package shardingconfig import ( "math/big" "time" "github.com/harmony-one/harmony/common/denominations" "github.com/harmony-one/harmony/internal/genesis" ) const ( mainnetEpochBlock1 = 344064 // 21 * 2^14 blocksPerShard = 16384 // 2^14 mainnetVdfDifficulty = 50000 // This takes about 100s to finish the vdf mainnetConsensusRatio = float64(0.1) // TODO: remove it after randomness feature turned on mainnet mainnetRandomnessStartingEpoch = 100000 mainnetV0_1Epoch = 1 mainnetV0_2Epoch = 5 mainnetV0_3Epoch = 8 mainnetV0_4Epoch = 10 mainnetV1Epoch = 12 mainnetV1_1Epoch = 19 mainnetV1_2Epoch = 25 mainnetV1_3Epoch = 36 mainnetMaxTxAmountLimit = 1e3 // unit is interface{} One mainnetMaxNumRecentTxsPerAccountLimit = 1e2 mainnetMaxTxPoolSizeLimit = 8000 mainnetMaxNumTxsPerBlockLimit = 1000 mainnetRecentTxDuration = time.Hour mainnetEnableTxnThrottling = true // MainNetHTTPPattern is the http pattern for mainnet. MainNetHTTPPattern = "https://api.s%d.t.hmny.io" // MainNetWSPattern is the websocket pattern for mainnet. MainNetWSPattern = "wss://ws.s%d.t.hmny.io" ) // MainnetSchedule is the mainnet sharding configuration schedule. var MainnetSchedule mainnetSchedule type mainnetSchedule struct{} func (mainnetSchedule) InstanceForEpoch(epoch *big.Int) Instance { switch { case epoch.Cmp(big.NewInt(mainnetV1_3Epoch)) >= 0: // thirty-sixth resharding epoch around 9/25/2019 5:44:00 PDT return mainnetV1_3 case epoch.Cmp(big.NewInt(mainnetV1_2Epoch)) >= 0: // twenty-fifth resharding epoch around 09/06/2019 5:31am PDT return mainnetV1_2 case epoch.Cmp(big.NewInt(mainnetV1_1Epoch)) >= 0: // nineteenth resharding epoch around 08/27/2019 9:07pm PDT return mainnetV1_1 case epoch.Cmp(big.NewInt(mainnetV1Epoch)) >= 0: // twelfth resharding epoch around 08/16/2019 11:00pm PDT return mainnetV1 case epoch.Cmp(big.NewInt(mainnetV0_4Epoch)) >= 0: // tenth resharding epoch around 08/13/2019 9:00pm PDT return mainnetV0_4 case epoch.Cmp(big.NewInt(mainnetV0_3Epoch)) >= 0: // eighth resharding epoch around 08/10/2019 6:00pm PDT return mainnetV0_3 case epoch.Cmp(big.NewInt(mainnetV0_2Epoch)) >= 0: // fifth resharding epoch around 08/06/2019 2:30am PDT return mainnetV0_2 case epoch.Cmp(big.NewInt(mainnetV0_1Epoch)) >= 0: // first resharding epoch around 07/30/2019 10:30pm PDT return mainnetV0_1 default: // genesis return mainnetV0 } } func (mainnetSchedule) BlocksPerEpoch() uint64 { return blocksPerShard } func (ms mainnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int { blocks := ms.BlocksPerEpoch() switch { case blockNum >= mainnetEpochBlock1: return big.NewInt(int64((blockNum-mainnetEpochBlock1)/blocks) + 1) default: return big.NewInt(0) } } func (ms mainnetSchedule) IsLastBlock(blockNum uint64) bool { blocks := ms.BlocksPerEpoch() switch { case blockNum < mainnetEpochBlock1-1: return false case blockNum == mainnetEpochBlock1-1: return true default: return ((blockNum-mainnetEpochBlock1)%blocks == blocks-1) } } func (ms mainnetSchedule) EpochLastBlock(epochNum uint64) uint64 { blocks := ms.BlocksPerEpoch() switch { case epochNum == 0: return mainnetEpochBlock1 - 1 default: return mainnetEpochBlock1 - 1 + blocks*epochNum } } func (ms mainnetSchedule) VdfDifficulty() int { return mainnetVdfDifficulty } // ConsensusRatio ratio of new nodes vs consensus total nodes func (ms mainnetSchedule) ConsensusRatio() float64 { return mainnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (ms mainnetSchedule) RandomnessStartingEpoch() uint64 { return mainnetRandomnessStartingEpoch } func (ms mainnetSchedule) MaxTxAmountLimit() *big.Int { amountBigInt := big.NewInt(mainnetMaxTxAmountLimit) amountBigInt = amountBigInt.Mul(amountBigInt, big.NewInt(denominations.One)) return amountBigInt } func (ms mainnetSchedule) MaxNumRecentTxsPerAccountLimit() uint64 { return mainnetMaxNumRecentTxsPerAccountLimit } func (ms mainnetSchedule) MaxTxPoolSizeLimit() int { return mainnetMaxTxPoolSizeLimit } func (ms mainnetSchedule) MaxNumTxsPerBlockLimit() int { return mainnetMaxNumTxsPerBlockLimit } func (ms mainnetSchedule) RecentTxDuration() time.Duration { return mainnetRecentTxDuration } func (ms mainnetSchedule) EnableTxnThrottling() bool { return mainnetEnableTxnThrottling } func (ms mainnetSchedule) TxsThrottleConfig() *TxsThrottleConfig { return &TxsThrottleConfig{ MaxTxAmountLimit: ms.MaxTxAmountLimit(), MaxNumRecentTxsPerAccountLimit: ms.MaxNumRecentTxsPerAccountLimit(), MaxTxPoolSizeLimit: ms.MaxTxPoolSizeLimit(), MaxNumTxsPerBlockLimit: ms.MaxNumTxsPerBlockLimit(), RecentTxDuration: ms.RecentTxDuration(), EnableTxnThrottling: ms.EnableTxnThrottling(), } } func (ms mainnetSchedule) GetNetworkID() NetworkID { return MainNet } // GetShardingStructure is the sharding structure for mainnet. func (ms mainnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} { return genShardingStructure(numShard, shardID, MainNetHTTPPattern, MainNetWSPattern) } var mainnetReshardingEpoch = []*big.Int{big.NewInt(0), big.NewInt(mainnetV0_1Epoch), big.NewInt(mainnetV0_2Epoch), big.NewInt(mainnetV0_3Epoch), big.NewInt(mainnetV0_4Epoch), big.NewInt(mainnetV1Epoch), big.NewInt(mainnetV1_1Epoch), big.NewInt(mainnetV1_2Epoch), big.NewInt(mainnetV1_3Epoch)} var mainnetV0 = MustNewInstance(4, 150, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccounts, mainnetReshardingEpoch) var mainnetV0_1 = MustNewInstance(4, 152, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_1, mainnetReshardingEpoch) var mainnetV0_2 = MustNewInstance(4, 200, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_2, mainnetReshardingEpoch) var mainnetV0_3 = MustNewInstance(4, 210, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_3, mainnetReshardingEpoch) var mainnetV0_4 = MustNewInstance(4, 216, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_4, mainnetReshardingEpoch) var mainnetV1 = MustNewInstance(4, 250, 170, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV1, mainnetReshardingEpoch) var mainnetV1_1 = MustNewInstance(4, 250, 170, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV1_1, mainnetReshardingEpoch) var mainnetV1_2 = MustNewInstance(4, 250, 170, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV1_2, mainnetReshardingEpoch) var mainnetV1_3 = MustNewInstance(4, 250, 170, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV1_3, mainnetReshardingEpoch)