package node import ( "crypto/ecdsa" "fmt" "math/big" "os" "sync" "time" "github.com/harmony-one/bls/ffi/go/bls" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/ethdb" "github.com/ethereum/go-ethereum/params" "github.com/harmony-one/harmony/api/client" clientService "github.com/harmony-one/harmony/api/client/service" msg_pb "github.com/harmony-one/harmony/api/proto/message" "github.com/harmony-one/harmony/api/service" "github.com/harmony-one/harmony/api/service/syncing" "github.com/harmony-one/harmony/api/service/syncing/downloader" "github.com/harmony-one/harmony/consensus" "github.com/harmony-one/harmony/contracts" "github.com/harmony-one/harmony/contracts/structs" "github.com/harmony-one/harmony/core" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/core/vm" "github.com/harmony-one/harmony/crypto/pki" "github.com/harmony-one/harmony/drand" nodeconfig "github.com/harmony-one/harmony/internal/configs/node" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/node/worker" "github.com/harmony-one/harmony/p2p" ) // State is a state of a node. type State byte // All constants except the NodeLeader below are for validators only. const ( NodeInit State = iota // Node just started, before contacting BeaconChain NodeWaitToJoin // Node contacted BeaconChain, wait to join Shard NodeNotInSync // Node out of sync, might be just joined Shard or offline for a period of time NodeOffline // Node is offline NodeReadyForConsensus // Node is ready for doing consensus NodeDoingConsensus // Node is already doing consensus NodeLeader // Node is the leader of some shard. ) func (state State) String() string { switch state { case NodeInit: return "NodeInit" case NodeWaitToJoin: return "NodeWaitToJoin" case NodeNotInSync: return "NodeNotInSync" case NodeOffline: return "NodeOffline" case NodeReadyForConsensus: return "NodeReadyForConsensus" case NodeDoingConsensus: return "NodeDoingConsensus" case NodeLeader: return "NodeLeader" } return "Unknown" } const ( // ClientServicePortDiff is the positive port diff for client service ClientServicePortDiff = 5555 maxBroadcastNodes = 10 // broadcast at most maxBroadcastNodes peers that need in sync broadcastTimeout int64 = 3 * 60 * 1000000000 // 3 mins //SyncIDLength is the length of bytes for syncID SyncIDLength = 20 ) // use to push new block to outofsync node type syncConfig struct { timestamp int64 client *downloader.Client } // Node represents a protocol-participating node in the network type Node struct { Consensus *consensus.Consensus // Consensus object containing all Consensus related data (e.g. committee members, signatures, commits) BlockChannel chan *types.Block // The channel to send newly proposed blocks ConfirmedBlockChannel chan *types.Block // The channel to send confirmed blocks BeaconBlockChannel chan *types.Block // The channel to send beacon blocks for non-beaconchain nodes pendingTransactions types.Transactions // All the transactions received but not yet processed for Consensus transactionInConsensus []*types.Transaction // The transactions selected into the new block and under Consensus process pendingTxMutex sync.Mutex DRand *drand.DRand // The instance for distributed randomness protocol blockchain *core.BlockChain // The blockchain for the shard where this node belongs beaconChain *core.BlockChain // The blockchain for beacon chain. db *ethdb.LDBDatabase // LevelDB to store blockchain. ClientPeer *p2p.Peer // The peer for the harmony tx generator client, used for leaders to return proof-of-accept Client *client.Client // The presence of a client object means this node will also act as a client SelfPeer p2p.Peer // TODO(minhdoan): it could be duplicated with Self below whose is Alok work. BCPeers []p2p.Peer // list of Beacon Chain Peers. This is needed by all nodes. // TODO: Neighbors should store only neighbor nodes in the same shard Neighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer