package attack import ( "math/rand" "os" "sync" "time" "github.com/simple-rules/harmony-benchmark/log" ) // Constants used for attack model. const ( DroppingTickDuration = 2 * time.Second HitRate = 10 DelayResponseDuration = 10 * time.Second ConsensusIDThresholdMin = 10 ConsensusIDThresholdMax = 100 ) // Type is the type of attack model. type Type byte // Constants of different attack models. const ( KilledItself Type = iota DelayResponse IncorrectResponse ) // Model contains different models of attacking. type Model struct { AttackEnabled bool attackType Type ConsensusIDThreshold uint32 readyByConsensusThreshold bool log log.Logger // Log utility } var attackModel *Model var once sync.Once // GetInstance returns attack model by using singleton pattern. func GetInstance() *Model { once.Do(func() { attackModel = &Model{} attackModel.Init() }) return attackModel } // Init initializes attack model. func (attack *Model) Init() { attack.AttackEnabled = false attack.readyByConsensusThreshold = false } // SetAttackEnabled sets attack model enabled. func (attack *Model) SetAttackEnabled(AttackEnabled bool) { attack.AttackEnabled = AttackEnabled if AttackEnabled { attack.attackType = Type(rand.Intn(3)) attack.ConsensusIDThreshold = uint32(ConsensusIDThresholdMin + rand.Intn(ConsensusIDThresholdMax-ConsensusIDThresholdMin)) } } // SetLogger sets the logger for doing logging. func (attack *Model) SetLogger(log log.Logger) { attack.log = log } // Run runs enabled attacks. func (attack *Model) Run() { attack.NodeKilledByItSelf() attack.DelayResponse() } // NodeKilledByItSelf runs killing itself attack func (attack *Model) NodeKilledByItSelf() { if !attack.AttackEnabled || attack.attackType != KilledItself || !attack.readyByConsensusThreshold { return } if rand.Intn(HitRate) == 0 { attack.log.Debug("******************Killing myself******************", "PID: ", os.Getpid()) os.Exit(1) } } // DelayResponse does attack by delaying response. func (attack *Model) DelayResponse() { if !attack.AttackEnabled || attack.attackType != DelayResponse || !attack.readyByConsensusThreshold { return } if rand.Intn(HitRate) == 0 { attack.log.Debug("******************Model: DelayResponse******************", "PID: ", os.Getpid()) time.Sleep(DelayResponseDuration) } } // IncorrectResponse returns if the attack model enable incorrect responding. func (attack *Model) IncorrectResponse() bool { if !attack.AttackEnabled || attack.attackType != IncorrectResponse || !attack.readyByConsensusThreshold { return false } if rand.Intn(HitRate) == 0 { attack.log.Debug("******************Model: IncorrectResponse******************", "PID: ", os.Getpid()) return true } return false } // UpdateConsensusReady enables an attack type given the current consensusID. func (attack *Model) UpdateConsensusReady(consensusID uint32) { if consensusID > attack.ConsensusIDThreshold { attack.readyByConsensusThreshold = true } }