package node import ( "bytes" "encoding/gob" "harmony-benchmark/blockchain" "harmony-benchmark/common" ) // The specific types of message under NODE category type NodeMessageType byte const ( TRANSACTION NodeMessageType = iota // TODO: Don't move this until the hack in client/message.go is resolved BLOCK CONTROL // TODO: add more types ) // The types of messages used for NODE/TRANSACTION type TransactionMessageType int const ( SEND TransactionMessageType = iota REQUEST UNLOCK // The unlock to commit or abort message sent by the client to leaders. TODO: Don't move this until the hack in client/message.go is resolved ) // The types of messages used for NODE/BLOCK type BlockMessageType int const ( SYNC BlockMessageType = iota ) // The types of messages used for NODE/CONTROL type ControlMessageType int const ( STOP ControlMessageType = iota ) // Constructs serialized transactions func ConstructTransactionListMessage(transactions []*blockchain.Transaction) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(common.NODE)}) byteBuffer.WriteByte(byte(TRANSACTION)) byteBuffer.WriteByte(byte(SEND)) encoder := gob.NewEncoder(byteBuffer) // Copy over the tx data txs := make([]blockchain.Transaction, len(transactions)) for i := range txs { txs[i] = *transactions[i] } encoder.Encode(txs) return byteBuffer.Bytes() } // Constructs serialized transactions func ConstructRequestTransactionsMessage(transactionIds [][]byte) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(common.NODE)}) byteBuffer.WriteByte(byte(TRANSACTION)) byteBuffer.WriteByte(byte(REQUEST)) for _, txId := range transactionIds { byteBuffer.Write(txId) } return byteBuffer.Bytes() } // Constructs STOP message for node to stop func ConstructStopMessage() []byte { byteBuffer := bytes.NewBuffer([]byte{byte(common.NODE)}) byteBuffer.WriteByte(byte(CONTROL)) byteBuffer.WriteByte(byte(STOP)) return byteBuffer.Bytes() } // Constructs blocks sync message to send blocks to other nodes func ConstructBlocksSyncMessage(blocks []blockchain.Block) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(common.NODE)}) byteBuffer.WriteByte(byte(BLOCK)) byteBuffer.WriteByte(byte(SYNC)) encoder := gob.NewEncoder(byteBuffer) encoder.Encode(blocks) return byteBuffer.Bytes() }