// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package core import ( crand "crypto/rand" "errors" "fmt" "math" "math/big" mrand "math/rand" "sync/atomic" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/ethdb" "github.com/harmony-one/harmony/internal/params" lru "github.com/hashicorp/golang-lru" "github.com/harmony-one/harmony/block" consensus_engine "github.com/harmony-one/harmony/consensus/engine" "github.com/harmony-one/harmony/core/rawdb" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/internal/utils" ) const ( headerCacheLimit = 2048 // with 2s/block, 2048 headers is roughly block produced in 1 hour. tdCacheLimit = 1024 numberCacheLimit = 4096 canonicalCacheLimit = 4096 ) // HeaderChain implements the basic block header chain logic that is shared by // core.BlockChain and light.LightChain. It is not usable in itself, only as // a part of either structure. // It is not thread safe either, the encapsulating chain structures should do // the necessary mutex locking/unlocking. type HeaderChain struct { config *params.ChainConfig chainDb ethdb.Database genesisHeader *block.Header currentHeader atomic.Value // Current head of the header chain (may be above the block chain!) currentHeaderHash common.Hash // Hash of the current head of the header chain (prevent recomputing all the time) headerCache *lru.Cache // Cache for the most recent block headers tdCache *lru.Cache // Cache for the most recent block total difficulties numberCache *lru.Cache // Cache for the most recent block numbers canonicalCache *lru.Cache // number -> Hash procInterrupt func() bool rand *mrand.Rand engine consensus_engine.Engine } // NewHeaderChain creates a new HeaderChain structure. // getValidator should return the parent's validator // procInterrupt points to the parent's interrupt semaphore // wg points to the parent's shutdown wait group func NewHeaderChain(chainDb ethdb.Database, config *params.ChainConfig, engine consensus_engine.Engine, procInterrupt func() bool) (*HeaderChain, error) { headerCache, _ := lru.New(headerCacheLimit) tdCache, _ := lru.New(tdCacheLimit) numberCache, _ := lru.New(numberCacheLimit) canonicalHash, _ := lru.New(canonicalCacheLimit) // Seed a fast but crypto originating random generator seed, err := crand.Int(crand.Reader, big.NewInt(math.MaxInt64)) if err != nil { return nil, err } hc := &HeaderChain{ config: config, chainDb: chainDb, headerCache: headerCache, tdCache: tdCache, numberCache: numberCache, canonicalCache: canonicalHash, procInterrupt: procInterrupt, rand: mrand.New(mrand.NewSource(seed.Int64())), engine: engine, } hc.genesisHeader = hc.GetHeaderByNumber(0) if hc.genesisHeader == nil { return nil, ErrNoGenesis } hc.currentHeader.Store(hc.genesisHeader) if head := rawdb.ReadHeadBlockHash(chainDb); head != (common.Hash{}) { if chead := hc.GetHeaderByHash(head); chead != nil { hc.currentHeader.Store(chead) } } hc.currentHeaderHash = hc.CurrentHeader().Hash() return hc, nil } // GetBlockNumber retrieves the block number belonging to the given hash // from the cache or database func (hc *HeaderChain) GetBlockNumber(hash common.Hash) *uint64 { if cached, ok := hc.numberCache.Get(hash); ok { number := cached.(uint64) return &number } number := rawdb.ReadHeaderNumber(hc.chainDb, hash) if number != nil { hc.numberCache.Add(hash, *number) } return number } // WriteHeader writes a header into the local chain, given that its parent is // already known. If the total difficulty of the newly inserted header becomes // greater than the current known TD, the canonical chain is re-routed. // // Note: This method is not concurrent-safe with inserting blocks simultaneously // into the chain, as side effects caused by reorganisations cannot be emulated // without the real blocks. Hence, writing headers directly should only be done // in two scenarios: pure-header mode of operation (light clients), or properly // separated header/block phases (non-archive clients). func (hc *HeaderChain) WriteHeader(header *block.Header) (status WriteStatus, err error) { // Cache some values to prevent constant recalculation var ( hash = header.Hash() number = header.Number().Uint64() ) // TODO: implement fork choice mechanism //localTd := hc.GetTd(hc.currentHeaderHash, hc.CurrentHeader().Number.Uint64()) //externTd := new(big.Int).Add(header.Difficulty, ptd) // Irrelevant of the canonical status, write the td and header to the database //if err := hc.WriteTd(hash, number, externTd); err != nil { // // utils.Logger().Error().Err(err).Msg("Failed to write header total difficulty") // //} //rawdb.WriteHeader(hc.chainDb, header) // If the total difficulty is higher than our known, add it to the canonical chain // Second clause in the if statement reduces the vulnerability to selfish mining. // Please refer to http://www.cs.cornell.edu/~ie53/publications/btcProcFC.pdf //if externTd.Cmp(localTd) > 0 || (externTd.Cmp(localTd) == 0 && mrand.Float64() < 0.5) { // // Delete any canonical number assignments above the new head // batch := hc.chainDb.NewBatch() // for i := number + 1; ; i++ { // hash := rawdb.ReadCanonicalHash(hc.chainDb, i) // if hash == (common.Hash{}) { // break // } // rawdb.DeleteCanonicalHash(batch, i) // } // batch.Write() // // // Overwrite any stale canonical number assignments // var ( // headHash = header.ParentHash // headNumber = header.Number.Uint64() - 1 // headHeader = hc.GetHeader(headHash, headNumber) // ) // for rawdb.ReadCanonicalHash(hc.chainDb, headNumber) != headHash { // rawdb.WriteCanonicalHash(hc.chainDb, headHash, headNumber) // // headHash = headHeader.ParentHash // headNumber = headHeader.Number.Uint64() - 1 // headHeader = hc.GetHeader(headHash, headNumber) // } // // Extend the canonical chain with the new header // rawdb.WriteCanonicalHash(hc.chainDb, hash, number) // rawdb.WriteHeadHeaderHash(hc.chainDb, hash) // // hc.currentHeaderHash = hash // hc.currentHeader.Store(types.CopyHeader(header)) // // status = CanonStatTy //} else { // status = SideStatTy //} hc.headerCache.Add(hash, header) hc.numberCache.Add(hash, number) // when writing headers, it will write to canonical by default hc.canonicalCache.Add(number, hash) return } // WhCallback is a callback function for inserting individual headers. // A callback is used for two reasons: first, in a LightChain, status should be // processed and light chain events sent, while in a BlockChain this is not // necessary since chain events are sent after inserting blocks. Second, the // header writes should be protected by the parent chain mutex individually. type WhCallback func(*block.Header) error // ValidateHeaderChain validates header chain. func (hc *HeaderChain) ValidateHeaderChain(chain []*block.Header, checkFreq int) (int, error) { // Do a sanity check that the provided chain is actually ordered and linked for i := 1; i < len(chain); i++ { parentHash := chain[i].ParentHash() if chain[i].Number().Uint64() != chain[i-1].Number().Uint64()+1 || parentHash != chain[i-1].Hash() { // Chain broke ancestry, log a message (programming error) and skip insertion utils.Logger().Error(). Str("number", chain[i].Number().String()). Str("hash", chain[i].Hash().Hex()). Str("parent", parentHash.Hex()). Str("prevnumber", chain[i-1].Number().String()). Str("prevhash", chain[i-1].Hash().Hex()). Msg("Non contiguous header insert") return 0, fmt.Errorf("non contiguous insert: item %d is #%d [%x…], item %d is #%d [%x…] (parent [%x…])", i-1, chain[i-1].Number(), chain[i-1].Hash().Bytes()[:4], i, chain[i].Number(), chain[i].Hash().Bytes()[:4], parentHash[:4]) } } // Generate the list of seal verification requests, and start the parallel verifier seals := make([]bool, len(chain)) for i := 0; i < len(seals)/checkFreq; i++ { index := i*checkFreq + hc.rand.Intn(checkFreq) if index >= len(seals) { index = len(seals) - 1 } seals[index] = true } seals[len(seals)-1] = true // Last should always be verified to avoid junk //abort, results := hc.engine.VerifyHeaders(hc, chain, seals) //defer close(abort) // //// Iterate over the headers and ensure they all check out //for i, _ := range chain { // // If the chain is terminating, stop processing blocks // if hc.procInterrupt() { // utils.Logger().Debug().Msg("Premature abort during headers verification") // return 0, errors.New("aborted") // } // // // Otherwise wait for headers checks and ensure they pass // if err := <-results; err != nil { // return i, err // } //} return 0, nil } // InsertHeaderChain attempts to insert the given header chain in to the local // chain, possibly creating a reorg. If an error is returned, it will return the // index number of the failing header as well an error describing what went wrong. // // The verify parameter can be used to fine tune whether nonce verification // should be done or not. The reason behind the optional check is because some // of the