package shardingconfig import ( "fmt" "math/big" "github.com/harmony-one/harmony/internal/genesis" ) // LocalnetSchedule is the local testnet sharding // configuration schedule. var LocalnetSchedule localnetSchedule type localnetSchedule struct{} const ( localnetV1Epoch = 1 localnetV2Epoch = 2 localnetEpochBlock1 = 10 twoOne = 5 localnetVdfDifficulty = 5000 // This takes about 10s to finish the vdf localnetConsensusRatio = float64(0.1) localnetRandomnessStartingEpoch = 0 ) func (localnetSchedule) InstanceForEpoch(epoch *big.Int) Instance { switch { case epoch.Cmp(big.NewInt(localnetV2Epoch)) >= 0: return localnetV2 case epoch.Cmp(big.NewInt(localnetV1Epoch)) >= 0: return localnetV1 default: // genesis return localnetV0 } } func (ls localnetSchedule) BlocksPerEpoch() uint64 { return twoOne } func (ls localnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int { blocks := ls.BlocksPerEpoch() switch { case blockNum >= localnetEpochBlock1: return big.NewInt(int64((blockNum-localnetEpochBlock1)/blocks) + 1) default: return big.NewInt(0) } } func (ls localnetSchedule) IsLastBlock(blockNum uint64) bool { blocks := ls.BlocksPerEpoch() switch { case blockNum < localnetEpochBlock1-1: return false case blockNum == localnetEpochBlock1-1: return true default: return ((blockNum-localnetEpochBlock1)%blocks == blocks-1) } } func (ls localnetSchedule) EpochLastBlock(epochNum uint64) uint64 { blocks := ls.BlocksPerEpoch() switch { case epochNum == 0: return localnetEpochBlock1 - 1 default: return localnetEpochBlock1 - 1 + blocks*epochNum } } func (ls localnetSchedule) VdfDifficulty() int { return localnetVdfDifficulty } // ConsensusRatio ratio of new nodes vs consensus total nodes func (ls localnetSchedule) ConsensusRatio() float64 { return localnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (ls localnetSchedule) RandomnessStartingEpoch() uint64 { return localnetRandomnessStartingEpoch } func (ls localnetSchedule) GetNetworkID() NetworkID { return LocalNet } // GetShardingStructure is the sharding structure for localnet. func (ls localnetSchedule) GetShardingStructure(numShard, shardID int) []map[string]interface{} { res := []map[string]interface{}{} for i := 0; i < numShard; i++ { res = append(res, map[string]interface{}{ "current": int(shardID) == i, "shardID": i, "http": fmt.Sprintf("http://127.0.0.1:%d", 9500+i), "ws": fmt.Sprintf("ws://127.0.0.1:%d", 9800+i), }) } return res } var ( localnetReshardingEpoch = []*big.Int{ big.NewInt(0), big.NewInt(localnetV1Epoch), big.NewInt(localnetV2Epoch), } // Number of shards, how many slots on each , how many slots owned by Harmony localnetV0 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccounts, genesis.LocalFnAccounts, localnetReshardingEpoch) localnetV1 = MustNewInstance(2, 8, 5, genesis.LocalHarmonyAccountsV1, genesis.LocalFnAccountsV1, localnetReshardingEpoch) localnetV2 = MustNewInstance(2, 9, 6, genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch) )