package shardingconfig import ( "math/big" "github.com/harmony-one/harmony/internal/genesis" ) const ( mainnetEpochBlock1 = 344064 // 21 * 2^14 blocksPerShard = 16384 // 2^14 mainnetVdfDifficulty = 50000 // This takes about 100s to finish the vdf mainnetConsensusRatio = float64(0.66) mainnetFirstCrossLinkBlock = 524288 // 32 * 2^14 // TODO: remove it after randomness feature turned on mainnet mainnetRandomnessStartingEpoch = 100000 mainnetV0_1Epoch = 1 mainnetV0_2Epoch = 5 mainnetV0_3Epoch = 8 mainnetV0_4Epoch = 10 ) // MainnetSchedule is the mainnet sharding configuration schedule. var MainnetSchedule mainnetSchedule type mainnetSchedule struct{} func (mainnetSchedule) InstanceForEpoch(epoch *big.Int) Instance { switch { case epoch.Cmp(big.NewInt(mainnetV0_4Epoch)) >= 0: // tenth resharding epoch around 08/13/2019 9:00pm PDT return mainnetV0_4 case epoch.Cmp(big.NewInt(mainnetV0_3Epoch)) >= 0: // eighth resharding epoch around 08/10/2019 6:00pm PDT return mainnetV0_3 case epoch.Cmp(big.NewInt(mainnetV0_2Epoch)) >= 0: // fifth resharding epoch around 08/06/2019 2:30am PDT return mainnetV0_2 case epoch.Cmp(big.NewInt(mainnetV0_1Epoch)) >= 0: // first resharding epoch around 07/30/2019 10:30pm PDT return mainnetV0_1 default: // genesis return mainnetV0 } } func (mainnetSchedule) BlocksPerEpoch() uint64 { return blocksPerShard } func (ms mainnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int { blocks := ms.BlocksPerEpoch() switch { case blockNum >= mainnetEpochBlock1: return big.NewInt(int64((blockNum-mainnetEpochBlock1)/blocks) + 1) default: return big.NewInt(0) } } func (ms mainnetSchedule) IsLastBlock(blockNum uint64) bool { blocks := ms.BlocksPerEpoch() switch { case blockNum < mainnetEpochBlock1-1: return false case blockNum == mainnetEpochBlock1-1: return true default: return ((blockNum-mainnetEpochBlock1)%blocks == blocks-1) } } func (ms mainnetSchedule) VdfDifficulty() int { return mainnetVdfDifficulty } func (ms mainnetSchedule) FirstCrossLinkBlock() uint64 { return mainnetFirstCrossLinkBlock } // ConsensusRatio ratio of new nodes vs consensus total nodes func (ms mainnetSchedule) ConsensusRatio() float64 { return mainnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (ms mainnetSchedule) RandomnessStartingEpoch() uint64 { return mainnetRandomnessStartingEpoch } var mainnetReshardingEpoch = []*big.Int{big.NewInt(0), big.NewInt(mainnetV0_1Epoch), big.NewInt(mainnetV0_2Epoch), big.NewInt(mainnetV0_3Epoch), big.NewInt(mainnetV0_4Epoch)} var mainnetV0 = MustNewInstance(4, 150, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccounts, mainnetReshardingEpoch) var mainnetV0_1 = MustNewInstance(4, 152, 112, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_1, mainnetReshardingEpoch) var mainnetV0_2 = MustNewInstance(4, 200, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_2, mainnetReshardingEpoch) var mainnetV0_3 = MustNewInstance(4, 210, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_3, mainnetReshardingEpoch) var mainnetV0_4 = MustNewInstance(4, 216, 148, genesis.HarmonyAccounts, genesis.FoundationalNodeAccountsV0_4, mainnetReshardingEpoch)