInstance().Error("Unable to call enter method", "error", err) return "", err }