package consensus import ( "log" "sync" "harmony-benchmark/p2p" "bytes" "encoding/binary" "errors" "fmt" "harmony-benchmark/blockchain" ) var mutex = &sync.Mutex{} func (consensus *Consensus) WaitForNewBlock(blockChannel chan blockchain.Block) { for { // keep waiting for new blocks newBlock := <- blockChannel log.Println("got block.....") // TODO: think about potential race condition if consensus.state == READY { consensus.startConsensus(&newBlock) } } } // Leader's consensus message dispatcher func (consensus *Consensus) ProcessMessageLeader(message []byte) { msgType, err := GetConsensusMessageType(message) if err != nil { log.Print(err) } payload, err := GetConsensusMessagePayload(message) if err != nil { log.Print(err) } log.Printf("[Leader] Received and processing message: %s\n", msgType) switch msgType { case ANNOUNCE: log.Println("Unexpected message type: %s", msgType) case COMMIT: consensus.processCommitMessage(payload) case CHALLENGE: log.Println("Unexpected message type: %s", msgType) case RESPONSE: consensus.processResponseMessage(payload) case START_CONSENSUS: consensus.processStartConsensusMessage(payload) default: log.Println("Unexpected message type: %s", msgType) } } // Handler for message which triggers consensus process func (consensus *Consensus) processStartConsensusMessage(payload []byte) { consensus.startConsensus(blockchain.NewGenesisBlock(blockchain.NewCoinbaseTX("x", "y"))) } func (consensus *Consensus) startConsensus(newBlock *blockchain.Block) { // prepare message and broadcast to validators // Construct new block //newBlock := constructNewBlock() consensus.blockHash = newBlock.Hash msgToSend, err := consensus.constructAnnounceMessage() if err != nil { return } // Set state to ANNOUNCE_DONE consensus.state = ANNOUNCE_DONE p2p.BroadcastMessage(consensus.validators, msgToSend) } // Construct the announce message to send to validators func (consensus Consensus) constructAnnounceMessage() ([]byte, error) { buffer := bytes.NewBuffer([]byte{}) // 4 byte consensus id fourBytes := make([]byte, 4) binary.BigEndian.PutUint32(fourBytes, consensus.consensusId) buffer.Write(fourBytes) // 32 byte block hash if len(consensus.blockHash) != 32 { return buffer.Bytes(), errors.New(fmt.Sprintf("Block Hash size is %d bytes", len(consensus.blockHash))) } buffer.Write(consensus.blockHash) // 2 byte leader id twoBytes := make([]byte, 2) binary.BigEndian.PutUint16(twoBytes, consensus.nodeId) buffer.Write(twoBytes) // n byte of block header blockHeader := getBlockHeader() buffer.Write(blockHeader) // 4 byte of payload size sizeOfPayload := uint32(len(blockHeader)) binary.BigEndian.PutUint32(fourBytes, sizeOfPayload) buffer.Write(fourBytes) // 64 byte of signature on previous data signature := signMessage(buffer.Bytes()) buffer.Write(signature) return consensus.ConstructConsensusMessage(ANNOUNCE, buffer.Bytes()), nil } // TODO: fill in this function func constructNewBlock() []byte { return make([]byte, 200) } // TODO: fill in this function func getBlockHash(block []byte) []byte { return make([]byte, 32) } // TODO: fill in this function func getBlockHeader() []byte { return make([]byte, 200) } // TODO: fill in this function func signMessage(message []byte) []byte { return make([]byte, 64) } func (consensus *Consensus) processCommitMessage(payload []byte) { //#### Read payload data offset := 0 // 4 byte consensus id consensusId := binary.BigEndian.Uint32(payload[offset:offset+4]) offset += 4 // 32 byte block hash blockHash := payload[offset:offset+32] offset += 32 // 2 byte validator id validatorId := string(payload[offset:offset+2]) offset += 2 // 33 byte commit commit := payload[offset:offset+33] offset += 33 // 64 byte of signature on previous