State State // State of the Node stateMutex sync.Mutex // mutex for change node state // BeaconNeighbors store only neighbor nodes in the beacon chain shard BeaconNeighbors sync.Map // All the neighbor nodes, key is the sha256 of Peer IP/Port, value is the p2p.Peer TxPool *core.TxPool Worker *worker.Worker BeaconWorker *worker.Worker // worker for beacon chain // Client server (for wallet requests) clientServer *clientService.Server // Syncing component. syncID [SyncIDLength]byte // a unique ID for the node during the state syncing process with peers downloaderServer *downloader.Server stateSync *syncing.StateSync beaconSync *syncing.StateSync peerRegistrationRecord map[string]*syncConfig // record registration time (unixtime) of peers begin in syncing // The p2p host used to send/receive p2p messages host p2p.Host // Service manager. serviceManager *service.Manager //Staked Accounts and Contract CurrentStakes map[common.Address]*structs.StakeInfo //This will save the latest information about staked nodes. StakingContractAddress common.Address WithdrawStakeFunc []byte // Demo account. DemoContractAddress common.Address LotteryManagerPrivateKey *ecdsa.PrivateKey //Node Account AccountKey *ecdsa.PrivateKey // For test only TestBankKeys []*ecdsa.PrivateKey ContractDeployerKey *ecdsa.PrivateKey ContractAddresses []common.Address // Shard group Message Receiver shardGroupReceiver p2p.GroupReceiver // Global group Message Receiver, communicate with beacon chain, or cross-shard TX globalGroupReceiver p2p.GroupReceiver // Client Message Receiver to handle light client messages // Beacon leader needs to use this receiver to talk to new node clientReceiver p2p.GroupReceiver // Duplicated Ping Message Received duplicatedPing sync.Map // Channel to notify consensus service to really start consensus startConsensus chan struct{} // node configuration, including group ID, shard ID, etc NodeConfig *nodeconfig.ConfigType // map of service type to its message channel. serviceMessageChan map[service.Type]chan *msg_pb.Message // Used to call smart contract locally ContractCaller *contracts.ContractCaller } // Blockchain returns the blockchain from node func (node *Node) Blockchain() *core.BlockChain { return node.blockchain } // Add new transactions to the pending transaction list func (node *Node) addPendingTransactions(newTxs types.Transactions) { node.pendingTxMutex.Lock() node.pendingTransactions = append(node.pendingTransactions, newTxs...) node.pendingTxMutex.Unlock() utils.GetLogInstance().Debug("Got more transactions", "num", len(newTxs), "totalPending", len(node.pendingTransactions)) } // Take out a subset of valid transactions from the pending transaction list // Note the pending transaction list will then contain the rest of the txs func (node *Node) getTransactionsForNewBlock(maxNumTxs int) types.Transactions { node.pendingTxMutex.Lock() selected, unselected, invalid := node.Worker.SelectTransactionsForNewBlock(node.pendingTransactions, maxNumTxs) node.pendingTransactions = unselected utils.GetLogInstance().Debug("Selecting Transactions", "remainPending", len(node.pendingTransactions), "selected", len(selected), "invalidDiscarded", len(invalid)) node.pendingTxMutex.Unlock() return selected } // StartServer starts a server and process the requests by a handler. func (node *Node) StartServer() { select {} } // Count the total number of transactions in the blockchain // Currently used for stats reporting purpose func (node *Node) countNumTransactionsInBlockchain() int { count := 0 for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) { count += len(block.Transactions()) } return count } // GetSyncID returns the syncID of this node func (node *Node) GetSyncID() [SyncIDLength]byte { return node.syncID } // New creates a new node. func New(host p2p.Host, consensusObj *consensus.Consensus, db ethdb.Database, isArchival