header retrieval mechanisms already need to verfy nonces, as well as // because nonces can be verified sparsely, not needing to check each. func (hc *HeaderChain) InsertHeaderChain(chain []*block.Header, writeHeader WhCallback, start time.Time) (int, error) { // Collect some import statistics to report on stats := struct{ processed, ignored int }{} // All headers passed verification, import them into the database for i, header := range chain { // Short circuit insertion if shutting down if hc.procInterrupt() { utils.Logger().Debug().Msg("Premature abort during headers import") return i, errors.New("aborted") } // If the header's already known, skip it, otherwise store if hc.HasHeader(header.Hash(), header.Number().Uint64()) { stats.ignored++ continue } if err := writeHeader(header); err != nil { return i, err } stats.processed++ } // Report some public statistics so the user has a clue what's going on last := chain[len(chain)-1] context := utils.Logger().With(). Int("count", stats.processed). Str("elapsed", common.PrettyDuration(time.Since(start)).String()). Str("number", last.Number().String()). Str("hash", last.Hash().Hex()) if timestamp := time.Unix(last.Time().Int64(), 0); time.Since(timestamp) > time.Minute { context = context.Str("age", common.PrettyAge(timestamp).String()) } if stats.ignored > 0 { context = context.Int("ignored", stats.ignored) } logger := context.Logger() logger.Info().Msg("Imported new block headers") return 0, nil } // GetBlockHashesFromHash retrieves a number of block hashes starting at a given // hash, fetching towards the genesis block. func (hc *HeaderChain) GetBlockHashesFromHash(hash common.Hash, max uint64) []common.Hash { // Get the origin header from which to fetch header := hc.GetHeaderByHash(hash) if header == nil { return nil } // Iterate the headers until enough is collected or the genesis reached chain := make([]common.Hash, 0, max) for i := uint64(0); i < max; i++ { next := header.ParentHash() if header = hc.GetHeader(next, header.Number().Uint64()-1); header == nil { break } chain = append(chain, next) if header.Number().Sign() == 0 { break } } return chain } // GetAncestor retrieves the Nth ancestor of a given block. It assumes that either the given block or // a close ancestor of it is canonical. maxNonCanonical points to a downwards counter limiting the // number of blocks to be individually checked before we reach the canonical chain. // // Note: ancestor == 0 returns the same block, 1 returns its parent and so on. func (hc *HeaderChain) GetAncestor(hash common.Hash, number, ancestor uint64, maxNonCanonical *uint64) (common.Hash, uint64) { if ancestor > number { return common.Hash{}, 0 } if ancestor == 1 { // in this case it is cheaper to just read the header if header := hc.GetHeader(hash, number); header != nil { return header.ParentHash(), number - 1 } return common.Hash{}, 0 } for ancestor != 0 { if rawdb.ReadCanonicalHash(hc.chainDb, number) == hash { number -= ancestor return rawdb.ReadCanonicalHash(hc.chainDb, number), number } if *maxNonCanonical == 0 { return common.Hash{}, 0 } *maxNonCanonical-- ancestor-- header := hc.GetHeader(hash, number) if header == nil { return common.Hash{}, 0 } hash = header.ParentHash() number-- } return hash, number } // GetTd retrieves a block's total difficulty in the canonical chain from the // database by hash and number, caching it if found. func (hc *HeaderChain) GetTd(hash common.Hash, number uint64) *big.Int { // Short circuit if the td's already in the cache, retrieve otherwise if cached, ok := hc.tdCache.Get(hash); ok { return cached.(*big.Int) } td := rawdb.ReadTd(hc.chainDb, hash, number) if td == nil { return nil } // Cache the found body for next time and return hc.tdCache.Add(hash, td) return td } // GetTdByHash retrieves a block's total difficulty in the canonical chain from the // database by hash, caching it if found. func (hc *HeaderChain) GetTdByHash(hash common.Hash) *big.Int { number := hc.GetBlockNumber(hash) if number == nil { return nil } return hc.GetTd(hash, *number) } // WriteTd stores a block's total difficulty into the database, also caching it // along the way. func (hc *HeaderChain) WriteTd(hash common.Hash, number uint64, td *big.Int) error { if err := rawdb.WriteTd(hc.chainDb, hash, number, td); err != nil { return err } hc.tdCache.Add(hash, new(big.Int).Set(td)) return nil } // GetHeader retrieves a block header from the database by hash and number, // caching it if found. func (hc *HeaderChain) GetHeader(hash common.Hash, number uint64) *block.Header { // Short circuit if the header's already in the cache, retrieve otherwise if header, ok := hc.headerCache.Get(hash); ok { return header.