// from https://github.com/xtaci/smux/blob/master/alloc.go package byte_alloc import ( "sync" ) // magic number var debruijinPos = [...]byte{0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30, 8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31} // Allocator for incoming frames, optimized to prevent overwriting after zeroing type Allocator struct { buffers []sync.Pool } // NewAllocator initiates a []byte allocator for frames less than 1048576 bytes, // the waste(memory fragmentation) of space allocation is guaranteed to be // no more than 50%. func NewAllocator() *Allocator { alloc := new(Allocator) alloc.buffers = make([]sync.Pool, 21) // 1B -> 1M for k := range alloc.buffers { size := 1 << uint32(k) alloc.buffers[k].New = func() interface{} { return make([]byte, size) } } return alloc } // Get a []byte from pool with most appropriate cap func (alloc *Allocator) Get(size int) []byte { if size <= 0 { return nil } if size > 1048576 { return make([]byte, size) } bits := msb(size) if size == 1< 65536 || bufCap != 1<> 1 v |= v >> 2 v |= v >> 4 v |= v >> 8 v |= v >> 16 return debruijinPos[(v*0x07C4ACDD)>>27] }