// Package nodeconfig includes all the configuration variables for a node. // It is a global configuration for node and other services. // It will be included in node module, and other modules. package nodeconfig import ( "fmt" "math/big" "strings" "sync" "time" bls_core "github.com/harmony-one/bls/ffi/go/bls" "github.com/harmony-one/harmony/crypto/bls" shardingconfig "github.com/harmony-one/harmony/internal/configs/sharding" "github.com/harmony-one/harmony/internal/params" "github.com/harmony-one/harmony/multibls" "github.com/harmony-one/harmony/shard" "github.com/harmony-one/harmony/webhooks" p2p_crypto "github.com/libp2p/go-libp2p/core/crypto" "github.com/libp2p/go-libp2p/core/peer" "github.com/pkg/errors" ) // Role defines a role of a node. type Role byte // All constants for different node roles. const ( Unknown Role = iota Validator ExplorerNode ) func (role Role) String() string { switch role { case Validator: return "Validator" case ExplorerNode: return "ExplorerNode" default: return "Unknown" } } // NetworkType describes the type of Harmony network type NetworkType string // Constants for NetworkType // TODO: replace this with iota. Leave the string parsing in command line const ( Mainnet = "mainnet" Testnet = "testnet" Pangaea = "pangaea" Partner = "partner" Stressnet = "stressnet" Devnet = "devnet" Localnet = "localnet" ) // Global is the index of the global node configuration const ( Global = 0 MaxShards = 32 // maximum number of shards. It is also the maxium number of configs. ) var version string var peerID peer.ID // PeerID of the node // ConfigType is the structure of all node related configuration variables type ConfigType struct { // The three groupID design, please refer to https://github.com/harmony-one/harmony/blob/master/node/node.md#libp2p-integration beacon GroupID // the beacon group ID group GroupID // the group ID of the shard (note: for beacon chain node, the beacon and shard group are the same) client GroupID // the client group ID of the shard isClient bool // whether this node is a client node, such as wallet ShardID uint32 // ShardID of this node; TODO ek – revisit when resharding role Role // Role of the node Port string // Port of the node. IP string // IP of the node. RPCServer RPCServerConfig // RPC server port and ip RosettaServer RosettaServerConfig // rosetta server port and ip IsOffline bool Downloader bool // Whether stream downloader is running; TODO: remove this after sync up StagedSync bool // use staged sync StagedSyncTurboMode bool // use Turbo mode for staged sync UseMemDB bool // use mem db for staged sync DoubleCheckBlockHashes bool MaxBlocksPerSyncCycle uint64 // Maximum number of blocks per each cycle. if set to zero, all blocks will be downloaded and synced in one full cycle. MaxMemSyncCycleSize uint64 // max number of blocks to use a single transaction for staged sync MaxBackgroundBlocks uint64 // max number of background blocks in turbo mode InsertChainBatchSize int // number of blocks to build a batch and insert to chain in staged sync VerifyAllSig bool // verify signatures for all blocks regardless of height and batch size VerifyHeaderBatchSize uint64 // batch size to verify header before insert to chain LogProgress bool // log the full sync progress in console NtpServer string StringRole string P2PPriKey p2p_crypto.PrivKey `json:"-"` ConsensusPriKey multibls.PrivateKeys `json:"-"` // Database directory DBDir string networkType NetworkType shardingSchedule shardingconfig.Schedule DNSZone string isArchival map[uint32]bool WebHooks struct { Hooks *webhooks.Hooks } TraceEnable bool } // RPCServerConfig is the config for rpc listen addresses type RPCServerConfig struct { HTTPEnabled bool HTTPIp string HTTPPort int HTTPAuthPort int HTTPTimeoutRead time.Duration HTTPTimeoutWrite time.Duration HTTPTimeoutIdle time.Duration WSEnabled bool WSIp string WSPort int WSAuthPort int DebugEnabled bool EthRPCsEnabled bool StakingRPCsEnabled bool LegacyRPCsEnabled bool RpcFilterFile string RateLimiterEnabled bool RequestsPerSecond int EvmCallTimeout time.Duration } // RosettaServerConfig is the config for the rosetta server type RosettaServerConfig struct { HTTPEnabled bool HTTPIp string HTTPPort int } // configs is a list of node configuration. // It has at least one configuration. // The first one is the default, global node configuration var shardConfigs []ConfigType var defaultConfig ConfigType var onceForConfigs sync.Once func ensureShardConfigs() { onceForConfigs.Do(func() { shardConfigs = make([]ConfigType, MaxShards) for i := range shardConfigs { shardConfigs[i].ShardID = uint32(i) } }) } // GetShardConfig return the shard's ConfigType variable func GetShardConfig(shardID uint32) *ConfigType { ensureShardConfigs() if int(shardID) >= cap(shardConfigs) { return nil } return &shardConfigs[shardID] } // GetDefaultConfig returns default config. func GetDefaultConfig() *ConfigType { return &defaultConfig } // SetDefaultRole .. func SetDefaultRole(r Role) { defaultConfig.role = r } func (conf *ConfigType) String() string { return