package shardingconfig import ( "math/big" "time" "github.com/harmony-one/harmony/common/denominations" ) const ( // VLBPE is a Very Large Block Per Epoch VLBPE = 1000000000000 ) type fixedSchedule struct { instance Instance } // InstanceForEpoch returns the fixed sharding configuration instance regardless // the given epoch. func (s fixedSchedule) InstanceForEpoch(epoch *big.Int) Instance { return s.instance } func (s fixedSchedule) BlocksPerEpoch() uint64 { return VLBPE } func (s fixedSchedule) CalcEpochNumber(blockNum uint64) *big.Int { return big.NewInt(int64(blockNum / s.BlocksPerEpoch())) } func (s fixedSchedule) IsLastBlock(blockNum uint64) bool { blocks := s.BlocksPerEpoch() return blockNum%blocks == blocks-1 } func (s fixedSchedule) VdfDifficulty() int { return mainnetVdfDifficulty } func (s fixedSchedule) FirstCrossLinkBlock() uint64 { return mainnetFirstCrossLinkBlock } // ConsensusRatio ratio of new nodes vs consensus total nodes func (s fixedSchedule) ConsensusRatio() float64 { return mainnetConsensusRatio } // TODO: remove it after randomness feature turned on mainnet //RandonnessStartingEpoch returns starting epoch of randonness generation func (s fixedSchedule) RandomnessStartingEpoch() uint64 { return mainnetRandomnessStartingEpoch } func (s fixedSchedule) MaxTxAmountLimit() *big.Int { amountBigInt := big.NewInt(mainnetMaxTxAmountLimit) amountBigInt = amountBigInt.Mul(amountBigInt, big.NewInt(denominations.One)) return amountBigInt } func (s fixedSchedule) MaxNumRecentTxsPerAccountLimit() uint64 { return mainnetMaxNumRecentTxsPerAccountLimit } func (s fixedSchedule) MaxTxPoolSizeLimit() int { return mainnetMaxTxPoolSizeLimit } func (s fixedSchedule) MaxNumTxsPerBlockLimit() int { return mainnetMaxNumTxsPerBlockLimit } func (s fixedSchedule) RecentTxDuration() time.Duration { return mainnetRecentTxDuration } func (s fixedSchedule) TxsThrottleConfig() *TxsThrottleConfig { return &TxsThrottleConfig{ MaxTxAmountLimit: s.MaxTxAmountLimit(), MaxNumRecentTxsPerAccountLimit: s.MaxNumRecentTxsPerAccountLimit(), MaxTxPoolSizeLimit: s.MaxTxPoolSizeLimit(), MaxNumTxsPerBlockLimit: s.MaxNumTxsPerBlockLimit(), RecentTxDuration: s.RecentTxDuration(), } } func (s fixedSchedule) GetNetworkID() NetworkID { return DevNet } // NewFixedSchedule returns a sharding configuration schedule that uses the // given config instance for all epochs. Useful for testing. func NewFixedSchedule(instance Instance) Schedule { return fixedSchedule{instance: instance} }