package consensus import ( "log" "../p2p" "sync" ) var mutex = &sync.Mutex{} // Leader's consensus message dispatcher func (consensus *Consensus) ProcessMessageLeader(message []byte) { msgType, err := GetConsensusMessageType(message) if err != nil { log.Print(err) } payload, err := GetConsensusMessagePayload(message) if err != nil { log.Print(err) } msg := string(payload) log.Printf("[Leader] Received and processing message: %s, %s\n", msgType, msg) switch msgType { case ANNOUNCE: log.Println("Unexpected message type: %s", msgType) case COMMIT: consensus.processCommitMessage(msg) case CHALLENGE: log.Println("Unexpected message type: %s", msgType) case RESPONSE: consensus.processResponseMessage(msg) case START_CONSENSUS: consensus.processStartConsensusMessage(msg) default: log.Println("Unexpected message type: %s", msgType) } } // Handler for message which triggers consensus process func (consensus *Consensus) processStartConsensusMessage(msg string) { consensus.startConsensus(msg) } func (consensus *Consensus) startConsensus(msg string) { // prepare message and broadcast to validators msgToSend := ConstructConsensusMessage(ANNOUNCE, []byte("block")) p2p.BroadcastMessage(consensus.validators, msgToSend) // Set state to ANNOUNCE_DONE consensus.state = ANNOUNCE_DONE } func (consensus *Consensus) processCommitMessage(msg string) { // proceed only when the message is not received before and this consensus phase is not done. if _, ok := consensus.commits[msg]; !ok && consensus.state != CHALLENGE_DONE { mutex.Lock() consensus.commits[msg] = msg log.Printf("Number of commits received: %d", len(consensus.commits)) mutex.Unlock() } else { return } if consensus.state != CHALLENGE_DONE && len(consensus.commits) >= (2 * len(consensus.validators)) / 3 + 1 { mutex.Lock() if consensus.state == ANNOUNCE_DONE { // Set state to CHALLENGE_DONE consensus.state = CHALLENGE_DONE } mutex.Unlock() // Broadcast challenge msgToSend := ConstructConsensusMessage(CHALLENGE, []byte("challenge")) p2p.BroadcastMessage(consensus.validators, msgToSend) log.Printf("Enough commits received with %d signatures: %s", len(consensus.commits), consensus.commits) } } func (consensus *Consensus) processResponseMessage(msg string) { // proceed only when the message is not received before and this consensus phase is not done. if _, ok := consensus.responses[msg]; !ok && consensus.state != FINISHED { mutex.Lock() consensus.responses[msg] = msg log.Printf("Number of responses received: %d", len(consensus.responses)) mutex.Unlock() } else { return } if consensus.state != FINISHED && len(consensus.responses) >= (2 * len(consensus.validators)) / 3 + 1 { mutex.Lock() if consensus.state == CHALLENGE_DONE { // Set state to FINISHED consensus.state = FINISHED log.Println("Hooray! Consensus reached!!!!!!!!!!!!!") } mutex.Unlock() // TODO: composes new block and broadcast the new block to validators log.Printf("Consensus reached with %d signatures: %s", len(consensus.responses), consensus.responses) } }