package chain import ( "math/big" "sort" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/rlp" "github.com/harmony-one/harmony/block" "github.com/harmony-one/harmony/consensus/engine" "github.com/harmony-one/harmony/consensus/reward" "github.com/harmony-one/harmony/consensus/votepower" "github.com/harmony-one/harmony/core/state" "github.com/harmony-one/harmony/core/types" common2 "github.com/harmony-one/harmony/internal/common" "github.com/harmony-one/harmony/internal/utils" "github.com/harmony-one/harmony/numeric" "github.com/harmony-one/harmony/shard" "github.com/harmony-one/harmony/staking/availability" "github.com/harmony-one/harmony/staking/network" "github.com/pkg/errors" ) func ballotResultBeaconchain( bc engine.ChainReader, header *block.Header, ) (shard.SlotList, shard.SlotList, shard.SlotList, error) { return availability.BallotResult(bc, header, shard.BeaconChainShardID) } // AccumulateRewards credits the coinbase of the given block with the mining // reward. The total reward consists of the static block reward func AccumulateRewards( bc engine.ChainReader, state *state.DB, header *block.Header, rewarder reward.Distributor, beaconChain engine.ChainReader, ) (*big.Int, error) { blockNum := header.Number().Uint64() if blockNum == 0 { // genesis block has no parent to reward. return network.NoReward, nil } if bc.Config().IsStaking(header.Epoch()) && bc.CurrentHeader().ShardID() != shard.BeaconChainShardID { return network.NoReward, nil } //// After staking if bc.Config().IsStaking(header.Epoch()) && bc.CurrentHeader().ShardID() == shard.BeaconChainShardID { defaultReward := network.BaseStakedReward // TODO Use cached result in off-chain db instead of full computation _, percentageStaked, err := network.WhatPercentStakedNow( beaconChain, header.Time().Int64(), ) if err != nil { return network.NoReward, err } howMuchOff, adjustBy := network.Adjustment(*percentageStaked) defaultReward = defaultReward.Add(adjustBy) utils.Logger().Info(). Str("percentage-token-staked", percentageStaked.String()). Str("how-much-off", howMuchOff.String()). Str("adjusting-by", adjustBy.String()). Str("block-reward", defaultReward.String()). Msg("dynamic adjustment of block-reward ") // If too much is staked, then possible to have negative reward, // not an error, just a possible economic situation, hence we return if defaultReward.IsNegative() { return network.NoReward, nil } newRewards := big.NewInt(0) // Take care of my own beacon chain committee, _ is missing, for slashing members, payable, missing, err := ballotResultBeaconchain(beaconChain, header) if err != nil { return network.NoReward, err } if err := availability.IncrementValidatorSigningCounts( beaconChain, shard.Committee{shard.BeaconChainShardID, members}.StakedValidators(), state, payable, missing, ); err != nil { return network.NoReward, err } votingPower, err := votepower.Compute(members) if err != nil { return network.NoReward, err } for beaconMember := range payable { // TODO Give out whatever leftover to the last voter/handle // what to do about share of those that didn't sign voter := votingPower.Voters[payable[beaconMember].BlsPublicKey] if !voter.IsHarmonyNode { snapshot, err := bc.ReadValidatorSnapshot(voter.EarningAccount) if err != nil { return network.NoReward, err } due := defaultReward.Mul( voter.EffectivePercent.Quo(votepower.StakersShare), ).RoundInt() newRewards = new(big.Int).Add(newRewards, due) state.AddReward(snapshot, due) } } // Handle rewards for shardchain if cxLinks := header.CrossLinks(); len(cxLinks) != 0 { crossLinks := types.CrossLinks{} err := rlp.DecodeBytes(cxLinks, &crossLinks) if err != nil { return network.NoReward, err } type slotPayable struct { payout numeric.Dec payee common.Address bucket int index int } allPayables := []slotPayable{} for i := range crossLinks { cxLink := crossLinks[i] if !bc.Config().IsStaking(cxLink.Epoch()) { continue } shardState, err := bc.ReadShardState(cxLink.Epoch()) if err != nil { return network.NoReward, err } subComm := shardState.FindCommitteeByID(cxLink.ShardID()) payableSigners, missing, err := availability.BlockSigners( cxLink.Bitmap(), subComm, ) if err != nil { return network.NoReward, err } staked := subComm.StakedValidators() if err := availability.IncrementValidatorSigningCounts( beaconChain, staked, state, payableSigners, missing, ); err != nil { return network.NoReward, err } votingPower, err := votepower.Compute(payableSigners) if err != nil { return network.NoReward, err } for j := range payableSigners { voter := votingPower.Voters[payableSigners[j].BlsPublicKey] if !voter.IsHarmonyNode && !voter.EffectivePercent.IsZero() { due := defaultReward.Mul( voter.EffectivePercent.Quo(votepower.StakersShare), ) to := voter.EarningAccount allPayables = append(allPayables, slotPayable{ payout: due, payee: to, bucket: i, index: j, }) } } } resultsHandle := make([][]slotPayable, len(crossLinks)) for i := range resultsHandle { resultsHandle[i] = []slotPayable{} } for _, payThem := range allPayables { bucket := payThem.bucket resultsHandle[bucket] = append(resultsHandle[bucket], payThem) } // Check if any errors and sort each bucket to enforce order for bucket := range resultsHandle { sort.SliceStable(resultsHandle[bucket], func(i, j int) bool { return resultsHandle[bucket][i].index < resultsHandle[bucket][j].index }, ) } // Finally do the pay for bucket := range resultsHandle { for payThem := range resultsHandle[bucket] { snapshot, err := bc.ReadValidatorSnapshot(resultsHandle[bucket][payThem].payee) if err != nil { return network.NoReward, err } due := resultsHandle[bucket][payThem].payout.TruncateInt() newRewards = new(big.Int).Add(newRewards, due) state.AddReward(snapshot, due) } } return newRewards, nil } return network.NoReward, nil } //// Before staking payable := []struct { string common.Address *big.Int }{} parentHeader := bc.GetHeaderByHash(header.ParentHash()) if parentHeader.Number().Cmp(common.Big0) == 0 { // Parent is an epoch block, // which is not signed in the usual manner therefore rewards nothing. return network.NoReward, nil } _, signers, _, err := availability.BallotResult(bc, header, header.ShardID()) if err != nil { return network.NoReward, err } totalAmount := rewarder.Award( network.BlockReward, signers, func(receipient common.Address, amount *big.Int) { payable = append(payable, struct { string common.Address *big.Int }{common2.MustAddressToBech32(receipient), receipient, amount}, ) }, ) if totalAmount.Cmp(network.BlockReward) != 0 { utils.Logger().Error(). Int64("block-reward", network.BlockReward.Int64()). Int64("total-amount-paid-out", totalAmount.Int64()). Msg("Total paid out was not equal to block-reward") return nil, errors.Wrapf( network.ErrPayoutNotEqualBlockReward, "payout "+totalAmount.String(), ) } for i := range payable { state.AddBalance(payable[i].Address, payable[i].Int) } header.Logger(utils.Logger()).Debug(). Int("NumAccounts", len(payable)). Str("TotalAmount", totalAmount.String()). Msg("[Block Reward] Successfully paid out block reward") return totalAmount, nil }