(*block.Header) } header := rawdb.ReadHeader(hc.chainDb, hash, number) if header == nil { return nil } // Cache the found header for next time and return hc.headerCache.Add(hash, header) return header } // GetHeaderByHash retrieves a block header from the database by hash, caching it if // found. func (hc *HeaderChain) GetHeaderByHash(hash common.Hash) *block.Header { number := hc.GetBlockNumber(hash) if number == nil { return nil } return hc.GetHeader(hash, *number) } // HasHeader checks if a block header is present in the database or not. func (hc *HeaderChain) HasHeader(hash common.Hash, number uint64) bool { if hc.numberCache.Contains(hash) || hc.headerCache.Contains(hash) { return true } return rawdb.HasHeader(hc.chainDb, hash, number) } // GetHeaderByNumber retrieves a block header from the database by number, // caching it (associated with its hash) if found. func (hc *HeaderChain) GetHeaderByNumber(number uint64) *block.Header { hash := hc.getHashByNumber(number) if hash == (common.Hash{}) { return nil } return hc.GetHeader(hash, number) } func (hc *HeaderChain) getHashByNumber(number uint64) common.Hash { // Since canonical chain is immutable, it's safe to read header // hash by number from cache. if hash, ok := hc.canonicalCache.Get(number); ok { return hash.(common.Hash) } hash := rawdb.ReadCanonicalHash(hc.chainDb, number) if hash != (common.Hash{}) { hc.canonicalCache.Add(number, hash) } return hash } // CurrentHeader retrieves the current head header of the canonical chain. The // header is retrieved from the HeaderChain's internal cache. func (hc *HeaderChain) CurrentHeader() *block.Header { return hc.currentHeader.Load().(*block.Header) } // SetCurrentHeader sets the current head header of the canonical chain. func (hc *HeaderChain) SetCurrentHeader(head *block.Header) error { if err := rawdb.WriteHeadHeaderHash(hc.chainDb, head.Hash()); err != nil { return err } hc.currentHeader.Store(head) hc.currentHeaderHash = head.Hash() return nil } // DeleteCallback is a callback function that is called by SetHead before // each header is deleted. type DeleteCallback func(rawdb.DatabaseDeleter, common.Hash, uint64) error // SetHead rewinds the local chain to a new head. Everything above the new head // will be deleted and the new one set. func (hc *HeaderChain) SetHead(head uint64, delFn DeleteCallback) error { height := uint64(0) if hdr := hc.CurrentHeader(); hdr != nil { height = hdr.Number().Uint64() } batch := hc.chainDb.NewBatch() for hdr := hc.CurrentHeader(); hdr != nil && hdr.Number().Uint64() > head; hdr = hc.CurrentHeader() { hash := hdr.Hash() num := hdr.Number().Uint64() if delFn != nil { if err := delFn(batch, hash, num); err != nil { return err } } if err := rawdb.DeleteHeader(batch, hash, num); err != nil { return err } if err := rawdb.DeleteTd(batch, hash, num); err != nil { return err } hc.currentHeader.Store(hc.GetHeader(hdr.ParentHash(), hdr.Number().Uint64()-1)) } // Roll back the canonical chain numbering for i := height; i > head; i-- { if err := rawdb.DeleteCanonicalHash(batch, i); err != nil { return err } } if err := rawdb.WriteHeadHeaderHash(batch, hc.currentHeaderHash); err != nil { return err } if err := batch.Write(); err != nil { return err } // Clear out any stale content from the caches hc.headerCache.Purge() hc.tdCache.Purge() hc.numberCache.Purge() hc.canonicalCache.Purge() if hc.CurrentHeader() == nil { hc.currentHeader.Store(hc.genesisHeader) } hc.currentHeaderHash = hc.CurrentHeader().Hash() return nil } // SetGenesis sets a new genesis block header for the chain func (hc *HeaderChain) SetGenesis(head *block.Header) { hc.genesisHeader = head } // Config retrieves the header chain's chain configuration. func (hc *HeaderChain) Config() *params.ChainConfig { return hc.config } // Engine retrieves the header chain's consensus engine. func (hc *HeaderChain) Engine() consensus_engine.Engine { return hc.engine } // GetBlock implements consensus.ChainReader, and returns nil for every input as // a header chain does not have blocks available for retrieval. func (hc *HeaderChain) GetBlock(hash common.Hash, number uint64) *types.Block { return nil }