package nodeconfig import ( "fmt" "strconv" ) // GroupID is a multicast group ID. // // It is a binary string, // conducive to layering and scoped generation using cryptographic hash. // // Applications define their own group ID, without central allocation. // A cryptographically secure random string of enough length – 32 bytes for // example – may be used. type GroupID string func (id GroupID) String() string { return string(id) } // Const of group ID const ( GroupIDBeacon GroupID = "%s/0.0.1/node/beacon" GroupIDBeaconClient GroupID = "%s/0.0.1/client/beacon" GroupIDShardPrefix GroupID = "%s/0.0.1/node/shard/%s" GroupIDShardClientPrefix GroupID = "%s/0.0.1/client/shard/%s" GroupIDGlobal GroupID = "%s/0.0.1/node/global" GroupIDGlobalClient GroupID = "%s/0.0.1/node/global" GroupIDUnknown GroupID = "%s/B1acKh0lE" ) // ShardID defines the ID of a shard type ShardID uint32 func getNetworkPrefix(shardID ShardID) (netPre string) { switch GetShardConfig(uint32(shardID)).GetNetworkType() { case Mainnet: netPre = "harmony" case Testnet: netPre = "hmy/testnet" case Pangaea: netPre = "hmy/pangaea" case Partner: netPre = "hmy/partner" case Stressnet: netPre = "hmy/stressnet" case Devnet: netPre = "hmy/devnet" case Localnet: netPre = "hmy/local" default: netPre = "hmy/misc" } return } // NewGroupIDByShardID returns a new groupID for a shard func NewGroupIDByShardID(shardID ShardID) GroupID { if shardID == 0 { return GroupID(fmt.Sprintf(GroupIDBeacon.String(), getNetworkPrefix(shardID))) } return GroupID(fmt.Sprintf(GroupIDShardPrefix.String(), getNetworkPrefix(shardID), strconv.Itoa(int(shardID)))) } // NewClientGroupIDByShardID returns a new groupID for a shard's client func NewClientGroupIDByShardID(shardID ShardID) GroupID { if shardID == 0 { return GroupID(fmt.Sprintf(GroupIDBeaconClient.String(), getNetworkPrefix(shardID))) } return GroupID(fmt.Sprintf(GroupIDShardClientPrefix.String(), getNetworkPrefix(shardID), strconv.Itoa(int(shardID)))) } // ActionType lists action on group type ActionType uint // Const of different Action type const ( ActionStart ActionType = iota ActionPause ActionResume ActionStop ActionUnknown ) func (a ActionType) String() string { switch a { case ActionStart: return "ActionStart" case ActionPause: return "ActionPause" case ActionResume: return "ActionResume" case ActionStop: return "ActionStop" } return "ActionUnknown" } // GroupAction specify action on corresponding group type GroupAction struct { Name GroupID Action ActionType } func (g GroupAction) String() string { return fmt.Sprintf("%s/%s", g.Name, g.Action) }