package node import ( "bytes" "fmt" "os" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/rlp" "github.com/harmony-one/bls/ffi/go/bls" "github.com/harmony-one/harmony/api/proto" proto_discovery "github.com/harmony-one/harmony/api/proto/discovery" proto_identity "github.com/harmony-one/harmony/api/proto/identity" proto_node "github.com/harmony-one/harmony/api/proto/node" "github.com/harmony-one/harmony/core/types" "github.com/harmony-one/harmony/crypto/pki" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/p2p" "github.com/harmony-one/harmony/p2p/host" ) const ( // MaxNumberOfTransactionsPerBlock is the max number of transaction per a block. MaxNumberOfTransactionsPerBlock = 8000 ) // MaybeBroadcastAsValidator returns if the node is a validator node. func (node *Node) MaybeBroadcastAsValidator(content []byte) { // TODO: this is tree-based broadcasting. this needs to be replaced by p2p gossiping. if node.SelfPeer.ValidatorID > 0 && node.SelfPeer.ValidatorID <= host.MaxBroadCast { go host.BroadcastMessageFromValidator(node.host, node.SelfPeer, node.Consensus.GetValidatorPeers(), content) } } // StreamHandler handles a new incoming network message. func (node *Node) StreamHandler(s p2p.Stream) { defer s.Close() // Read p2p message payload content, err := p2p.ReadMessageContent(s) if err != nil { utils.GetLogInstance().Error("Read p2p data failed", "err", err, "node", node) return } node.messageHandler(content) } // messageHandler parses the message and dispatch the actions func (node *Node) messageHandler(content []byte) { node.MaybeBroadcastAsValidator(content) consensusObj := node.Consensus msgCategory, err := proto.GetMessageCategory(content) if err != nil { utils.GetLogInstance().Error("Read node type failed", "err", err, "node", node) return } msgType, err := proto.GetMessageType(content) if err != nil { utils.GetLogInstance().Error("Read action type failed", "err", err, "node", node) return } msgPayload, err := proto.GetMessagePayload(content) if err != nil { utils.GetLogInstance().Error("Read message payload failed", "err", err, "node", node) return } switch msgCategory { case proto.Identity: actionType := proto_identity.IDMessageType(msgType) switch actionType { case proto_identity.Identity: messageType := proto_identity.MessageType(msgPayload[0]) switch messageType { case proto_identity.Register: fmt.Println("received a identity message") utils.GetLogInstance().Info("NET: received message: IDENTITY/REGISTER") default: utils.GetLogInstance().Error("Announce message should be sent to IdentityChain") } } case proto.Consensus: msgPayload, _ := proto.GetConsensusMessagePayload(content) if consensusObj.IsLeader { utils.GetLogInstance().Info("NET: Leader received message:", "messageCategory", msgCategory, "messageType", msgType) consensusObj.ProcessMessageLeader(msgPayload) } else { utils.GetLogInstance().Info("NET: Validator received message:", "messageCategory", msgCategory, "messageType", msgType) consensusObj.ProcessMessageValidator(msgPayload) // TODO(minhdoan): add logic to check if the current blockchain is not sync with other consensus // we should switch to other state rather than DoingConsensus. } case proto.Node: actionType := proto_node.MessageType(msgType) switch actionType { case proto_node.Transaction: utils.GetLogInstance().Info("NET: received message: Node/Transaction") node.transactionMessageHandler(msgPayload) case proto_node.Block: utils.GetLogInstance().Info("NET: received message: Node/Block") blockMsgType := proto_node.BlockMessageType(msgPayload[0]) switch blockMsgType { case proto_node.Sync: var blocks []*types.Block err := rlp.DecodeBytes(msgPayload[1:], &blocks) // skip the Sync messge type if err != nil { utils.GetLogInstance().Error("block sync", "error", err) } else { if node.Client != nil && node.Client.UpdateBlocks != nil && blocks != nil { node.Client.UpdateBlocks(blocks) } } } case proto_node.Control: utils.GetLogInstance().Info("NET: received message: Node/Control") controlType := msgPayload[0] if proto_node.ControlMessageType(controlType) == proto_node.STOP { utils.GetLogInstance().Debug("Stopping Node", "node", node, "numBlocks", node.blockchain.CurrentBlock().NumberU64(), "numTxsProcessed", node.countNumTransactionsInBlockchain()) var avgBlockSizeInBytes common.StorageSize txCount := 0 blockCount := 0 avgTxSize := 0 for block := node.blockchain.CurrentBlock(); block != nil; block = node.blockchain.GetBlockByHash(block.Header().ParentHash) { avgBlockSizeInBytes += block.Size() txCount += len(block.Transactions()) bytes, _ := rlp.EncodeToBytes(block.Transactions()) avgTxSize += len(bytes) blockCount++ } if blockCount != 0 { avgBlockSizeInBytes = avgBlockSizeInBytes / common.StorageSize(blockCount) avgTxSize = avgTxSize / txCount } utils.GetLogInstance().Debug("Blockchain Report", "totalNumBlocks", blockCount, "avgBlockSizeInCurrentEpoch", avgBlockSizeInBytes, "totalNumTxs", txCount, "avgTxSzieInCurrentEpoch", avgTxSize) os.Exit(0) } case proto_node.PING: node.pingMessageHandler(msgPayload) case proto_node.PONG: node.pongMessageHandler(msgPayload) } default: utils.GetLogInstance().Error("Unknown", "MsgCategory", msgCategory) } } func (node *Node) transactionMessageHandler(msgPayload []byte) { txMessageType := proto_node.TransactionMessageType(msgPayload[0]) switch txMessageType { case proto_node.Send: txs := types.Transactions{} err := rlp.Decode(bytes.NewReader(msgPayload[1:]), &txs) // skip the Send messge type if err != nil { utils.GetLogInstance().Error("Failed to deserialize transaction list", "error", err) } node.addPendingTransactions(txs) case proto_node.Request: reader := bytes.NewBuffer(msgPayload[1:]) txIDs := make(map[[32]byte]bool) buf := make([]byte, 32) // 32 byte hash Id for { _, err := reader.Read(buf) if err != nil { break } var txID [32]byte copy(txID[:], buf) txIDs[txID] = true } var txToReturn []*types.Transaction for _, tx := range node.pendingTransactions { if txIDs[tx.Hash()] { txToReturn = append(txToReturn, tx) } } } } // BroadcastNewBlock is called by consensus leader to sync new blocks with other clients/nodes. // NOTE: For now, just send to the client (basically not broadcasting) // TODO (lc): broadcast the new blocks to new nodes doing state sync func (node *Node) BroadcastNewBlock(newBlock *types.Block) { if node.ClientPeer != nil { utils.GetLogInstance().Debug("Sending new block to client", "client", node.ClientPeer) node.SendMessage(*node.ClientPeer, proto_node.ConstructBlocksSyncMessage([]*types.Block{newBlock})) } } // VerifyNewBlock is called by consensus participants to verify the block (account model) they are running consensus on func (node *Node) VerifyNewBlock(newBlock *types.Block) bool { err := node.blockchain.ValidateNewBlock(newBlock, pki.GetAddressFromPublicKey(node.SelfPeer.PubKey)) if err != nil { utils.GetLogInstance().Debug("Failed verifying new block", "Error", err, "tx", newBlock.Transactions()[0]) return false } return true } // PostConsensusProcessing is called by consensus participants, after consensus is done, to: // 1. add the new block to blockchain // 2. [leader] send new block to the client func (node *Node) PostConsensusProcessing(newBlock *types.Block) { if node.Consensus.IsLeader { node.BroadcastNewBlock(newBlock) } node.AddNewBlock(newBlock) } // AddNewBlock