package node import ( "harmony-benchmark/blockchain" "harmony-benchmark/client" "harmony-benchmark/consensus" "harmony-benchmark/log" "harmony-benchmark/p2p" "net" "os" "sync" ) // Node represents a program (machine) participating in the network // TODO(minhdoan, rj): consider using BlockChannel *chan blockchain.Block for efficiency. type Node struct { Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits) BlockChannel chan blockchain.Block // The channel to receive new blocks from Node pendingTransactions []*blockchain.Transaction // All the transactions received but not yet processed for Consensus transactionInConsensus []*blockchain.Transaction // The transactions selected into the new block and under Consensus process blockchain *blockchain.Blockchain // The blockchain for the shard where this node belongs UtxoPool *blockchain.UTXOPool // The corresponding UTXO pool of the current blockchain CrossTxsInConsensus []*blockchain.CrossShardTxAndProof // The cross shard txs that is under consensus, the proof is not filled yet. CrossTxsToReturn []*blockchain.CrossShardTxAndProof // The cross shard txs and proof that needs to be sent back to the user client. log log.Logger // Log utility pendingTxMutex sync.Mutex crossTxToReturnMutex sync.Mutex ClientPeer *p2p.Peer // The peer for the benchmark tx generator client, used for leaders to return proof-of-accept Client *client.Client // The presence of a client object means this node will also act as a client } // Add new crossTx and proofs to the list of crossTx that needs to be sent back to client func (node *Node) addCrossTxsToReturn(crossTxs []*blockchain.CrossShardTxAndProof) { node.crossTxToReturnMutex.Lock() node.CrossTxsToReturn = append(node.CrossTxsToReturn, crossTxs...) node.crossTxToReturnMutex.Unlock() node.log.Debug("Got more cross transactions to return", "num", len(crossTxs), len(node.pendingTransactions), "node", node) } // Add new transactions to the pending transaction list func (node *Node) addPendingTransactions(newTxs []*blockchain.Transaction) { node.pendingTxMutex.Lock() node.pendingTransactions = append(node.pendingTransactions, newTxs...) node.pendingTxMutex.Unlock() node.log.Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions), "node", node) } // Take out a subset of valid transactions from the pending transaction list // Note the pending transaction list will then contain the rest of the txs func (node *Node) getTransactionsForNewBlock(maxNumTxs int) ([]*blockchain.Transaction, []*blockchain.CrossShardTxAndProof) { node.pendingTxMutex.Lock() selected, unselected, crossShardTxs := node.UtxoPool.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs) node.pendingTransactions = unselected node.pendingTxMutex.Unlock() return selected, crossShardTxs } // Start a server and process the request by a handler. func (node *Node) StartServer(port string) { node.log.Debug("Starting server", "node", node, "port", port) node.listenOnPort(port) } func (node *Node) listenOnPort(port string) { listen, err := net.Listen("tcp4", ":"+port) defer listen.Close() if err != nil { node.log.Crit("Socket listen port failed", "port", port, "err", err) os.Exit(1) } for { conn, err := listen.Accept() if err != nil { node.log.Crit("Error listening on port. Exiting.", "port", port) continue } go node.NodeHandler(conn) } } func (node *Node) String() string { return node.Consensus.String() } // Count the total number of transactions in the blockchain // Currently used for stats reporting purpose func (node *Node) countNumTransactionsInBlockchain() int { count := 0 for _, block := range node.blockchain.Blocks { count += len(block.Transactions) } return count } // Create a new Node func New(consensus *consensus.Consensus) *Node { node := Node{} // Consensus and associated channel to communicate blocks node.Consensus = consensus node.BlockChannel = make(chan blockchain.Block) // Genesis Block // TODO(minh): Use or implement new function in blockchain package for this. genesisBlock := &blockchain.Blockchain{} genesisBlock.Blocks = make([]*blockchain.Block, 0) coinbaseTx := blockchain.NewCoinbaseTX("harmony", "1", node.Consensus.ShardID) genesisBlock.Blocks = append(genesisBlock.Blocks, blockchain.NewGenesisBlock(coinbaseTx, node.Consensus.ShardID)) node.blockchain = genesisBlock // UTXO pool from Genesis block node.UtxoPool = blockchain.CreateUTXOPoolFromGenesisBlockChain(node.blockchain) // Logger node.log = node.Consensus.Log return &node }