data signature := payload[offset:offset+64] offset += 64 //#### END: Read payload data // TODO: make use of the data. This is just to avoid the unused variable warning _ = consensusId _ = blockHash _ = commit _ = signature // proceed only when the message is not received before and this consensus phase is not done. mutex.Lock() _, ok := consensus.commits[validatorId] shouldProcess := !ok && consensus.state == ANNOUNCE_DONE if shouldProcess { consensus.commits[validatorId] = validatorId log.Printf("Number of commits received: %d", len(consensus.commits)) } mutex.Unlock() if !shouldProcess { return } mutex.Lock() if len(consensus.commits) >= (2*len(consensus.validators))/3+1 { log.Printf("Enough commits received with %d signatures", len(consensus.commits)) if consensus.state == ANNOUNCE_DONE { // Set state to CHALLENGE_DONE consensus.state = CHALLENGE_DONE } // Broadcast challenge msgToSend := consensus.constructChallengeMessage() p2p.BroadcastMessage(consensus.validators, msgToSend) } mutex.Unlock() } // Construct the challenge message to send to validators func (consensus Consensus) constructChallengeMessage() []byte { buffer := bytes.NewBuffer([]byte{}) // 4 byte consensus id fourBytes := make([]byte, 4) binary.BigEndian.PutUint32(fourBytes, consensus.consensusId) buffer.Write(fourBytes) // 32 byte block hash buffer.Write(consensus.blockHash) // 2 byte leader id twoBytes := make([]byte, 2) binary.BigEndian.PutUint16(twoBytes, consensus.nodeId) buffer.Write(twoBytes) // 33 byte aggregated commit buffer.Write(getAggregatedCommit()) // 33 byte aggregated key buffer.Write(getAggregatedKey()) // 32 byte challenge buffer.Write(getChallenge()) // 64 byte of signature on previous data signature := signMessage(buffer.Bytes()) buffer.Write(signature) return consensus.ConstructConsensusMessage(CHALLENGE, buffer.Bytes()) } // TODO: fill in this function func getAggregatedCommit() []byte { return make([]byte, 33) } // TODO: fill in this function func getAggregatedKey() []byte { return make([]byte, 33) } // TODO: fill in this function func getChallenge() []byte { return make([]byte, 32) } func (consensus *Consensus) processResponseMessage(payload []byte) { //#### Read payload data offset := 0 // 4 byte consensus id consensusId := binary.BigEndian.Uint32(payload[offset:offset+4]) offset += 4 // 32 byte block hash blockHash := payload[offset:offset+32] offset += 32 // 2 byte validator id validatorId := string(payload[offset:offset+2]) offset += 2 // 32 byte response response := payload[offset:offset+32] offset += 32 // 64 byte of signature on previous data signature := payload[offset:offset+64] offset += 64 //#### END: Read payload data // TODO: make use of the data. This is just to avoid the unused variable warning _ = consensusId _ = blockHash _ = response _ = signature // proceed only when the message is not received before and this consensus phase is not done. mutex.Lock() _, ok := consensus.responses[validatorId] shouldProcess := !ok && consensus.state == CHALLENGE_DONE if shouldProcess { consensus.responses[validatorId] = validatorId log.Printf("Number of responses received: %d", len(consensus.responses)) } mutex.Unlock() if !shouldProcess { return } mutex.Lock() if len(consensus.responses) >= (2*len(consensus.validators))/3+1 { log.Printf("Consensus reached with %d signatures.", len(consensus.responses)) if consensus.state == CHALLENGE_DONE { // Set state to FINISHED consensus.state = FINISHED // TODO: do followups on the consensus log.Printf("HOORAY!!! CONSENSUS REACHED AMONG %d NODES!!!\n", len(consensus.validators)) consensus.ResetState() consensus.ReadySignal <- 1 } // TODO: composes new block and broadcast the new block to validators } mutex.Unlock() }