is usedd to add new block into the blockchain. func (node *Node) AddNewBlock(newBlock *types.Block) { blockNum, err := node.blockchain.InsertChain([]*types.Block{newBlock}) if err != nil { utils.GetLogInstance().Debug("Error adding new block to blockchain", "blockNum", blockNum, "Error", err) } else { utils.GetLogInstance().Info("adding new block to blockchain", "blockNum", blockNum) } } func (node *Node) pingMessageHandler(msgPayload []byte) int { ping, err := proto_discovery.GetPingMessage(msgPayload) if err != nil { utils.GetLogInstance().Error("Can't get Ping Message") return -1 } // utils.GetLogInstance().Info("Ping", "Msg", ping) peer := new(p2p.Peer) peer.IP = ping.Node.IP peer.Port = ping.Node.Port peer.PeerID = ping.Node.PeerID peer.ValidatorID = ping.Node.ValidatorID peer.PubKey = &bls.PublicKey{} err = peer.PubKey.Deserialize(ping.Node.PubKey[:]) if err != nil { utils.GetLogInstance().Error("UnmarshalBinary Failed", "error", err) return -1 } if ping.Node.Role == proto_node.ClientRole { utils.GetLogInstance().Info("Add Client Peer to Node", "Node", node.Consensus.GetNodeID(), "Client", peer) node.ClientPeer = peer return 0 } // Add to Node's peer list anyway node.AddPeers([]*p2p.Peer{peer}) peers := node.Consensus.GetValidatorPeers() pong := proto_discovery.NewPongMessage(peers, node.Consensus.PublicKeys) buffer := pong.ConstructPongMessage() // Send a Pong message directly to the sender // This is necessary because the sender will need to get a ValidatorID // Just broadcast won't work, some validators won't receive the latest // PublicKeys as we rely on a valid ValidatorID to do broadcast. // This is very buggy, but we will move to libp2p, hope the problem will // be resolved then. // However, I disable it for now as we are sending redundant PONG messages // to all validators. This may not be needed. But it maybe add back. // p2p.SendMessage(*peer, buffer) // Broadcast the message to all validators, as publicKeys is updated // FIXME: HAR-89 use a separate nodefind/neighbor message host.BroadcastMessageFromLeader(node.GetHost(), peers, buffer, node.Consensus.OfflinePeers) return len(peers) } func (node *Node) pongMessageHandler(msgPayload []byte) int { pong, err := proto_discovery.GetPongMessage(msgPayload) if err != nil { utils.GetLogInstance().Error("Can't get Pong Message") return -1 } // utils.GetLogInstance().Debug("pongMessageHandler", "pong", pong, "nodeID", node.Consensus.GetNodeID()) peers := make([]*p2p.Peer, 0) for _, p := range pong.Peers { peer := new(p2p.Peer) peer.IP = p.IP peer.Port = p.Port peer.ValidatorID = p.ValidatorID peer.PeerID = p.PeerID peer.PubKey = &bls.PublicKey{} err = peer.PubKey.Deserialize(p.PubKey[:]) if err != nil { utils.GetLogInstance().Error("UnmarshalBinary Failed", "error", err) continue } peers = append(peers, peer) } if len(peers) > 0 { node.AddPeers(peers) } // Reset Validator PublicKeys every time we receive PONG message from Leader // The PublicKeys has to be idential across the shard on every node // TODO (lc): we need to handle RemovePeer situation publicKeys := make([]*bls.PublicKey, 0) // Create the the PubKey from the []byte sent from leader for _, k := range pong.PubKeys { key := bls.PublicKey{} err = key.Deserialize(k[:]) if err != nil { utils.GetLogInstance().Error("UnmarshalBinary Failed PubKeys", "error", err) continue } publicKeys = append(publicKeys, &key) } if node.State == NodeWaitToJoin { node.State = NodeReadyForConsensus // Notify JoinShard to stop sending Ping messages if node.StopPing != nil { node.StopPing <- struct{}{} } } return node.Consensus.UpdatePublicKeys(publicKeys) }