package shardingconfig import ( "math/big" "time" "github.com/harmony-one/harmony/common/denominations" "github.com/harmony-one/harmony/internal/genesis" ) // LocalnetSchedule is the local testnet sharding // configuration schedule. var LocalnetSchedule localnetSchedule type localnetSchedule struct{} const ( localnetV1Epoch = 1 localnetV2Epoch = 2 localnetEpochBlock1 = 10 twoOne = 5 localnetVdfDifficulty = 5000 // This takes about 10s to finish the vdf localnetConsensusRatio = float64(0.1) localnetFirstCrossLinkBlock = 3 localnetRandomnessStartingEpoch = 0 localnetMaxTxAmountLimit = 1e3 // unit is in One localnetMaxNumRecentTxsPerAccountLimit = 1e2 localnetMaxTxPoolSizeLimit = 8000 localnetMaxNumTxsPerBlockLimit = 1000 localnetRecentTxDuration = time.Hour ) func (localnetSchedule) InstanceForEpoch(epoch *big.Int) Instance { switch { case epoch.Cmp(big.NewInt(localnetV2Epoch)) >= 0: return localnetV2 case epoch.Cmp(big.NewInt(localnetV1Epoch)) >= 0: return localnetV1 default: // genesis return localnetV0 } } func (ls localnetSchedule) BlocksPerEpoch() uint64 { return twoOne } func (ls localnetSchedule) CalcEpochNumber(blockNum uint64) *big.Int { blocks := ls.BlocksPerEpoch() switch { case blockNum >= localnetEpochBlock1: return big.NewInt(int64((blockNum-localnetEpochBlock1)/blocks) + 1) default: return big.NewInt(0) } } func (ls localnetSchedule) IsLastBlock(blockNum uint64) bool { blocks := ls.BlocksPerEpoch() switch { case blockNum < localnetEpochBlock1-1: return false case blockNum == localnetEpochBlock1-1: return true default: return ((blockNum-localnetEpochBlock1)%blocks == blocks-1) } } func (ls localnetSchedule) VdfDifficulty() int { return localnetVdfDifficulty } func (ls localnetSchedule) FirstCrossLinkBlock() uint64 { return localnetFirstCrossLinkBlock } // ConsensusRatio ratio of new nodes vs consensus total nodes func (ls localnetSchedule) ConsensusRatio() float64 { return localnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (ls localnetSchedule) RandomnessStartingEpoch() uint64 { return localnetRandomnessStartingEpoch } func (ls localnetSchedule) MaxTxAmountLimit() *big.Int { amountBigInt := big.NewInt(localnetMaxTxAmountLimit) amountBigInt = amountBigInt.Mul(amountBigInt, big.NewInt(denominations.One)) return amountBigInt } func (ls localnetSchedule) MaxNumRecentTxsPerAccountLimit() uint64 { return localnetMaxNumRecentTxsPerAccountLimit } func (ls localnetSchedule) MaxTxPoolSizeLimit() int { return localnetMaxTxPoolSizeLimit } func (ls localnetSchedule) MaxNumTxsPerBlockLimit() int { return localnetMaxNumTxsPerBlockLimit } func (ls localnetSchedule) RecentTxDuration() time.Duration { return localnetRecentTxDuration } func (ls localnetSchedule) TxsThrottleConfig() *TxsThrottleConfig { return &TxsThrottleConfig{ MaxTxAmountLimit: ls.MaxTxAmountLimit(), MaxNumRecentTxsPerAccountLimit: ls.MaxNumRecentTxsPerAccountLimit(), MaxTxPoolSizeLimit: ls.MaxTxPoolSizeLimit(), MaxNumTxsPerBlockLimit: ls.MaxNumTxsPerBlockLimit(), RecentTxDuration: ls.RecentTxDuration(), } } var localnetReshardingEpoch = []*big.Int{big.NewInt(0), big.NewInt(localnetV1Epoch), big.NewInt(localnetV2Epoch)} var localnetV0 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccounts, genesis.LocalFnAccounts, localnetReshardingEpoch, LocalNet) var localnetV1 = MustNewInstance(2, 7, 5, genesis.LocalHarmonyAccountsV1, genesis.LocalFnAccountsV1, localnetReshardingEpoch, LocalNet) var localnetV2 = MustNewInstance(2, 9, 6, genesis.LocalHarmonyAccountsV2, genesis.LocalFnAccountsV2, localnetReshardingEpoch, LocalNet)