package proto import ( "bytes" "errors" ) /* The message structure of any message in Harmony network ---- content start ----- 1 byte - message category 0x00: Consensus 0x01: Node... 1 byte - message type - for Consensus category 0x00: consensus 0x01: sharding ... - for Node category 0x00: transaction ... n - 2 bytes - actual message payload ---- content end ----- */ // MessageCategory defines the message category enum type MessageCategory byte //Consensus and other message categories const ( Consensus MessageCategory = iota Node Client DRand // TODO: add more types ) const ( // ProtocolVersion is a constant defined as the version of the Harmony protocol ProtocolVersion = 1 // MessageCategoryBytes is the number of bytes message category takes MessageCategoryBytes = 1 // MessageTypeBytes is the number of bytes message type takes MessageTypeBytes = 1 ) // GetMessageCategory gets the message category from the p2p message content func GetMessageCategory(message []byte) (MessageCategory, error) { if len(message) < MessageCategoryBytes { return 0, errors.New("failed to get message category: no data available") } return MessageCategory(message[MessageCategoryBytes-1]), nil } // GetMessageType gets the message type from the p2p message content func GetMessageType(message []byte) (byte, error) { if len(message) < MessageCategoryBytes+MessageTypeBytes { return 0, errors.New("failed to get message type: no data available") } return byte(message[MessageCategoryBytes+MessageTypeBytes-1]), nil } // GetMessagePayload gets the node message payload from the p2p message content func GetMessagePayload(message []byte) ([]byte, error) { if len(message) < MessageCategoryBytes+MessageTypeBytes { return []byte{}, errors.New("failed to get message payload: no data available") } return message[MessageCategoryBytes+MessageTypeBytes:], nil } // GetConsensusMessagePayload gets the consensus message payload from the p2p message content func GetConsensusMessagePayload(message []byte) ([]byte, error) { if len(message) < MessageCategoryBytes { return []byte{}, errors.New("failed to get message payload: no data available") } return message[MessageCategoryBytes:], nil } // GetDRandMessagePayload gets the randomness message payload from the p2p message content func GetDRandMessagePayload(message []byte) ([]byte, error) { if len(message) < MessageCategoryBytes { return []byte{}, errors.New("failed to get message payload: no data available") } return message[MessageCategoryBytes:], nil } // GetStakingMessagePayload gets the staking message payload from the p2p message content func GetStakingMessagePayload(message []byte) ([]byte, error) { if len(message) < MessageCategoryBytes { return []byte{}, errors.New("failed to get message payload: no data available") } return message[MessageCategoryBytes:], nil } // ConstructConsensusMessage creates a message with the payload and returns as byte array. func ConstructConsensusMessage(payload []byte) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(Consensus)}) byteBuffer.Write(payload) return byteBuffer.Bytes() } // ConstructDRandMessage creates a message with the payload and returns as byte array. func ConstructDRandMessage(payload []byte) []byte { byteBuffer := bytes.NewBuffer([]byte{byte(DRand)}) byteBuffer.Write(payload) return byteBuffer.Bytes() }