/* Package proto/discovery implements the discovery ping/pong protocol among nodes. pingpong.go adds support of ping/pong messages. ping: from node to peers, sending IP/Port/PubKey info pong: peer responds to ping messages, sending all pubkeys known by peer */ package discovery import ( "bytes" "encoding/gob" "fmt" "github.com/harmony-one/bls/ffi/go/bls" "github.com/harmony-one/harmony/api/proto" "github.com/harmony-one/harmony/api/proto/node" nodeconfig "github.com/harmony-one/harmony/internal/configs/node" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/p2p" ) // PingMessageType defines the data structure of the Ping message type PingMessageType struct { Version uint16 // version of the protocol NodeVer string // version of the node binary Node node.Info } // PongMessageType defines the data structure of the Pong message type PongMessageType struct { ShardID uint32 Version uint16 // version of the protocol Peers []node.Info PubKeys [][]byte // list of publickKeys, has to be identical among all validators/leaders LeaderPubKey []byte // public key of shard leader } func (p PingMessageType) String() string { return fmt.Sprintf("ping:%v/%v=>%v:%v/%v", p.Node.Role, p.Version, p.Node.IP, p.Node.Port, p.Node.PubKey) } func (p PongMessageType) String() string { str := fmt.Sprintf("pong:%v=>length:%v, keys:%v, leader:%v\n", p.Version, len(p.Peers), len(p.PubKeys), len(p.LeaderPubKey)) return str } // NewPingMessage creates a new Ping message based on the p2p.Peer input func NewPingMessage(peer p2p.Peer, isClient bool) *PingMessageType { ping := new(PingMessageType) ping.Version = proto.ProtocolVersion ping.NodeVer = nodeconfig.GetVersion() ping.Node.IP = peer.IP ping.Node.Port = peer.Port ping.Node.PeerID = peer.PeerID if !isClient { ping.Node.PubKey = peer.ConsensusPubKey.Serialize() ping.Node.Role = node.ValidatorRole } else { ping.Node.PubKey = nil ping.Node.Role = node.ClientRole } return ping } // NewPongMessage creates a new Pong message based on a list of p2p.Peer and a list of publicKeys func NewPongMessage(peers []p2p.Peer, pubKeys []*bls.PublicKey, leaderKey *bls.PublicKey, shardID uint32) *PongMessageType { pong := new(PongMessageType) pong.ShardID = shardID pong.PubKeys = make([][]byte, 0) pong.Version = proto.ProtocolVersion pong.Peers = make([]node.Info, 0) var err error for _, p := range peers { n := node.Info{} n.IP = p.IP n.Port = p.Port n.PeerID = p.PeerID n.PubKey = p.ConsensusPubKey.Serialize() if err != nil { fmt.Printf("Error Marshal PubKey: %v", err) continue } pong.Peers = append(pong.Peers, n) } for _, p := range pubKeys { key := p.Serialize() pong.PubKeys = append(pong.PubKeys, key) } pong.LeaderPubKey = leaderKey.Serialize() return pong } // GetPingMessage deserializes the Ping Message from a list of byte func GetPingMessage(payload []byte) (*PingMessageType, error) { ping := new(PingMessageType) r := bytes.NewBuffer(payload) decoder := gob.NewDecoder(r) err := decoder.Decode(ping) if err != nil { utils.Logger().Error().Err(err).Msg("[GetPingMessage] Decode") return nil, fmt.Errorf("Decode Ping Error") } return ping, nil } // GetPongMessage deserializes the Pong Message from a list of byte func GetPongMessage(payload []byte) (*PongMessageType, error) { pong := new(PongMessageType) pong.Peers = make([]node.Info, 0) pong.PubKeys = make([][]byte, 0) r := bytes.NewBuffer(payload) decoder := gob.NewDecoder(r) err := decoder.Decode(pong) if err != nil { utils.Logger().Error().Err(err).Msg("[GetPongMessage] Decode") return nil, fmt.Errorf("Decode Pong Error") } return pong, nil } // ConstructPingMessage contructs ping message from node to leader func (p PingMessageType) ConstructPingMessage() []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(node.PING)) encoder := gob.NewEncoder(byteBuffer) err := encoder.Encode(p) if err != nil { utils.Logger().Error().Err(err).Msg("[ConstructPingMessage] Encode") return nil } return byteBuffer.Bytes() } // ConstructPongMessage contructs pong message from leader to node func (p PongMessageType) ConstructPongMessage() []byte { byteBuffer := bytes.NewBuffer([]byte{byte(proto.Node)}) byteBuffer.WriteByte(byte(node.PONG)) encoder := gob.NewEncoder(byteBuffer) err := encoder.Encode(p) if err != nil { utils.Logger().Error().Err(err).Msg("[ConstructPongMessage] Encode") return nil } return byteBuffer.Bytes() }