package beaconchain import ( "math/rand" "os" "strconv" "sync" "github.com/dedis/kyber" "github.com/ethereum/go-ethereum/log" "github.com/harmony-one/harmony/api/proto/bcconn" proto_identity "github.com/harmony-one/harmony/api/proto/identity" "github.com/harmony-one/harmony/api/proto/node" "github.com/harmony-one/harmony/crypto/pki" "github.com/harmony-one/harmony/internal/beaconchain/rpc" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/p2p" "github.com/harmony-one/harmony/p2p/host" "github.com/harmony-one/harmony/p2p/p2pimpl" peer "github.com/libp2p/go-libp2p-peer" ) //BCState keeps track of the state the beaconchain is in type BCState int var mutex sync.Mutex var identityPerBlock = 100000 // BeaconchainServicePortDiff is the positive port diff from beacon chain's self port const BeaconchainServicePortDiff = 4444 //BCInfo is the information that needs to be stored on the disk in order to allow for a restart. type BCInfo struct { Leaders []*node.Info `json:"leaders"` ShardLeaderMap map[int]*node.Info `json:"shardLeaderMap"` NumberOfShards int `json:"numShards"` NumberOfNodesAdded int `json:"numNodesAdded"` IP string `json:"ip"` Port string `json:"port"` } // BeaconChain (Blockchain) keeps Identities per epoch, currently centralized! type BeaconChain struct { BCInfo BCInfo log log.Logger ShardLeaderMap map[int]*node.Info PubKey kyber.Point host host.Host state BCState rpcServer *beaconchain.Server Peer p2p.Peer Self p2p.Peer // self Peer } //SaveFile is to store the file in which beaconchain info will be stored. var SaveFile string // Followings are the set of states of that beaconchain can be in. const ( NodeInfoReceived BCState = iota RandomInfoSent ) // SupportRPC initializes and starts the rpc service func (bc *BeaconChain) SupportRPC() { bc.InitRPCServer() bc.StartRPCServer() } // InitRPCServer initializes Rpc server. func (bc *BeaconChain) InitRPCServer() { bc.rpcServer = beaconchain.NewServer(bc.GetShardLeaderMap) } // StartRPCServer starts Rpc server. func (bc *BeaconChain) StartRPCServer() { port, err := strconv.Atoi(bc.BCInfo.Port) if err != nil { port = 0 } bc.log.Info("support_client: StartRpcServer on port:", "port", strconv.Itoa(port+BeaconchainServicePortDiff)) bc.rpcServer.Start(bc.BCInfo.IP, strconv.Itoa(port+BeaconchainServicePortDiff)) } // GetShardLeaderMap returns the map from shard id to leader. func (bc *BeaconChain) GetShardLeaderMap() map[int]*node.Info { result := make(map[int]*node.Info) for i, leader := range bc.BCInfo.Leaders { result[i] = leader } return result } //New beaconchain initialization func New(numShards int, ip, port string) *BeaconChain { bc := BeaconChain{} bc.log = log.New() bc.PubKey = generateBCKey() bc.Self = p2p.Peer{IP: ip, Port: port} bc.host, _ = p2pimpl.NewHost(&bc.Self) bcinfo := &BCInfo{NumberOfShards: numShards, NumberOfNodesAdded: 0, IP: ip, Port: port, ShardLeaderMap: make(map[int]*node.Info)} bc.BCInfo = *bcinfo return &bc } func generateBCKey() kyber.Point { r := rand.Intn(1000) priKey := pki.GetPrivateKeyFromInt(r) pubkey := pki.GetPublicKeyFromPrivateKey(priKey) return pubkey } //AcceptNodeInfo deserializes node information received via beaconchain handler func (bc *BeaconChain) AcceptNodeInfo(b []byte) *node.Info { Node := bcconn.DeserializeNodeInfo(b) bc.log.Info("New Node Connection", "IP", Node.IP, "Port", Node.Port, "PeerID", Node.PeerID) bc.Peer = p2p.Peer{IP: Node.IP, Port: Node.Port, PeerID: Node.PeerID} bc.host.AddPeer(&bc.Peer) bc.BCInfo.NumberOfNodesAdded = bc.BCInfo.NumberOfNodesAdded + 1 shardNum, isLeader := utils.AllocateShard(bc.BCInfo.NumberOfNodesAdded, bc.BCInfo.NumberOfShards) if isLeader { bc.BCInfo.Leaders = append(bc.BCInfo.Leaders, Node) bc.BCInfo.ShardLeaderMap[shardNum] = Node } go SaveBeaconChainInfo(SaveFile, bc) bc.state = NodeInfoReceived return Node } //RespondRandomness sends a randomness beacon to the node inorder for it process what shard it will be in func (bc *BeaconChain) RespondRandomness(Node *node.Info) { bci := bc.BCInfo response := bcconn.ResponseRandomNumber{NumberOfShards: bci.NumberOfShards, NumberOfNodesAdded: bci.NumberOfNodesAdded, Leaders: bci.Leaders} msg := bcconn.SerializeRandomInfo(response) msgToSend := proto_identity.ConstructIdentityMessage(proto_identity.Acknowledge, msg) bc.log.Info("Sent Out Msg", "# Nodes", response.NumberOfNodesAdded) host.SendMessage(bc.host, bc.Peer, msgToSend, nil) bc.state = RandomInfoSent } //AcceptConnections welcomes new connections func (bc *BeaconChain) AcceptConnections(b []byte) { node := bc.AcceptNodeInfo(b) bc.RespondRandomness(node) } //StartServer a server and process the request by a handler. func (bc *BeaconChain) StartServer() { bc.host.BindHandlerAndServe(bc.BeaconChainHandler) } //SaveBeaconChainInfo to disk func SaveBeaconChainInfo(filePath string, bc *BeaconChain) error { bci := BCtoBCI(bc) err := utils.Save(filePath, bci) return err } //LoadBeaconChainInfo from disk func LoadBeaconChainInfo(path string) (*BeaconChain, error) { bci := &BCInfo{} var err error if _, err := os.Stat(path); err != nil { return nil, err } err = utils.Load(path, bci) var bc *BeaconChain if err != nil { return nil, err } bc = BCItoBC(bci) return bc, err } // BCtoBCI converts beaconchain into beaconchaininfo func BCtoBCI(bc *BeaconChain) *BCInfo { bci := &BCInfo{Leaders: bc.BCInfo.Leaders, ShardLeaderMap: bc.BCInfo.ShardLeaderMap, NumberOfShards: bc.BCInfo.NumberOfShards, NumberOfNodesAdded: bc.BCInfo.NumberOfNodesAdded, IP: bc.BCInfo.IP, Port: bc.BCInfo.Port} return bci } //BCItoBC converts beconchaininfo to beaconchain func BCItoBC(bci *BCInfo) *BeaconChain { bc := &BeaconChain{BCInfo: *bci} return bc } //SetSaveFile sets the filepath where beaconchain will be saved func SetSaveFile(path string) { SaveFile = path } //GetID return ID func (bc *BeaconChain) GetID() peer.ID { return bc.host.GetID() }