bool) *Node { var chain *core.BlockChain var err error var isFirstTime bool // if cannot get blockchain from database, then isFirstTime = true node := Node{} copy(node.syncID[:], GenerateRandomString(SyncIDLength)) if host != nil { node.host = host node.SelfPeer = host.GetSelfPeer() } if host != nil && consensusObj != nil { // Consensus and associated channel to communicate blocks node.Consensus = consensusObj // Init db database := db if database == nil { database = ethdb.NewMemDatabase() chain, err = node.GenesisBlockSetup(database, consensusObj.ShardID, false) isFirstTime = true } else { chain, err = node.InitBlockChainFromDB(db, node.Consensus, isArchival) isFirstTime = false if err != nil || chain == nil || chain.CurrentBlock().NumberU64() <= 0 { chain, err = node.GenesisBlockSetup(database, consensusObj.ShardID, isArchival) isFirstTime = true } } if err != nil { utils.GetLogInstance().Error("Error when setup blockchain", "err", err) os.Exit(1) } node.blockchain = chain node.BlockChannel = make(chan *types.Block) node.ConfirmedBlockChannel = make(chan *types.Block) node.BeaconBlockChannel = make(chan *types.Block) node.TxPool = core.NewTxPool(core.DefaultTxPoolConfig, params.TestChainConfig, chain) node.Worker = worker.New(params.TestChainConfig, chain, node.Consensus, pki.GetAddressFromPublicKey(node.SelfPeer.ConsensusPubKey), node.Consensus.ShardID) node.Consensus.VerifiedNewBlock = make(chan *types.Block) // Add Faucet contract to all shards, so that on testnet, we can demo wallet in explorer // TODO (leo): we need to have support of cross-shard tx later so that the token can be transferred from beacon chain shard to other tx shards. if isFirstTime { // Setup one time smart contracts node.AddFaucetContractToPendingTransactions() } else { node.AddContractKeyAndAddress(scFaucet) } if node.Consensus.ShardID == 0 { // Contracts only exist in beacon chain if isFirstTime { // Setup one time smart contracts node.CurrentStakes = make(map[common.Address]*structs.StakeInfo) node.AddStakingContractToPendingTransactions() //This will save the latest information about staked nodes in current staked // TODO(minhdoan): Think of a better approach to deploy smart contract. // This is temporary for demo purpose. node.AddLotteryContract() } else { node.AddContractKeyAndAddress(scStaking) node.AddContractKeyAndAddress(scLottery) } } } node.ContractCaller = contracts.NewContractCaller(&db, node.blockchain, params.TestChainConfig) if consensusObj != nil && consensusObj.IsLeader { node.State = NodeLeader } else { node.State = NodeInit } // start the goroutine to receive client message // client messages are sent by clients, like txgen, wallet go node.ReceiveClientGroupMessage() // start the goroutine to receive group message go node.ReceiveGroupMessage() // start the goroutine to receive global message, used for cross-shard TX // FIXME (leo): we use beacon client topic as the global topic for now go node.ReceiveGlobalMessage() // Setup initial state of syncing. node.peerRegistrationRecord = make(map[string]*syncConfig) node.startConsensus = make(chan struct{}) // Get the node config that's created in the harmony.go program. if consensusObj != nil { node.NodeConfig = nodeconfig.GetShardConfig(consensusObj.ShardID) } else { node.NodeConfig = nodeconfig.GetDefaultConfig() } return &node } // InitGenesisShardState initialize genesis shard state and update committee pub keys for consensus and drand func (node *Node) InitGenesisShardState() { // Store the genesis shard state into db. shardState := types.ShardState{} if node.Consensus != nil { if node.Consensus.ShardID == 0 { shardState = node.blockchain.StoreNewShardState(node.blockchain.CurrentBlock(), nil) } else { shardState = node.beaconChain.StoreNewShardState(node.beaconChain.CurrentBlock(), nil) } } // Update validator public keys for _, shard := range shardState { if shard.ShardID == node.Consensus.ShardID { pubKeys := []*bls.PublicKey{} for _, node := range shard.NodeList { blsPubKey := &bls.PublicKey{} blsPubKey.Deserialize(node.BlsPublicKey[:]) pubKeys = append(pubKeys, blsPubKey) } node.Consensus.UpdatePublicKeys(pubKeys) node.DRand.UpdatePublicKeys(pubKeys) break } } } // AddPeers adds neighbors nodes func (node *Node) AddPeers(peers []*p2p.Peer) int { count := 0 for _, p := range peers { key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID) _, ok := node.Neighbors.LoadOrStore(key, *p) if !ok { // !ok means new peer is stored count++ node.host.AddPeer(p) continue } } // Only leader needs to add the peer info into consensus // Validators will receive the updated peer info from Leader via pong message // TODO: remove this after fully migrating to beacon chain-based committee membership if count > 0 && node.NodeConfig.IsLeader() { node.Consensus.AddPeers(peers) // TODO: make peers into a context object shared by consensus and drand node.DRand.AddPeers(peers) } return count } // AddBeaconPeer adds beacon chain neighbors nodes // Return false means new neighbor peer was added // Return true means redundant neighbor peer wasn't added func (node *Node) AddBeaconPeer(p *p2p.Peer) bool { key := fmt.Sprintf("%s:%s:%s", p.IP, p.Port, p.PeerID) _, ok := node.BeaconNeighbors.LoadOrStore(key, *p) return ok } // isBeacon = true if the node is beacon node // isClient = true if the node light client(txgen,wallet) func (node *Node) initNodeConfiguration() (service.NodeConfig, chan p2p.Peer) { chanPeer := make(chan p2p.Peer) nodeConfig := service.NodeConfig{ IsBeacon: node.NodeConfig.IsBeacon(), IsClient: node.NodeConfig.IsClient(), Beacon: p2p.GroupIDBeacon, ShardGroupID: node.NodeConfig.GetShardGroupID(), Actions: make(map[p2p.GroupID]p2p.ActionType), } if nodeConfig.IsClient { nodeConfig.Actions[p2p.GroupIDBeaconClient] = p2p.ActionStart } else { nodeConfig.Actions[node.NodeConfig.GetShardGroupID()] = p2p.ActionStart } var err error node.shardGroupReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetShardGroupID()) if err != nil { utils.GetLogInstance().Error("Failed to create shard receiver", "msg", err) } node.globalGroupReceiver, err = node.host.GroupReceiver(p2p.GroupIDBeaconClient) if err != nil { utils.GetLogInstance().Error("Failed to create global receiver", "msg", err) } node.clientReceiver, err = node.host.GroupReceiver(node.NodeConfig.GetClientGroupID()) if err != nil { utils.GetLogInstance().Error("Failed to create client receiver", "msg", err) } return nodeConfig, chanPeer } // AddBeaconChainDatabase adds database support for beaconchain blocks on normal sharding nodes (not BeaconChain node) func (node *Node) AddBeaconChainDatabase(db ethdb.Database) { database := db if database == nil { database = ethdb.NewMemDatabase() } // TODO (chao) currently we use the same genesis block as normal shard chain, err := node.GenesisBlockSetup(database, 0, true) if err != nil { utils.GetLogInstance().Error("Error when doing genesis setup") os.Exit(1) } node.beaconChain = chain node.BeaconWorker = worker.New(params.TestChainConfig, chain, &consensus.Consensus{}, pki.GetAddressFromPublicKey(node.SelfPeer.ConsensusPubKey), node.Consensus.ShardID) } // InitBlockChainFromDB retrieves the latest blockchain and state available from the local database func (node *Node) InitBlockChainFromDB(db ethdb.Database, consensus *consensus.Consensus, isArchival bool) (*core.BlockChain, error) { chainConfig := params.TestChainConfig if consensus != nil { chainConfig.ChainID = big.NewInt(int64(consensus.ShardID)) // Use ChainID as piggybacked ShardID } cacheConfig := core.CacheConfig{} if isArchival { cacheConfig = core.CacheConfig{Disabled: true, TrieNodeLimit: 256 * 1024 * 1024, TrieTimeLimit: 30 * time.Second} } chain, err := core.NewBlockChain(db, &cacheConfig, chainConfig, consensus, vm.Config{}, nil) return chain, err }