package utils import ( "time" ) // TimeoutState indicates the state of Timeout class type TimeoutState int // Enum for different TimeoutState const ( Active TimeoutState = iota Inactive Expired ) // Timeout is the implementation of timeout type Timeout struct { state TimeoutState d time.Duration start time.Time } // NewTimeout creates a new timeout class func NewTimeout(d time.Duration) *Timeout { timeout := Timeout{state: Inactive, d: d, start: time.Now()} return &timeout } // Start starts the timeout clock func (timeout *Timeout) Start() { timeout.state = Active timeout.start = time.Now() } // Stop stops the timeout clock func (timeout *Timeout) Stop() { timeout.state = Inactive timeout.start = time.Now() } // CheckExpire checks whether the timeout is reached/expired func (timeout *Timeout) CheckExpire() bool { if timeout.state == Active && time.Since(timeout.start) > timeout.d { timeout.state = Expired } if timeout.state == Expired { return true } return false } // Duration returns the duration period of timeout func (timeout *Timeout) Duration() time.Duration { return timeout.d } // SetDuration set new duration for the timer func (timeout *Timeout) SetDuration(nd time.Duration) { timeout.d = nd } // IsActive checks whether timeout clock is active; // A timeout is active means it's not stopped caused by stop // and also not expired with time elapses longer than duration from start func (timeout *Timeout) IsActive() bool { return timeout.state == Active }