fmt.Sprintf("%s/%s/%s:%v,%v", conf.beacon, conf.group, conf.client, conf.isClient, conf.ShardID) } // SetBeaconGroupID set the groupID for beacon group func (conf *ConfigType) SetBeaconGroupID(g GroupID) { conf.beacon = g } // SetShardGroupID set the groupID for shard group func (conf *ConfigType) SetShardGroupID(g GroupID) { conf.group = g } // SetClientGroupID set the groupID for client group func (conf *ConfigType) SetClientGroupID(g GroupID) { conf.client = g } // SetShardID set the ShardID func (conf *ConfigType) SetShardID(s uint32) { conf.ShardID = s } // SetRole set the role func (conf *ConfigType) SetRole(r Role) { conf.role = r } // GetBeaconGroupID returns the groupID for beacon group func (conf *ConfigType) GetBeaconGroupID() GroupID { return conf.beacon } // GetShardGroupID returns the groupID for shard group func (conf *ConfigType) GetShardGroupID() GroupID { return conf.group } // GetShardID returns the shardID. func (conf *ConfigType) GetShardID() uint32 { return conf.ShardID } // GetClientGroupID returns the groupID for client group func (conf *ConfigType) GetClientGroupID() GroupID { return conf.client } // GetArchival returns archival mode func (conf *ConfigType) GetArchival() bool { return conf.isArchival[conf.ShardID] } // Role returns the role func (conf *ConfigType) Role() Role { return conf.role } // SetNetworkType set the networkType func SetNetworkType(networkType NetworkType) { ensureShardConfigs() defaultConfig.networkType = networkType for i := range shardConfigs { shardConfigs[i].networkType = networkType } } // SetArchival set archival mode // for beacon chain node, the archival variable will // overrdie bcArchival as the shardID is the same func (conf *ConfigType) SetArchival(bcArchival, archival bool) { if conf.isArchival == nil { conf.isArchival = make(map[uint32]bool) } conf.isArchival[shard.BeaconChainShardID] = bcArchival conf.isArchival[conf.ShardID] = archival } // ArchiveModes return the map of the archive setting func (conf *ConfigType) ArchiveModes() map[uint32]bool { return conf.isArchival } // GetNetworkType gets the networkType func (conf *ConfigType) GetNetworkType() NetworkType { return conf.networkType } // SetVersion set the version of the node binary func SetVersion(ver string) { version = ver } // GetVersion return the version of the node binary func GetVersion() string { return version } // SetPeerID set the peer ID of the node func SetPeerID(pid peer.ID) { peerID = pid } // GetPeerID returns the peer ID of the node func GetPeerID() peer.ID { return peerID } // ShardingSchedule returns the sharding schedule for this node config. func (conf *ConfigType) ShardingSchedule() shardingconfig.Schedule { return conf.shardingSchedule } // SetShardingSchedule sets the sharding schedule for this node config. func (conf *ConfigType) SetShardingSchedule(schedule shardingconfig.Schedule) { conf.shardingSchedule = schedule } // SetShardingSchedule sets the sharding schedule for all config instances. func SetShardingSchedule(schedule shardingconfig.Schedule) { ensureShardConfigs() defaultConfig.SetShardingSchedule(schedule) for _, config := range shardConfigs { config.SetShardingSchedule(schedule) } } // ShardIDFromKey returns the shard ID statically determined from the input key func (conf *ConfigType) ShardIDFromKey(key *bls_core.PublicKey) (uint32, error) { var pubKey bls.SerializedPublicKey if err := pubKey.FromLibBLSPublicKey(key); err != nil { return 0, errors.Wrapf(err, "cannot convert libbls public key %s to internal form", key.SerializeToHexStr()) } epoch := conf.networkType.ChainConfig().StakingEpoch numShards := conf.shardingSchedule.InstanceForEpoch(epoch).NumShards() shardID := new(big.Int).Mod(pubKey.Big(), big.NewInt(int64(numShards))) return uint32(shardID.Uint64()), nil } // ShardIDFromConsensusKey returns the shard ID statically determined from the // consensus key. func (conf *ConfigType) ShardIDFromConsensusKey() (uint32, error) { return conf.ShardIDFromKey(conf.ConsensusPriKey[0].Pub.Object) } // ValidateConsensusKeysForSameShard checks if all consensus public keys belong to the same shard func (conf *ConfigType) ValidateConsensusKeysForSameShard(pubkeys multibls.PublicKeys, sID uint32) error { keyShardStrs := []string{} isSameShard := true for _, key := range pubkeys { shardID, err := conf.ShardIDFromKey(key.Object) if err != nil { return err } if shardID != sID { isSameShard = false } keyShardStrs = append( keyShardStrs, fmt.Sprintf("key: %s, shard id: %d", key.Bytes.Hex(), shardID), ) } if !isSameShard { return errors.Errorf("bls keys do not belong to same shard\n%s", strings.Join(keyShardStrs, "\n")) } return nil } // ChainConfig returns the chain configuration for the network type. func (t NetworkType) ChainConfig() params.ChainConfig { switch t { case Mainnet: return *params.MainnetChainConfig case Pangaea: return *params.PangaeaChainConfig case Partner: return *params.PartnerChainConfig case Stressnet: return *params.StressnetChainConfig case Localnet: return *params.LocalnetChainConfig default: return *params.TestnetChainConfig } }